...
PushToConsole( "PlayerGravity 800" );//normal
PushToConsole( "PlayerGravity -800" );//fly hack
Request Closedue to new thread about a similar problem
Edit read down the page theres more posts of my problem and other stuff aswell jsut read down !@#
heey people im kinda stuck with this is the only problem im having...
PushToConsole( "PlayerGravity 0" );
800 is just fly up 200 is just fly up and im about to try just 1 then 50 then what ever after that
what do i put it on for all i want it to do is jump up a little bit not keep jumping up and can anyone help me with a better base i give 100% credits for Ur base if i release because the tut one in these forums is laggy i just don't know what im doing wrong :S
maybe hans base or one that works or something ill even integrate Ur name into the menu like a credits tab
(PS)
ill even stick a link for ur user name in my sig and every release i make but if noone will owel haha umm but could anyone help me with the gravity thing
PushToConsole( "PlayerGravity 0" );
(PS x2)
"im not begging" im just asking if anyone could help with this problem with the laggyness
[Other news]
PushToConsole("SkelModelStencil 1"); -NX Chams
PushToConsole("PerturbRotationEffect 0.000000"); -No spread i think plus somehting els i cant remember...
PushToConsole("PerturbIncreaseSpeed 0.000000");
PushToConsole("PerturbWalkPercent 0.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
PushToConsole("PerturbRecoil 0.000000");
PushToConsole("FireMovePerturb 0.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
PushToConsole("ZoomedFireMovePerturb 0.000000");
PushToConsole("ZoomedFireDuckPerturb 0.000000");
PushToConsole("ActivationDistance 100000"); kinda says it
PushToConsole( "FullBright 1" ); kinda speaks for itself
PushToConsole( "ModelDebug_DrawBoxes 1" ); 3d Boxes
memcpy((LPVOID)0x3741A550, "\x90\x90\x90", 3); No recoil (on)
memcpy((LPVOID)0x3740AA99, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A564, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A567, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A570, "\x90\x90\x90", 3);
memcpy((LPVOID)0x37466264, "\x90\x90\x90\x90\x90\x90", 6); instant reload
Discuss/
Last edited by Stelthkid; 07-14-2010 at 09:26 PM.
Help me raise my Habamon!
Kills.....43781
Deaths.....2124
KDR.....20.61
Streak.....113
HS.....18391
HS%.....40%
GP.....93284
Thank Me If I Helped.
...
PushToConsole( "PlayerGravity 800" );//normal
PushToConsole( "PlayerGravity -800" );//fly hack
simple....why are though so many ptc!!!!!!!!!!!!
Need Help With Coding or Something??? MSN me
zmansquared@hotmail.com
I am the one and only Microsoft Fag!!!
Quote:
Originally Posted by Arhk
All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
~
Take this Pic everyone!
next-
Help me raise my Habamon!
Kills.....43781
Deaths.....2124
KDR.....20.61
Streak.....113
HS.....18391
HS%.....40%
GP.....93284
Thank Me If I Helped.
let me guess ... you want that you go up when you hold a button and when you dont hold the button that you sink?
he just wants a higher then avg jump thats all.
Free VIP!^
Lawls!, Fail hard disk, I need a SSD ):<, but the rest is...
"I will use Google before asking dumb questions."
I read this, and I reckon all choobs should read this.
i want what crusty said well simular to it like with out the button to go down sorta like the vip super jump
like i hold down space i keep going up but when i let go it makes me drop
and is this correct
if(GetAsyncKeyState(VK_SPACEBAR)<0){
and
if(GetAsyncKeyState(VK_NUMPAD1)<0){
or
if(GetAsyncKeyState(VK_NUMPAD1)<1){
and one last thing
Code:if(GetAsyncKeyState(VK_SPACEBAR)<0){ if(GravityJump){ PushToConsole( "PlayerGravity -800" ); GravityJump = false; } else { PushToConsole( "PlayerGravity 800" ); GravityJump = true; } Sleep(200); //to make sure }
Last edited by Stelthkid; 07-14-2010 at 06:27 PM.
Help me raise my Habamon!
Kills.....43781
Deaths.....2124
KDR.....20.61
Streak.....113
HS.....18391
HS%.....40%
GP.....93284
Thank Me If I Helped.
so what do you need help with
let me explain have u ever had the combat arms vip
well u know the super jump how u hold space and it just keeps going up and when i release space it comes down... well in my hack i have that but im trying to get it so its smooth and right now its i press space once and i jump high like with out being hurt then when i hold it in and go up and then i let it go then press it again it takes awhile to stop going down then go back up and yeah its a but frustraiting heres my code
the botton pust to console has purpose it makes me go down after i let go of space and other stuff kinda complicated... but it also keeps me going down when i have it selectedCode:void main() { bool nxchams = false; bool Boxes = false; bool GravityJump = false; while(true) { if(GetAsyncKeyState(VK_NUMPAD0)<0){ if(nxchams){ PushToConsole("SkelModelStencil 0"); nxchams = false; } else { PushToConsole("SkelModelStencil 1"); nxchams = true; } Sleep(200); //to make sure } if(GetAsyncKeyState(VK_NUMPAD1)<0){ if(Boxes){ PushToConsole( "ModelDebug_DrawBoxes 0" ); Boxes = false; } else { PushToConsole( "ModelDebug_DrawBoxes 1" ); Boxes = true; } Sleep(200); //to make sure } if(GetAsyncKeyState(VK_SPACE)<0){ if(GravityJump){ PushToConsole( "PlayerGravity -350" ); GravityJump = false; } else { PushToConsole( "PlayerGravity 450" ); GravityJump = true; } Sleep(200); //to make sure } //PushToConsole("PerturbRotationEffect 0.000000"); //PushToConsole("PerturbIncreaseSpeed 0.000000"); //PushToConsole("PerturbWalkPercent 0.000000"); //PushToConsole("PerturbFiringIncreaseSpeed 0.000000"); //PushToConsole("PerturbRecoil 0.000000"); //PushToConsole("FireMovePerturb 0.000000"); //PushToConsole("ZoomedFireMoveDuckPerturb 0.000000"); //PushToConsole("ZoomedFireMovePerturb 0.000000"); //PushToConsole("ZoomedFireDuckPerturb 0.000000"); PushToConsole("ActivationDistance 100000"); memcpy((LPVOID)0x3741A550, "\x90\x90\x90", 3); memcpy((LPVOID)0x3740AA99, "\x90\x90\x90", 3); memcpy((LPVOID)0x3741A564, "\x90\x90\x90", 3); memcpy((LPVOID)0x3741A567, "\x90\x90\x90", 3); memcpy((LPVOID)0x3741A570, "\x90\x90\x90", 3); memcpy((LPVOID)0x37466264, "\x90\x90\x90\x90\x90\x90", 6); PushToConsole( "PlayerGravity -450" );
is there anotyher way around this?>
Last edited by Stelthkid; 07-14-2010 at 07:22 PM.
Help me raise my Habamon!
Kills.....43781
Deaths.....2124
KDR.....20.61
Streak.....113
HS.....18391
HS%.....40%
GP.....93284
Thank Me If I Helped.
theres a jump addy .... dont use gravity
yer but i dont want to just jump once then fall i want ot hold space in and keep going up untill i let go and if im falling i can just press space and go back up again i dont think normal super jump can do that
Request close
Last edited by Stelthkid; 07-14-2010 at 09:29 PM.
Help me raise my Habamon!
Kills.....43781
Deaths.....2124
KDR.....20.61
Streak.....113
HS.....18391
HS%.....40%
GP.....93284
Thank Me If I Helped.