HaX4LiFe! (07-24-2010)
ok i have a really smooth running hotkey base for Vjump
here is the code: (edited the PTC so i only have to add a string and a double)
ok it works smoothly going down and back up but when i reach 0.000000 it stops... so yeah vdown does work then but vup is the same code,Code:@ #includes: double ValZ=0.000000; @ Void Main() if(GetAsyncKeyState(VK_NUMPAD1)<0){//Fly hack(just was testing dont mind the name) if(fly){ PushToConsole("CamMaxPosYOffset",ValZ); fly = false; } else { ValZ++; PushToConsole("CamMaxPosYOffset",ValZ); fly = true; } } if(GetAsyncKeyState(VK_NUMPAD2)<0){//pickup(just was testing dont mind the name) if(pickup){ PushToConsole("CamMaxPosYOffset",ValZ); pickup = false; } else { ValZ--; PushToConsole("CamMaxPosYOffset",ValZ); pickup = true; } }
is this a random bug or something else?
ow yeah im going out of stock with only 1 setting per vjump /yea
let the people decide thier own heights + this is also a test for a basic ghost ...
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2nd Place MOTM#9 Theme: CharMods - Combat Arms [No - Thanks] button
come on you know that don't want to push that ordinary button
HaX4LiFe! (07-24-2010)
You may only use negative values
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2nd Place MOTM#9 Theme: CharMods - Combat Arms [No - Thanks] button
come on you know that don't want to push that ordinary button
Yes it is true, you can only use negative values for Z and X Cam Position.
ah well it goes down... and smooth with a slow increase/decrease when you hold the button ... i was going to test this with fly hack too still need y addy for that then :3 but its a simple replacer.
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2nd Place MOTM#9 Theme: CharMods - Combat Arms [No - Thanks] button
come on you know that don't want to push that ordinary button
Do it with DuckDownCamOffSet, but you have to press STRG then
Or simulate it....
Do what you want
hey pspiso nice work
How the heck u guys understand this shit ? D:
[ Useless space ]
double ValueFly = 0;
bool Float = false;
//well flyhack on = then:
if(GetAsyncKeyState(VK_SPACE)>0) //or (0x20) is input name of space
{
ValueFly++;
*(long*) writememory(Y-Pointer + Y-Offset)= ValueFly;
}
//Float
if(GetAsyncKeyState(VK_NUMPAD0)>0)
{
if (Float)
{
*(long*) writememory(Y-Pointer + Y-Offset) = 0;
Float = false;
}else{
*(long*) writememory(Y-Pointer + Y-Offset) = ValueFly;
Float = true;
}
}
//idk if i have the write memory good ... else i search the web for *(long*) hack... can find it in what 3 sec on google /
HMMPF me likes teh old way bettah.
@ Anime Section,Otaku/weeabo (orz.) @Graphics Section, Novice DigiArtist
neuest gift from Yura~Chan:
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2nd Place MOTM#9 Theme: CharMods - Combat Arms [No - Thanks] button
come on you know that don't want to push that ordinary button
@ Anime Section,Otaku/weeabo (orz.) @Graphics Section, Novice DigiArtist
neuest gift from Yura~Chan:
https://bakyurayuu.deviantar*****m/#/d372taw
2nd Place MOTM#9 Theme: CharMods - Combat Arms [No - Thanks] button
come on you know that don't want to push that ordinary button
This doesn't work for me ... :/
@ Anime Section,Otaku/weeabo (orz.) @Graphics Section, Novice DigiArtist
neuest gift from Yura~Chan:
https://bakyurayuu.deviantar*****m/#/d372taw
2nd Place MOTM#9 Theme: CharMods - Combat Arms [No - Thanks] button
come on you know that don't want to push that ordinary button