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  1. #1
    v1rtualynx's Avatar
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    netvar m_bIsScoped anomaly

    Im trying to get scoping state of a player using this code
    Code:
            public bool playerIsScoping(uint EntityBase) {
                return _processHacker.ReadMemory<bool>(EntityBase + netvar.get("m_bIsScoped"));
            }
    Im testing this using localplayer, why does this also return true upon walking(holding SHIFT key upon moving) ???

  2. #2
    jproton13's Avatar
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    Quote Originally Posted by v1rtualynx View Post
    Im trying to get scoping state of a player using this code
    Code:
            public bool playerIsScoping(uint EntityBase) {
                return _processHacker.ReadMemory<bool>(EntityBase + netvar.get("m_bIsScoped"));
            }
    Im testing this using localplayer, why does this also return true upon walking(holding SHIFT key upon moving) ???
    true upon walking with what gun???

    might have the wrong offsets bro or struct

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