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  1. #1
    Kuro Tenshi's Avatar
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    [Help] VJump PTC.

    ok i have a really smooth running hotkey base for Vjump

    here is the code: (edited the PTC so i only have to add a string and a double)

    Code:
    @ #includes:
    double ValZ=0.000000;
    
    @ Void Main()
    
        if(GetAsyncKeyState(VK_NUMPAD1)<0){//Fly hack(just was testing dont mind the name)
            if(fly){
                PushToConsole("CamMaxPosYOffset",ValZ);
                fly = false;
            } else { 
                ValZ++;
                PushToConsole("CamMaxPosYOffset",ValZ);
                fly = true;
            }
        }
        if(GetAsyncKeyState(VK_NUMPAD2)<0){//pickup(just was testing dont mind the name)
            if(pickup){
                PushToConsole("CamMaxPosYOffset",ValZ);
                pickup = false;
            } else {
                ValZ--;
                PushToConsole("CamMaxPosYOffset",ValZ);
                pickup = true;
            }
        }
    ok it works smoothly going down and back up but when i reach 0.000000 it stops... so yeah vdown does work then but vup is the same code,

    is this a random bug or something else?

    ow yeah im going out of stock with only 1 setting per vjump /yea
    let the people decide thier own heights + this is also a test for a basic ghost ...
    DigiDrawing|+ ( (Elfen Archer) )
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  2. The Following User Says Thank You to Kuro Tenshi For This Useful Post:

    HaX4LiFe! (07-24-2010)

  3. #2
    Killahr's Avatar
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    You may only use negative values

  4. #3
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    Quote Originally Posted by Killahr View Post
    You may only use negative values
    ehm for vjump? wasnt it for teleport?
    DigiDrawing|+ ( (Elfen Archer) )
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  5. #4
    Braco22's Avatar
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    Yes it is true, you can only use negative values for Z and X Cam Position.

  6. #5
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    ah well it goes down... and smooth with a slow increase/decrease when you hold the button ... i was going to test this with fly hack too still need y addy for that then :3 but its a simple replacer.
    DigiDrawing|+ ( (Elfen Archer) )
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  7. #6
    Killahr's Avatar
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    Do it with DuckDownCamOffSet, but you have to press STRG then
    Or simulate it....

    Do what you want

  8. #7
    HaX4LiFe!'s Avatar
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    hey pspiso nice work

  9. #8
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    How the heck u guys understand this shit ? D:
    [ Useless space ]

  10. #9
    HaX4LiFe!'s Avatar
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    Quote Originally Posted by muumimamma View Post
    How the heck u guys understand this shit ? D:
    its coding muumi thts how hacks work also for me its like reading a normal text line i guess ur mind gets used to it

  11. #10
    muumimamma's Avatar
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    Quote Originally Posted by HaX4LiFe! View Post
    its coding muumi thts how hacks work also for me its like reading a normal text line i guess ur mind gets used to it
    Why it's code ? It would be easier like:
    Flyhack: /on
    Lol should i start learning C++?
    [ Useless space ]

  12. #11
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    Quote Originally Posted by muumimamma View Post
    Why it's code ? It would be easier like:
    Flyhack: /on
    Lol should i start learning C++?
    double ValueFly = 0;
    bool Float = false;

    //well flyhack on = then:
    if(GetAsyncKeyState(VK_SPACE)>0) //or (0x20) is input name of space
    {
    ValueFly++;
    *(long*) writememory(Y-Pointer + Y-Offset)= ValueFly;
    }

    //Float
    if(GetAsyncKeyState(VK_NUMPAD0)>0)
    {
    if (Float)
    {
    *(long*) writememory(Y-Pointer + Y-Offset) = 0;
    Float = false;
    }else{
    *(long*) writememory(Y-Pointer + Y-Offset) = ValueFly;
    Float = true;
    }
    }

    //idk if i have the write memory good ... else i search the web for *(long*) hack... can find it in what 3 sec on google /


    HMMPF me likes teh old way bettah.
    DigiDrawing|+ ( (Elfen Archer) )
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  13. #12
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    Quote Originally Posted by pspiso View Post

    double ValueFly = 0;
    bool Float = false;

    //well flyhack on = then:
    if(GetAsyncKeyState(VK_SPACE)>0) //or (0x20) is input name of space
    {
    ValueFly++;
    *(long*) writememory(Y-Pointer + Y-Offset)= ValueFly;
    }

    //Float
    if(GetAsyncKeyState(VK_NUMPAD0)>0)
    {
    if (Float)
    {
    *(long*) writememory(Y-Pointer + Y-Offset) = 0;
    Float = false;
    }else{
    *(long*) writememory(Y-Pointer + Y-Offset) = ValueFly;
    Float = true;
    }
    }

    //idk if i have the write memory good ... else i search the web for *(long*) hack... can find it in what 3 sec on google /


    HMMPF me likes teh old way bettah.
    Aha . o_O
    [ Useless space ]

  14. #13
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    Quote Originally Posted by muumimamma View Post
    Aha . o_O
    sorry :3 just messing with yee...
    DigiDrawing|+ ( (Elfen Archer) )
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  15. #14
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    This doesn't work for me ... :/

    ~Liberty~ Last Menu

    Yes, I am Ostisgood. Still same Msn: Ostisgoodformpgh@hotmail.no

  16. #15
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    Quote Originally Posted by ~Liberty~ View Post
    This doesn't work for me ... :/
    the going down code of mine?
    DigiDrawing|+ ( (Elfen Archer) )
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