netvar m_bIsScoped anomaly

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netvar m_bIsScoped anomaly
Im trying to get scoping state of a player using this code
Code:
        public bool playerIsScoping(uint EntityBase) {
            return _processHacker.ReadMemory<bool>(EntityBase + netvar.get("m_bIsScoped"));
        }
Im testing this using localplayer, why does this also return true upon walking(holding SHIFT key upon moving) ???
Quote Originally Posted by v1rtualynx View Post
Im trying to get scoping state of a player using this code
Code:
        public bool playerIsScoping(uint EntityBase) {
            return _processHacker.ReadMemory<bool>(EntityBase + netvar.get("m_bIsScoped"));
        }
Im testing this using localplayer, why does this also return true upon walking(holding SHIFT key upon moving) ???
true upon walking with what gun???

might have the wrong offsets bro or struct
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