okay the first question is, can someone make a combat arms dev console so when you put in PTC commands they work? i've seen another site do it before so ya xD
Code:
///boxes
PushToConsole("ModelDebug_DrawBoxes 1");
//crosshair
PushToConsole("CrossHair_DefaultLength 50");
PushToConsole("CrossHair_DefaultGapLength 1");
PushToConsole("CrosshairGapMin 0");
PushToConsole("CrosshairGapMax 2");
PushToConsole("CrosshairBarMin 100");
PushToConsole("CrosshairBarMax 100");
PushToConsole("HitCrossHairMAXPerturb 0");
PushToConsole("HitCrossHairMINPerturb 0");
PushToConsole("HitCrossHairSize 0");
PushToConsole("CrossHair_FiringDuration 0");
PushToConsole("ScopeUDRadius 0");
PushToConsole("ScopeLRRadius 0");
PushToConsole("ScopeUPGap 0");
PushToConsole("ScopeLRGap 0");
/// no spread
PushToConsole("PerturbRecoil 0.000000");
PushToConsole("PerturbRotationEffect 0.000000");
PushToConsole("FireMovePerturb 0.000000");
PushToConsole("PerturbWalkPercent 0");
PushToConsole("PerturbDecreaseSpeed 0");
PushToConsole("PerturbIncreaseSpeed 0");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
PushToConsole("ZoomedFireMovePerturb 0.000000 ");
PushToConsole("ZoomedFireDuckPerturb 0.000000");