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Code:
class N0000004E
{
public:
	class CLTClientShell *CLTClientShell; //0x0000
	char pad_0004[24]; //0x0004
	class RoomManager *RoomManager; //0x001C
	char pad_0020[1056]; //0x0020
}; //Size: 0x0440

class CLTClientShell //<cshell.dll> + 5CB420
{
public:
	char pad_0000[12]; //0x0000
	class Camera *CCamera; //0x000C
	char pad_0010[68]; //0x0010
	class LocaPlayer *CLocalPlayer; //0x0054
	char pad_0058[1584]; //0x0058
	class WeaponSlot *CWeaponSlot; //0x0688
	class Ammo *Cammo; //0x068C
	char pad_0690[4]; //0x0690
	class C4 *СС4; //0x0694
	class HaveC4 *CHaveC4; //0x0698
	class Bag *CBag; //0x069C
	char pad_06A0[4]; //0x06A0
	class Hp *CHp; //0x06A4
	char pad_06A8[8]; //0x06A8
	class Trigger *CTrigger; //0x06B0
	char pad_06B4[24]; //0x06B4
	class AmmoSupplySite *CAmmoSupplySite; //0x06CC
	char pad_06D0[4]; //0x06D0
	class AIBurrowSite *CAIBurrowSite; //0x06D4
	char pad_06D8[28]; //0x06D8
	class RadarUI *CRadarUI; //0x06F4
	class StatsGui *CStatsGui; //0x06F8
	class N000007FF *CSetWeaponUI; //0x06FC
	char pad_0700[4356]; //0x0700
}; //Size: 0x1804

class Camera
{
public:
	char pad_0000[3332]; //0x0000
}; //Size: 0x0D04

class N0000052E
{
public:
	char pad_0000[68]; //0x0000
}; //Size: 0x0044

class N00000765
{
public:
	char pad_0000[68]; //0x0000
}; //Size: 0x0044

class Bag
{
public:
	char pad_0000[68]; //0x0000
}; //Size: 0x0044

class N000007FF
{
public:
	char pad_0000[4]; //0x0000
	int32_t UnlimitedBag; //0x0004
	char pad_0008[2068]; //0x0008
	class N00002786 *N00002718; //0x081C
	char pad_0820[292]; //0x0820
}; //Size: 0x0944

class N00000867
{
public:
	char pad_0000[512]; //0x0000
	float N000008E8; //0x0200
	char pad_0204[4]; //0x0204
	float N000008EA; //0x0208
	char pad_020C[8696]; //0x020C
}; //Size: 0x2404

class N000015B3
{
public:
	char pad_0000[4100]; //0x0000
}; //Size: 0x1004

class LocaPlayer
{
public:
	char pad_0000[324]; //0x0000
	class N00001C3D *ModelInstance; //0x0144
	char pad_0148[184]; //0x0148
	float WalkThroughWalls; //0x0200
	char pad_0204[4]; //0x0204
	float WalkThroughWalls; //0x0208
	char pad_020C[1024]; //0x020C
	class N00001D71 *PlayerViewManager; //0x060C
	char pad_0610[32]; //0x0610
	float forfastmovementplayer; //0x0630
	float forfastmovementplayer; //0x0634
	float forfastmovementplayer; //0x0638
	float forfastmovementplayer; //0x063C
	float forfastmovementplayer; //0x0640
	float SuperJump; //0x0644
	float Gravity; //0x0648
	float forfastmovementplayer; //0x064C
	float forfastmovementplayer; //0x0650
	float forfastmovementplayer; //0x0654
	float forfastmovementplayer; //0x0658
	float forfastmovementplayer; //0x065C
	float forfastmovementplayer; //0x0660
	char pad_0664[1192]; //0x0664
}; //Size: 0x0B0C

class N00001C3D
{
public:
	char pad_0000[116]; //0x0000
	void *object; //0x0074
	class N0000347C *N00001C5C; //0x0078
	char pad_007C[32]; //0x007C
	float N00001C65; //0x009C
	float N00001C66; //0x00A0
	float N00001C67; //0x00A4
	char pad_00A8[52]; //0x00A8
	float N00001C75; //0x00DC
	char pad_00E0[52]; //0x00E0
	float N00002A6C; //0x0114
	float N00002A6D; //0x0118
	char pad_011C[116]; //0x011C
	float N00002A8B; //0x0190
	char pad_0194[28]; //0x0194
	float N00002A93; //0x01B0
	char pad_01B4[4780]; //0x01B4
	class N000030B4 *N00002F3F; //0x1460
	char pad_1464[16]; //0x1464
	float N00002F44; //0x1474
	char pad_1478[20]; //0x1478
	float N00002F4A; //0x148C
	char pad_1490[44]; //0x1490
	float N00002F56; //0x14BC
	char pad_14C0[28]; //0x14C0
	class N00003324 *N00002F5E; //0x14DC
	char pad_14E0[1012]; //0x14E0
	float N0000305C; //0x18D4
	float N0000305D; //0x18D8
	float N0000305E; //0x18DC
	char pad_18E0[112]; //0x18E0
	float N000034F1; //0x1950
	char pad_1954[60]; //0x1954
	float N00003501; //0x1990
	char pad_1994[880]; //0x1994
}; //Size: 0x1D04

class N00001D71
{
public:
	char pad_0000[4]; //0x0000
	class N00001DDA *N00001D73; //0x0004
	char pad_0008[44]; //0x0008
	float N00001D7F; //0x0034
	float N00001D80; //0x0038
	char pad_003C[200]; //0x003C
}; //Size: 0x0104

class N00001DDA
{
public:
	char pad_0000[1028]; //0x0000
}; //Size: 0x0404

class WeaponSlot
{
public:
	char pad_0000[4]; //0x0000
	class N00001F8A *N00001F26; //0x0004
	char pad_0008[252]; //0x0008
}; //Size: 0x0104

class N00001F8A
{
public:
	char pad_0000[12]; //0x0000
	int32_t HUD; //0x000C
	char pad_0010[52]; //0x0010
}; //Size: 0x0044

class Ammo
{
public:
	char pad_0000[8]; //0x0000
	int32_t N00001FC5; //0x0008
	int32_t N00001FC6; //0x000C
	char pad_0010[40]; //0x0010
	int32_t N00001FD1; //0x0038
	int32_t N00001FD2; //0x003C
	int32_t N00001FD3; //0x0040
	char pad_0044[16]; //0x0044
	int32_t N00001FD8; //0x0054
	char pad_0058[12]; //0x0058
	int32_t N00001FDC; //0x0064
	char pad_0068[412]; //0x0068
}; //Size: 0x0204

class C4
{
public:
	char pad_0000[48]; //0x0000
	class N0000211C *N000020C2; //0x0030
	char pad_0034[208]; //0x0034
}; //Size: 0x0104

class N0000211C
{
public:
	char pad_0000[260]; //0x0000
}; //Size: 0x0104

class HaveC4
{
public:
	char pad_0000[1092]; //0x0000
}; //Size: 0x0444

class Hp
{
public:
	char pad_0000[4]; //0x0000
	int32_t N000022C4; //0x0004
	int32_t N000022C5; //0x0008
	int32_t N000022C6; //0x000C
	int32_t N000022C7; //0x0010
	int32_t N000022C8; //0x0014
	int32_t N000022C9; //0x0018
	int32_t N000022CA; //0x001C
	int32_t N000022CB; //0x0020
	int32_t N000022CC; //0x0024
	int32_t N000022CD; //0x0028
	char pad_002C[216]; //0x002C
}; //Size: 0x0104

class Trigger
{
public:
	char pad_0000[260]; //0x0000
}; //Size: 0x0104

class AmmoSupplySite
{
public:
	char pad_0000[1028]; //0x0000
}; //Size: 0x0404

class AIBurrowSite
{
public:
	char pad_0000[260]; //0x0000
}; //Size: 0x0104

class RadarUI
{
public:
	char pad_0000[44]; //0x0000
	float N00002537; //0x002C
	float N00002538; //0x0030
	float N00002539; //0x0034
	float N0000253A; //0x0038
	float N0000253B; //0x003C
	float N0000253C; //0x0040
	float N0000253D; //0x0044
	float N0000253E; //0x0048
	float N0000253F; //0x004C
	float N00002540; //0x0050
	float N00002541; //0x0054
	float N00002542; //0x0058
	float N00002543; //0x005C
	char pad_0060[4]; //0x0060
	float N00002545; //0x0064
	char pad_0068[24]; //0x0068
	float N0000254C; //0x0080
	char pad_0084[8]; //0x0084
	float N0000254F; //0x008C
	char pad_0090[20]; //0x0090
	float N00002555; //0x00A4
	char pad_00A8[4]; //0x00A8
	float N00002557; //0x00AC
	float N00002558; //0x00B0
	char pad_00B4[216]; //0x00B4
	char N000025CB[4]; //0x018C
	char N000025CC[4]; //0x0190
	char N000025CD[4]; //0x0194
	char N000025CE[4]; //0x0198
	char N000025CF[4]; //0x019C
	char N000025D0[4]; //0x01A0
	char N000025D1[4]; //0x01A4
	char N000025D2[4]; //0x01A8
	char pad_01AC[188]; //0x01AC
	float N000025EA; //0x0268
	float N000025EB; //0x026C
	char pad_0270[88]; //0x0270
	float N00002602; //0x02C8
	float N00002603; //0x02CC
	char pad_02D0[672]; //0x02D0
	float N000026B0; //0x0570
	float N000026B1; //0x0574
	char pad_0578[4]; //0x0578
	float N000026B3; //0x057C
	float N000026B4; //0x0580
	char pad_0584[48]; //0x0584
	float N000026C1; //0x05B4
	char pad_05B8[8]; //0x05B8
	float N000026C4; //0x05C0
	float N000026C5; //0x05C4
	char pad_05C8[12]; //0x05C8
	float N000026C9; //0x05D4
	float N000026CA; //0x05D8
	char pad_05DC[12]; //0x05DC
	float N000026CE; //0x05E8
	float N000026CF; //0x05EC
	char pad_05F0[1308]; //0x05F0
}; //Size: 0x0B0C

class StatsGui
{
public:
	char pad_0000[392]; //0x0000
	char N00002998[4]; //0x0188
	char N00002999[4]; //0x018C
	char pad_0190[824]; //0x0190
	float N00002979; //0x04C8
	char pad_04CC[440]; //0x04CC
}; //Size: 0x0684

class RoomManager
{
public:
	char pad_0000[68]; //0x0000
}; //Size: 0x0044

class N00002786
{
public:
	char pad_0000[4]; //0x0000
	int32_t N00002788; //0x0004
	int32_t N00002789; //0x0008
	int32_t N0000278A; //0x000C
	char pad_0010[1012]; //0x0010
}; //Size: 0x0404

class N000030B4
{
public:
	char pad_0000[24]; //0x0000
	float N000030BB; //0x0018
	class N00003174 *N000030BC; //0x001C
	char pad_0020[248]; //0x0020
	float N000030FC; //0x0118
	char pad_011C[232]; //0x011C
}; //Size: 0x0204

class N00003174
{
public:
	char pad_0000[16]; //0x0000
	class N000032CA *N00003179; //0x0010
	char pad_0014[1008]; //0x0014
}; //Size: 0x0404

class N000032CA
{
public:
	char pad_0000[4]; //0x0000
}; //Size: 0x0004

class N00003324
{
public:
	char pad_0000[12]; //0x0000
	float N00003328; //0x000C
	float N00003329; //0x0010
	float N0000332A; //0x0014
	float N0000332B; //0x0018
	float N0000332C; //0x001C
	float N0000332D; //0x0020
	float N0000332E; //0x0024
	float N0000332F; //0x0028
	char pad_002C[216]; //0x002C
}; //Size: 0x0104

class N0000339C
{
public:
	char pad_0000[260]; //0x0000
}; //Size: 0x0104

class N0000347C
{
public:
	char pad_0000[36]; //0x0000
	float N00003486; //0x0024
	float N00003487; //0x0028
	float N00003488; //0x002C
	char pad_0030[276]; //0x0030
}; //Size: 0x0144

class N000035F7
{
public:
	char pad_0000[480]; //0x0000
	float N00003670; //0x01E0
	float N00003671; //0x01E4
	char pad_01E8[4]; //0x01E8
	void *CharacterFX; //0x01EC
	float N00003674; //0x01F0
	float N00003675; //0x01F4
	float N00003676; //0x01F8
	char pad_01FC[136]; //0x01FC
	float N000036C5; //0x0284
	char pad_0288[1252]; //0x0288
	float N000037FF; //0x076C
	float N00003800; //0x0770
	float N00003801; //0x0774
	float N00003802; //0x0778
	float N00003803; //0x077C
	float N00003804; //0x0780
	float N00003805; //0x0784
	float N00003806; //0x0788
	float N00003807; //0x078C
	float N00003808; //0x0790
	float N00003809; //0x0794
	float N0000380A; //0x0798
	float N0000380B; //0x079C
	char pad_07A0[16]; //0x07A0
	float N00003810; //0x07B0
	char pad_07B4[952]; //0x07B4
	float N00003945; //0x0B6C
	char pad_0B70[720]; //0x0B70
}; //Size: 0x0E40
WeaponList and Attributes
class Weapon
{
public:
class WeaponList_Bute *CWeaponList; //0x0000
char pad_0004[316]; //0x0004
}; //Size: 0x0140

class WeaponList_Bute <cshell.dll>+FFD654
{
public:
char pad_0000[68]; //0x0000
}; //Size: 0x0044


WEAPON BUTE
Range 0x7BC
AIModeRange 0x7C0
MaxAmmo 0x7C4
AmmoPerMagazine 0x7C6
NanoMaxAmmo 0x7C8
NanoAmmoPerMagazine 0x7CA
AmmoDamage 0x7CC
AIModeAmmoDamage 0x7D0
UnlimitedAmmo 0x7D4
DamageFactorByDistance 0x7E0
AIModeDamageFactorByDistance 0x7E4
BoomDuration 0x828
IsDroppedWhenDie 0xAB4
KnifeNormalAmmoDamage 0xBB4 or 0xBCC
ChangeWeaponAnimRatio 0xBF0
ReloadAnimRatio 0xBEC
SmokeAlpha 0xBE8