if(Sprite==true)
{
pSprite->Begin(D3DXSPRITE_ALPHABLEND);
pSprite->Draw(pTexture, NULL, NULL, &Position, 0xFFFFFFFF);
pSprite->End();
}
if (GetAsyncKeyState(VK_INSERT)<0){
Sprite=true;
}else{
Sprite=false;
}
if (GetAsyncKeyState(VK_INSERT)<0) Sprite = !Sprite
if(GetAsyncKeyState(VK_INSERT)<0){
if(Sprite==0){
Sprite = 1;
Sleep(200); //so that you don't turn it on and off in the same keydown
}
else(
Sprite = 0;
Sleep(200);
}
}

if (GetAsyncKeyState(VK_INSERT)<0)