ok, using the resulting base from CN's tut, w/ lt client set to 0x3778BFB0 and my esp set to -2-7+9+4, a custom function created containing the following ptc commands and memcpy addresses:
Code:
//SAT CHAMS
PTC("SkelModelStencil 1" );
//BOX ESP
PTC("ModelDebug_DrawBoxes 1" );
//NO FOG
PTC("FogEnable 1" );
//NO SWAY
PTC("WeaponSway 0.000000" );
//NO SPREAD
PTC("PerturbRotationEffect 0.000000" );
PTC("PerturbIncreaseSpeed 0.000000" );
PTC("PerturbWalkPercent 0.000000" );
PTC("PerturbFiringIncreaseSpeed 0.000000" );
PTC("PerturbRecoil 0.000000" );
PTC("FireMovePerturb 0.000000" );
PTC("ZoomedFireMoveDuckPerturb 0.000000" );
PTC("ZoomedFireMovePerturb 0.000000" );
PTC("ZoomedFireDuckPerturb 0.000000" );
//NO RECOIL
memcpy((LPVOID)0x3741A550, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3740AA99, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A564, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A567, "\x90\x90\x90", 3);
memcpy((LPVOID)0x3741A570, "\x90\x90\x90", 3);
a sleep of 91 ms before my custom function containing the ptc and memcpy commands, and literally no other modifications. what would cause me to crash after moments in game? is it one of the NR addies?
PTC is just CN's pushtoconsole function just shortened because im lazy
EDIT: memcpy addies are from bloods post, PTC commands are from DeadLinez
EDIT 2: all pushes and memory copies work, Engine.exe just crashes is all.