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(Note: If When you Load the Launcher the Buttons are Invisible and the Bar is white, your IP may be being blocked by Artix)
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PLEASE READ THE BELOW BEFORE DOWNLOADING
This copy was designed to work on linux/mac/etc. It is not complete but I know enough about windows to work around the issue allowing this copy for windows only at the time being.
Step One: Download the AQWL.zip and the Copy_to_c_drive.zip
Step Two: Drag/Drop the Copy_to_c_drive.zip files into your C: drive.
Step 2.1: Due to MPGH ZIP Size Limit I had to zip the app.asar in the resources folder, unzip it to it the resources folder.
Step 2.5: Run and Close the Launcher, make sure you close it all the way from tray.
Step Three: Run the Allow-Local-PPAPI-Access.exe once you have chosen a spot for the Adventure Quest Worlds Launcher Folder to stay and you ran it once.
Step Four: Attempt to run and Play!
Description: The Adventure Quest Worlds Launcher is not like any other, it loads the Frost Client, a client of my own design. While there is not much written for the Forst Client yet, I get constant request to teach and allow others to make clients. The frost client serves as a Base and connector to the Game code. Developers or interested individuals can create "Plugins" which can range from simple tools to full blown Bot Systems/etc, such as cetera/grimoire. I Will soon upload the templates and examples I have created. In short, once a plugin is created, you can load it from its local file location and use it in game just like you would an in game menu/cetera, even remove it and use another tool when you are done. I am tired so I will upload the example plugins and source for them here soon. simply use "file:///C:/myfolder/thelocationofyourswf/theFile.swf" the main difference is the need to have file:/// before the directory location. Then hit load menu.
This version is not running CefSharp, nor is it a Visual Studio C# Project.
This should run the game much quicker and smoother than Grimoire/The Older Clients if I am not mistaken.
Let me know whether or not you feel it does or does not.
AQWL:
Jotti's :
Adventure Quest Worlds Launcher [Windows-Alpha].zip - Jotti's malware scan
VirusTotal :
VirusTotal - File - a308878e76532c0d5f54943a763c3839c805a77f03ae9c5404 50d2946c56fa01
Copy_to_c_drive;
Jotti's :
https://virusscan.jotti.org/en-US/fi...job/20tq4avfcu
VirusTotal :
https://www.virustotal.com/gui/file/...999c?nocache=1
app.zip:
Jotti's :
app.zip - Jotti's malware scan
VirusTotal:
VirusTotal - File - 6ba3418cd5d4a44df0f1c18e88183167333879891f62dec5d0 23e1e771ec59c1
Plugin Templates.zip:
Jotti's :
VirusTotal - File - 9f53692bf01dc7801e9a1dc9cbf25cb5e1b76cf217181bd569 3baaf43a080ac8
VirusTotal :
[AS3] Basic Plugin Templates + Packet Logger Example.zip - Jotti's malware scan
Feel Free to Ask Questions
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Get Involved
This is an Alpha variant, and I have not uploaded the examples for people to learn/build from yet. [Edit: Base Templates Uploaded]
Some of you may be able to learn from/build stuff for the client right away.
A like is always appreciated! I just wanted to prove I'm not just sitting doing nothing lol. Sorry for it not being quite ready.
[TO BUILD YOUR OWN PLUGIN]
You will need to be able to Build/Decompile SWF Files, Learn AS3/Use It, Understand coding a little.
More in depth information will be slowly made available, I'm just me and have many other projects that don't relate to Artix Entertainment/MPGH.
The high hope is some of you will take the initiative, to try and learn and start building plugins for the community, stray from faulty Flash/Files. The wrong flash files can make your day not so much fun in the end, or leave you open to unknown potential risks, rats, malware, viruses, vulnerabilities, backdoors, arbitrary code techniques/etc...