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  1. #1
    graf2103's Avatar
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    7DTD Modified Assembly A20.5 B2 Debug and Creative Mode

    Hi, all.

    I was waiting for the assembly from other users, but did not wait. I decided to do it myself according to Sqeegie instructions.

    Game Version - 20.5 B2
    DM/CM

    Make sure to replace the file in Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed

    Ty @Sqeegie

    https://www.virustotal.com/gui/file/...1cd3?nocache=1
    https://www.virustotal.com/gui/file/...7777?nocache=1
    https://virusscan.jotti.org/en-US/fi...job/yi38annt8t

    <b>Downloadable Files</b> Downloadable Files
    Last edited by graf2103; 05-23-2022 at 02:35 AM.

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  3. #2
    AHITMAN's Avatar
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    lol thanks. but by the time this gets approved, my game is gonna be updated. can you just share what needs to be changes using DNspy or ILspy? Ive tried using the old method but looks like certain values have changed or moved around.

  4. #3
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  5. #4
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    Quote Originally Posted by graf2103 View Post
    Game Version - 20.5 B2
    DM/CM
    Hey when I try creative menu in-game, the "backpack" slot open just like creative menu but there is no "item list" on the left hand side at all... it seems the creative menu is somehow broken? Any advice on this?

  6. #5
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    Quote Originally Posted by m1000 View Post
    Hey when I try creative menu in-game, the "backpack" slot open just like creative menu but there is no "item list" on the left hand side at all... it seems the creative menu is somehow broken? Any advice on this?
    i'm having the same issue, anyone else?

  7. #6
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    Post Alpha 20.6 B9 Assembly Update

    I don't have 15 posts on here yet, so I cannot create my own post, but perhaps a moderator can create a new thread to get this new version's Assembly file updated.

    I was able to enable Creative Mode and Debug Mode via .Net Reflector 11.1 with the Reflexil v2.7 plugin.

    Directories have changed since previous version;
    Navigate to and open: GameManager>startGameCo()>MoveNext():Boolean

    FYI: According to EntityPlayerLocal>EnumGamePrefs on this version, Operands 43 and 45 are the DebugMenuEnabled and CreativeMenuEnabled functions, respectively.

    Back to MoveNext():Boolean;
    Line 136; Operand 43 is the Debug Menu
    Replace the OpCode brtrue.s for brfalse.s on line 139
    Debug Menu is now enabled

    Line 144; Operand 45 is the Creative Menu
    Replace the OpCode brtrue.s for brfalse.s on line 147
    Creative Menu is now enabled

    Make sure to right-click the root of the hierarchy, "Assembly-CSharp..." at the top of the tree, click the Reflexil option at the bottom and save, which will save a copy with your edits.

    Furthermore, if anyone here knows how to apply any further capabilities (show all users on map, window console admin rights, etc.), please add how to with your own reply.

    EDIT: Discovered how to add Console Admin permissions from another post, it WORKS
    Link: https://www.mpgh.net/forum/showthread.php?t=1490049

    So for Admin rights on Console, navigate the Assembly to:
    - > GUIWindowConsole > EnterCommand():void
    Using the Reflexil plugin once more, lets edit and remove 2 lines and add 1
    Delete Line 26 containing OpCode ldsfld
    Delete Line 27 containing OpCode callvirt
    Add a line and place it directly below line 25 where the OpCode is 'call'
    Added line should have the OpCode ldc.i4.0 and keep the Operand field blank.
    Done.

    Still trying to figure out how to get all players mapped properly. The previous method is not working.
    Last edited by jarmenkell1; 08-17-2022 at 01:51 PM. Reason: Additional information

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  9. #7
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    pls update to 20.6

    hey nice work men sadly the game has been updated and u cant join anymore with the 20.5 dll...

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    favarow (09-07-2022)

  11. #8
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    Question Thanks but dont uderstand

    Quote Originally Posted by jarmenkell1 View Post
    I don't have 15 posts on here yet, so I cannot create my own post, but perhaps a moderator can create a new thread to get this new version's Assembly file updated.

    I was able to enable Creative Mode and Debug Mode via .Net Reflector 11.1 with the Reflexil v2.7 plugin.

    Directories have changed since previous version;
    Navigate to and open: GameManager>startGameCo()>MoveNext():Boolean

    FYI: According to EntityPlayerLocal>EnumGamePrefs on this version, Operands 43 and 45 are the DebugMenuEnabled and CreativeMenuEnabled functions, respectively.

    Back to MoveNext():Boolean;
    Line 136; Operand 43 is the Debug Menu
    Replace the OpCode brtrue.s for brfalse.s on line 139
    Debug Menu is now enabled

    Line 144; Operand 45 is the Creative Menu
    Replace the OpCode brtrue.s for brfalse.s on line 147
    Creative Menu is now enabled

    Make sure to right-click the root of the hierarchy, "Assembly-CSharp..." at the top of the tree, click the Reflexil option at the bottom and save, which will save a copy with your edits.

    Furthermore, if anyone here knows how to apply any further capabilities (show all users on map, window console admin rights, etc.), please add how to with your own reply.

    EDIT: Discovered how to add Console Admin permissions from another post, it WORKS
    Link: https://www.mpgh.net/forum/showthread.php?t=1490049

    So for Admin rights on Console, navigate the Assembly to:
    - > GUIWindowConsole > EnterCommand():void
    Using the Reflexil plugin once more, lets edit and remove 2 lines and add 1
    Delete Line 26 containing OpCode ldsfld
    Delete Line 27 containing OpCode callvirt
    Add a line and place it directly below line 25 where the OpCode is 'call'
    Added line should have the OpCode ldc.i4.0 and keep the Operand field blank.
    Done.

    Still trying to figure out how to get all players mapped properly. The previous method is not working.
    could you upload your modified assembly?

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  13. #9
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    can you update this to the latest build 20.6 b9

  14. #10
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    Red face updated

    Can you update it? The game has been updated, thank you very much

  15. #11
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    Looks like this is way outdated and no one is updating this anymore, that's sad

  16. #12
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    jarmenkell1 already laid out step by step instructions in this thread on how to enable admin rights, debug, and creative. maybe give his post a read instead of spamming posts for an update.

  17. #13
    Gradogrado's Avatar
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    Quote Originally Posted by snatchbandicooter View Post
    jarmenkell1 already laid out step by step instructions in this thread on how to enable admin rights, debug, and creative. maybe give his post a read instead of spamming posts for an update.
    Not everyone on here is a tech savvy. some people just want to download the file and copy past and play. i am one of them it would be nice to have someone do that i did not understand a single thing of what Mister Jarmenkell had the kindness to share with us. waiting for someone to share the updated assembly.

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    archilles89 (09-28-2022)

  19. #14
    archilles89's Avatar
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    i would really like to use this for the current version. playing with some friends would love to have this. can anyone update it?

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