Page 3 of 3 FirstFirst 123
Results 31 to 37 of 37
  1. #31
    CaiozinhoFC1's Avatar
    Join Date
    May 2016
    Gender
    male
    Posts
    230
    Reputation
    10
    Thanks
    86
    uint64_t m_EnlargeAndSetDims = 0x10AF3F0
    i've already modified this in charFX, but this makes the characters huge, and depending on the value, it ends up becoming just visual... it becomes useless
    One Position Kill CFBR

  2. #32
    membertest1's Avatar
    Join Date
    Jul 2017
    Gender
    male
    Posts
    5
    Reputation
    10
    Thanks
    0

    Red face

    Quote Originally Posted by bhopo View Post
    attach a debugger to the game then simply find out what accesses the line of code you want to patch, then hook the return value of the crc function or just nop it
    Can I ask about CRC check? I was working on wall hack and it had CRC check every 3 minutes to ensure their bytes were edited. I tried the "what accesses to this address" and found the function and I nop it but it's still the disconnected from server.
    BTW, What is your discord? So I can contact you easily

  3. #33
    bhopo's Avatar
    Join Date
    Feb 2016
    Gender
    male
    Posts
    31
    Reputation
    10
    Thanks
    8
    My Mood
    Bored
    Quote Originally Posted by membertest1 View Post
    Can I ask about CRC check? I was working on wall hack and it had CRC check every 3 minutes to ensure their bytes were edited. I tried the "what accesses to this address" and found the function and I nop it but it's still the disconnected from server.
    BTW, What is your discord? So I can contact you easily
    I think cf now put more checks on the crc itself so the crc is accessed by another one so thats hard. or you can just be at ground zero level and then you can virtually edit the code that you want while the server still reads the original code ��

  4. #34
    membertest1's Avatar
    Join Date
    Jul 2017
    Gender
    male
    Posts
    5
    Reputation
    10
    Thanks
    0

    Question

    Quote Originally Posted by MemoryThePast View Post
    Code:
     // ===============================================//
     // --------> [ Crossfire Logs Started ] <-------- //
     // ===============================================//
    
     // Crossfire Base Address: 0x140000000
     // CShell Base Address: 0x7FFE73A90000
    
     // [ RoomInfo ]
     uint64_t m_RoomInfoMgr = 0x2966DF0;
     uint64_t m_RoomId = 0x134;
    
     // [ ModelNode ]
     uint64_t m_ModelNodeMgr = 0x27206E8;
     uint64_t m_ModelNodeFunc = 0x1392B0;
     uint64_t m_ModelNodeMainHitBox = 0x???????;
    
     // [ Weapon ]
     uint64_t m_WeaponMgr = 0x28C5BF0;
     uint64_t m_WeaponFunc = 0x142C00;
     uint64_t m_CrosshairRatioPerRealSizeFunc[0] = 0x9B903A;
     uint64_t m_CrosshairRatioPerRealSizeFunc[1] = 0x12D4BCD;
     uint64_t m_PerturbMinFunc[0] = 0x9AD522;
     uint64_t m_PerturbMinFunc[1] = 0x12C9CB0;
     uint64_t m_ShotreactYawFunc[0] = 0x9B8BB5;
     uint64_t m_ShotreactYawFunc[1] = 0x12D470C;
     uint64_t m_ShotreactPitchFunc[0] = 0xA2BDE9;
     uint64_t m_ShotreactPitchFunc[1] = 0x12B5766;
     uint64_t m_KnifeNormalRange[0] = 0xF8C;
     uint64_t m_KnifeNormalRange[1] = 0xFEC;
     uint64_t m_KnifeBigShotRange[0] = 0xFBC;
     uint64_t m_KnifeBigShotRange[1] = 0x101C;
     uint64_t m_KnifeNormalAngle[0] = 0xF9C;
     uint64_t m_KnifeNormalAngle[1] = 0xFFC;
     uint64_t m_KnifeBigShotAngle[0] = 0xFCC;
     uint64_t m_KnifeBigShotAngle[1] = 0x102C;
     uint64_t m_RepeatFire = 0x104C;
    
     // [ CPlayerClntBase ]
     uint64_t m_ClientObject = 0x510;
     uint64_t m_ServerObject = 0x518;
     uint64_t m_PlayerViewMgr = 0x2F8;
     uint64_t m_HighJumpGravity = 0x???;
     uint64_t m_WalkSpeed = 0x564;
     uint64_t m_CrouchSpeed = 0x568;
     uint64_t m_RapidFire = 0x12AC;
     uint64_t m_ModelDimension = 0x16B8;
     uint64_t m_GunPlayerRecoil = 0x???;
     uint64_t m_SendAmmoReload = 0x???;
     uint64_t m_SendAmmoReloadCancel = 0x???;
     uint64_t m_ClassifyShooting = 0x???;
     uint64_t m_LTViewAnglePitch = 0x80C;
     uint64_t m_LTViewAngleYaw = 0x810;
     uint64_t m_WeaponState = 0x864;
     uint64_t m_GetCurSelectedBag = 0xA08;
     uint64_t m_GetCurWeaponSelect = 0xF8;
     uint64_t m_GetWeaponInfo = 0x12B8;
     uint64_t m_iHealth = 0x16C4;
     uint64_t m_iNanoGhostMaxHealth = 0x1490;
     uint64_t m_GetClipAmmo = 0x2D8;
     uint64_t m_GetMagazineAmmo = 0x2DC;
     uint64_t m_GetBulletStock = 0x2E0;
     uint64_t m_ClientFire = 0x968;
     uint64_t m_VelAndRot = 0x11E8;
    
     // [ CLTClientShell ]
     uint64_t m_LTClientShell = 0x27211E0;
     uint64_t m_LTClientShellTub = 0x2918320;
     uint64_t m_PlayerStart = 0x279;
     uint64_t m_PlayerSize = 0xDC0;
     uint64_t m_LocalIndex = 0x288;
     uint64_t m_GetMaxPlayer = 0x44460;
     uint64_t m_IsRoundStart = 0x270;
     uint64_t m_AIClientObjectMgr = 0x???;
     uint64_t m_SprayUI = 0x211DC;
     uint64_t m_IdleTimeout = 0x43C8C;
     uint64_t m_IdleTimeoutFunc[0] = 0x141ACF8;
     uint64_t m_IdleTimeoutFunc[1] = 0x141ADCC;
     uint64_t m_GetLocalPlayerIndexFunc = 0x1415BB0;
    
     // [ CLTClient ]
     uint64_t m_IntersectSegmentFunc = 0x40051250;
    
     // [ CLTBase ]
    
     // [ GameProto ]
     uint64_t m_CSVelAndRotFunchk = 0xA47A4F;
     uint64_t m_CSClientFireFunchk = 0xA48427;
     uint64_t m_CSDamageFunchk = 0x60A2C5;
     uint64_t m_CSAnimFunchk = 0x6F283A;
     uint64_t m_CSRespawn_AckFunchk = 0x1451A7E;
     uint64_t m_CSReloadFinishFunchk = 0x902298;
     uint64_t m_CSThrowingDamageFunchk = 0x62965A;
     uint64_t m_DZBoxSizeFunchk = 0x14427B5;
     uint64_t m_VoidGodMode = 0x???????;
     uint64_t m_AntiCrashGame = 0x???????;
    
     // [ Remove Effects ]
     uint64_t m_RemoveFx = 0x??????;
     uint64_t m_RemoveGunEffectsFunc = 0x??????;
     uint64_t m_NoSmokeFunc = 0x40374649;
     uint64_t m_NoFlashbangFunc = 0x118AA33;
    
     // [ Bypass Client Errors ]
     uint64_t m_Bypass1_x = 0xA21F68;
     uint64_t m_Bypass18_2 = 0x8F30C8;
     uint64_t m_Bypass19_3[0] = 0x12DADF0;
     uint64_t m_Bypass19_3[1] = 0x1126AB9;
     uint64_t m_Bypass20_2 = 0x??????;
     uint64_t m_Bypass28_3 = 0x8F2701;
     uint64_t m_Bypass31_10 = 0x13EDEC9;
     uint64_t m_BypassWallPassHackInfo_t = 0x1288BF3;
     uint64_t m_BypassGetLastStandingOn = 0x8EE33D;
     uint64_t m_BypassResetByRespawnOtherPlayer = 0x8EA048;
     uint64_t m_BypassPing = 0x???????;
     uint64_t m_UpdateCRC = 0x??????;
    
     // [ Bypass DC & Ban ]
     uint64_t m_BypassWeaponDC = 0x937ED8;
     uint64_t m_BypassOnHackNotify = 0x1417040;
     uint64_t m_BypassSendReturnAddressCheck = 0x143A3E6;
     uint64_t m_BypassDetectHWBP = 0x8F41BE;
     uint64_t m_BypassSendScreenShot = 0x8F4431;
     uint64_t m_BypassDetectCheatTool[0] = 0x8F0D0A;
     uint64_t m_BypassDetectCheatTool[1] = 0x8F13EA;
     uint64_t m_BypassCheckInfoCodeHunter = 0x937BE0;
     uint64_t m_BypassSetFnInfoCodeHunter = 0x1403E1710;
     
     // [ CRadarUI ]
     uint64_t m_DrawTextEngineVT = 0x950760;
    
     // [ CZoneMgr ]
     uint64_t m_CZoneManMgr = 0x2967078;
     uint64_t m_NoBugDamage = 0x2FC;
    
     // [ CharacterFx ]
     uint64_t m_IsDead = 0x23C;
     uint64_t m_IsImmune = 0x24C;
     uint64_t m_IsAlive = 0x55C;
     uint64_t m_IsMutantObject = 0x1140F;
     uint64_t m_IsCurrentWeaponId = 0x113DC;
     uint64_t m_GetWeaponFx = 0x113A0;
     uint64_t m_EnlargeAndSetDims = 0x10AF3F0;
    
     // [ Others ]
     uint64_t m_ILTClientDefault = 0x1410C77E8;
     uint64_t m_GetFrameTime = 0x?????????;
     uint64_t m_LTModel = 0x27211E0;
     uint64_t m_LTCommon = 0x29670C0;
     uint64_t m_PacketSeqIndex = 0x272186E;
     uint64_t m_CGameFlow = 0x272132C;
     uint64_t m_BasicPlayerInfoMgr = 0x271F658;
     uint64_t m_TestValuesMgr = 0x2720D70;
     uint64_t m_BunnyHop = 0x???????;
    
     // ===============================================//
     // ---------> [ Crossfire Logs End ] <----------- //
     // ===============================================//
    Nothing...
    Credits: @awdacwadc @Nekosify @Mel

    How to use 31_10 bypass? I got the asm code but I tried jmp somewhere near this address but still got 30_10

  5. #35
    mivina's Avatar
    Join Date
    Nov 2022
    Gender
    female
    Posts
    8
    Reputation
    10
    Thanks
    0
    My Mood
    Angelic
    Quote Originally Posted by MemoryThePast View Post
    Code:
     // ===============================================//
     // --------> [ Crossfire Logs Started ] <-------- //
     // ===============================================//
    
     // Crossfire Base Address: 0x140000000
     // CShell Base Address: 0x7FFE73A90000
    
     // [ RoomInfo ]
     uint64_t m_RoomInfoMgr = 0x2966DF0;
     uint64_t m_RoomId = 0x134;
    
     // [ ModelNode ]
     uint64_t m_ModelNodeMgr = 0x27206E8;
     uint64_t m_ModelNodeFunc = 0x1392B0;
     uint64_t m_ModelNodeMainHitBox = 0x???????;
    
     // [ Weapon ]
     uint64_t m_WeaponMgr = 0x28C5BF0;
     uint64_t m_WeaponFunc = 0x142C00;
     uint64_t m_CrosshairRatioPerRealSizeFunc[0] = 0x9B903A;
     uint64_t m_CrosshairRatioPerRealSizeFunc[1] = 0x12D4BCD;
     uint64_t m_PerturbMinFunc[0] = 0x9AD522;
     uint64_t m_PerturbMinFunc[1] = 0x12C9CB0;
     uint64_t m_ShotreactYawFunc[0] = 0x9B8BB5;
     uint64_t m_ShotreactYawFunc[1] = 0x12D470C;
     uint64_t m_ShotreactPitchFunc[0] = 0xA2BDE9;
     uint64_t m_ShotreactPitchFunc[1] = 0x12B5766;
     uint64_t m_KnifeNormalRange[0] = 0xF8C;
     uint64_t m_KnifeNormalRange[1] = 0xFEC;
     uint64_t m_KnifeBigShotRange[0] = 0xFBC;
     uint64_t m_KnifeBigShotRange[1] = 0x101C;
     uint64_t m_KnifeNormalAngle[0] = 0xF9C;
     uint64_t m_KnifeNormalAngle[1] = 0xFFC;
     uint64_t m_KnifeBigShotAngle[0] = 0xFCC;
     uint64_t m_KnifeBigShotAngle[1] = 0x102C;
     uint64_t m_RepeatFire = 0x104C;
    
     // [ CPlayerClntBase ]
     uint64_t m_ClientObject = 0x510;
     uint64_t m_ServerObject = 0x518;
     uint64_t m_PlayerViewMgr = 0x2F8;
     uint64_t m_HighJumpGravity = 0x???;
     uint64_t m_WalkSpeed = 0x564;
     uint64_t m_CrouchSpeed = 0x568;
     uint64_t m_RapidFire = 0x12AC;
     uint64_t m_ModelDimension = 0x16B8;
     uint64_t m_GunPlayerRecoil = 0x???;
     uint64_t m_SendAmmoReload = 0x???;
     uint64_t m_SendAmmoReloadCancel = 0x???;
     uint64_t m_ClassifyShooting = 0x???;
     uint64_t m_LTViewAnglePitch = 0x80C;
     uint64_t m_LTViewAngleYaw = 0x810;
     uint64_t m_WeaponState = 0x864;
     uint64_t m_GetCurSelectedBag = 0xA08;
     uint64_t m_GetCurWeaponSelect = 0xF8;
     uint64_t m_GetWeaponInfo = 0x12B8;
     uint64_t m_iHealth = 0x16C4;
     uint64_t m_iNanoGhostMaxHealth = 0x1490;
     uint64_t m_GetClipAmmo = 0x2D8;
     uint64_t m_GetMagazineAmmo = 0x2DC;
     uint64_t m_GetBulletStock = 0x2E0;
     uint64_t m_ClientFire = 0x968;
     uint64_t m_VelAndRot = 0x11E8;
    
     // [ CLTClientShell ]
     uint64_t m_LTClientShell = 0x27211E0;
     uint64_t m_LTClientShellTub = 0x2918320;
     uint64_t m_PlayerStart = 0x279;
     uint64_t m_PlayerSize = 0xDC0;
     uint64_t m_LocalIndex = 0x288;
     uint64_t m_GetMaxPlayer = 0x44460;
     uint64_t m_IsRoundStart = 0x270;
     uint64_t m_AIClientObjectMgr = 0x???;
     uint64_t m_SprayUI = 0x211DC;
     uint64_t m_IdleTimeout = 0x43C8C;
     uint64_t m_IdleTimeoutFunc[0] = 0x141ACF8;
     uint64_t m_IdleTimeoutFunc[1] = 0x141ADCC;
     uint64_t m_GetLocalPlayerIndexFunc = 0x1415BB0;
    
     // [ CLTClient ]
     uint64_t m_IntersectSegmentFunc = 0x40051250;
    
     // [ CLTBase ]
    
     // [ GameProto ]
     uint64_t m_CSVelAndRotFunchk = 0xA47A4F;
     uint64_t m_CSClientFireFunchk = 0xA48427;
     uint64_t m_CSDamageFunchk = 0x60A2C5;
     uint64_t m_CSAnimFunchk = 0x6F283A;
     uint64_t m_CSRespawn_AckFunchk = 0x1451A7E;
     uint64_t m_CSReloadFinishFunchk = 0x902298;
     uint64_t m_CSThrowingDamageFunchk = 0x62965A;
     uint64_t m_DZBoxSizeFunchk = 0x14427B5;
     uint64_t m_VoidGodMode = 0x???????;
     uint64_t m_AntiCrashGame = 0x???????;
    
     // [ Remove Effects ]
     uint64_t m_RemoveFx = 0x??????;
     uint64_t m_RemoveGunEffectsFunc = 0x??????;
     uint64_t m_NoSmokeFunc = 0x40374649;
     uint64_t m_NoFlashbangFunc = 0x118AA33;
    
     // [ Bypass Client Errors ]
     uint64_t m_Bypass1_x = 0xA21F68;
     uint64_t m_Bypass18_2 = 0x8F30C8;
     uint64_t m_Bypass19_3[0] = 0x12DADF0;
     uint64_t m_Bypass19_3[1] = 0x1126AB9;
     uint64_t m_Bypass20_2 = 0x??????;
     uint64_t m_Bypass28_3 = 0x8F2701;
     uint64_t m_Bypass31_10 = 0x13EDEC9;
     uint64_t m_BypassWallPassHackInfo_t = 0x1288BF3;
     uint64_t m_BypassGetLastStandingOn = 0x8EE33D;
     uint64_t m_BypassResetByRespawnOtherPlayer = 0x8EA048;
     uint64_t m_BypassPing = 0x???????;
     uint64_t m_UpdateCRC = 0x??????;
    
     // [ Bypass DC & Ban ]
     uint64_t m_BypassWeaponDC = 0x937ED8;
     uint64_t m_BypassOnHackNotify = 0x1417040;
     uint64_t m_BypassSendReturnAddressCheck = 0x143A3E6;
     uint64_t m_BypassDetectHWBP = 0x8F41BE;
     uint64_t m_BypassSendScreenShot = 0x8F4431;
     uint64_t m_BypassDetectCheatTool[0] = 0x8F0D0A;
     uint64_t m_BypassDetectCheatTool[1] = 0x8F13EA;
     uint64_t m_BypassCheckInfoCodeHunter = 0x937BE0;
     uint64_t m_BypassSetFnInfoCodeHunter = 0x1403E1710;
     
     // [ CRadarUI ]
     uint64_t m_DrawTextEngineVT = 0x950760;
    
     // [ CZoneMgr ]
     uint64_t m_CZoneManMgr = 0x2967078;
     uint64_t m_NoBugDamage = 0x2FC;
    
     // [ CharacterFx ]
     uint64_t m_IsDead = 0x23C;
     uint64_t m_IsImmune = 0x24C;
     uint64_t m_IsAlive = 0x55C;
     uint64_t m_IsMutantObject = 0x1140F;
     uint64_t m_IsCurrentWeaponId = 0x113DC;
     uint64_t m_GetWeaponFx = 0x113A0;
     uint64_t m_EnlargeAndSetDims = 0x10AF3F0;
    
     // [ Others ]
     uint64_t m_ILTClientDefault = 0x1410C77E8;
     uint64_t m_GetFrameTime = 0x?????????;
     uint64_t m_LTModel = 0x27211E0;
     uint64_t m_LTCommon = 0x29670C0;
     uint64_t m_PacketSeqIndex = 0x272186E;
     uint64_t m_CGameFlow = 0x272132C;
     uint64_t m_BasicPlayerInfoMgr = 0x271F658;
     uint64_t m_TestValuesMgr = 0x2720D70;
     uint64_t m_BunnyHop = 0x???????;
    
     // ===============================================//
     // ---------> [ Crossfire Logs End ] <----------- //
     // ===============================================//
    Nothing...
    Credits: @awdacwadc @Nekosify @Mel
    Hi, I wrote my own cheat, but I need more features, I want to exchange features. Accept as friends for conversation.

  6. #36
    qq963485005's Avatar
    Join Date
    Jul 2020
    Gender
    male
    Posts
    5
    Reputation
    10
    Thanks
    2

    please send Bypass DC & Ban

    please send Bypass DC & Ban

  7. #37
    CaiozinhoFC1's Avatar
    Join Date
    May 2016
    Gender
    male
    Posts
    230
    Reputation
    10
    Thanks
    86
    Quote Originally Posted by qq963485005 View Post
    please send Bypass DC & Ban
    One Position Kill CFBR

Page 3 of 3 FirstFirst 123

Similar Threads

  1. [Release] Address Log after Patch
    By [H]aaBX in forum CrossFire Hack Coding / Programming / Source Code
    Replies: 6
    Last Post: 12-30-2012, 05:11 PM
  2. [Release] Address Log by Scynix
    By Scynix in forum CrossFire Hack Coding / Programming / Source Code
    Replies: 40
    Last Post: 12-12-2012, 09:12 AM
  3. 2012-09-19 Address Log
    By EMP[] in forum CrossFire Hack Coding / Programming / Source Code
    Replies: 7
    Last Post: 09-22-2012, 03:38 PM
  4. [Release] Address Log 16.5.2012
    By Genkidesu in forum CrossFire Hack Coding / Programming / Source Code
    Replies: 26
    Last Post: 05-23-2012, 09:12 PM
  5. Warrock V.I.P address logged!! 19.1.2009
    By oualidf3 in forum WarRock - International Hacks
    Replies: 0
    Last Post: 01-19-2009, 09:32 AM