thx blood <3
just curious, how did you find the player and enemy pointers tho?
whit (07-28-2010)
thanks bro.
I cant dump as i get BSOD D:
This one will never get fix Oo Alternativve PTC: 0x7D9200 ?
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Is Instant Reload working for anyone? Doesn't for me.
But thanks for the addies Blood
Sorry for my bad English ! I'm French Canadian !
- When you use my hack, Please Thank Me
Release some Hacks []
Able to code in PhP / Mysql []
Able to code in VB []
Able to code in C# []
Able to do VB Injector []
Release an Injector []
Active Member in the Community []
Member who help small Hacker []
Tested and insta reload works.
[IMG]https://i516.photobucke*****m/albums/u330/richdude212-2.jpg[/IMG]
[IMG]https://i516.photobucke*****m/albums/u330/richdude212/leet.gif[/IMG]
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does the player pointer work
Instant reload doesn't work, its VISUAL only.
push offset aMaxcamrecoil_0 ; "MaxCamRecoilPitchPer" I found this :P What do I do with it???
push offset aBasecamrecoi_1 ; "BaseCamRecoilPitchPer", and this
OH SNAP I pressed space bar, and got this
sub_3739D960(a3, (int)"MaxCamRecoilPitchPer", *(float *)(v4 + 568));
*(float *)(v4 + 568) = v57;
v58 = *(float *)(v4 + 572);
sub_3739D960(a3, (int)"BaseCamRecoilPitchPer", *(float *)(v4 + 572));
*(float *)(v4 + 572) = v58;
how do I use this?
if ( *(_BYTE *)(a2 + 17) )
{
if ( v143 )
*(_DWORD *)(v4 + 592) = sub_374DFE30(&v143);
else
*(_DWORD *)(v4 + 592) = 0;
}
v94 = *(float *)(v4 + 596);
sub_3739D960(a3, (int)"MaxRandomPitch", *(float *)(v4 + 596));
*(float *)(v4 + 596) = v94;
v95 = *(float *)(v4 + 600);
sub_3739D960(a3, (int)"BaseCamRecoilPitch", *(float *)(v4 + 600));
*(float *)(v4 + 600) = v95;
v96 = *(float *)(v4 + 604);
sub_3739D960(a3, (int)"BaseCamRecoilAccelPitch", *(float *)(v4 + 604));
*(float *)(v4 + 604) = v96;
v97 = *(float *)(v4 + 608);
sub_3739D960(a3, (int)"DynamicPerturbFactor", *(float *)(v4 + 608));
*(float *)(v4 + 608) = v97;
v98 = *(float *)(v4 + 612);
sub_3739D960(a3, (int)"MaxCamRecoilWag", *(float *)(v4 + 612));
*(float *)(v4 + 612) = v98;
v99 = *(float *)(v4 + 616);
sub_3739D960(a3, (int)"BaseCamRecoilWagL", *(float *)(v4 + 616));
*(float *)(v4 + 616) = v99;
v100 = *(float *)(v4 + 620);
sub_3739D960(a3, (int)"BaseCamRecoilWagR", *(float *)(v4 + 620));
*(float *)(v4 + 620) = v100;
v101 = (double)*(signed int *)(v4 + 624);
sub_3739D960(a3, (int)"MinPerturb", v101);
v133 = v101;
v102 = sub_3760B470(v101);
v103 = (double)*(signed int *)(v4 + 628);
*(_DWORD *)(v4 + 624) = v102;
sub_3739D960(a3, (int)"DuckPerturb", v103);
v133 = v103;
v104 = sub_3760B470(v103);
v105 = *(float *)(v4 + 632);
v106 = *(float *)(v4 + 632);
*(_DWORD *)(v4 + 628) = v104;
sub_3739D960(a3, (int)"FirePerturb", v106);
*(float *)(v4 + 632) = v105;
v107 = *(float *)(v4 + 636);
sub_3739D960(a3, (int)"FireDuckPerturb", *(float *)(v4 + 636));
*(float *)(v4 + 636) = v107;
v108 = *(float *)(v4 + 640);
sub_3739D960(a3, (int)"WalkPerturb", *(float *)(v4 + 640));
*(float *)(v4 + 640) = v108;
v109 = *(float *)(v4 + 644);
sub_3739D960(a3, (int)"RunPerturb", *(float *)(v4 + 644));
*(float *)(v4 + 644) = v109;
v110 = *(float *)(v4 + 648);
sub_3739D960(a3, (int)"PerturbIncSpeed", *(float *)(v4 + 648));
*(float *)(v4 + 648) = v110;
v111 = *(float *)(v4 + 652);
sub_3739D960(a3, (int)"PerturbDecSpeed", *(float *)(v4 + 652));
*(float *)(v4 + 652) = v111;
v112 = *(float *)(v4 + 656);
sub_3739D960(a3, (int)"DynamicLightRadius", *(float *)(v4 + 656));
*(float *)(v4 + 656) = v112;
byte_377C5DB8 = 0;
sub_3739DAB0(a3, "PVMuzzlefxname", &dword_376FE904, &byte_377C5DB8, 128);
v92 = sub_373AC6D0(strlen(&byte_377C5DB8) + 1);
v93 = &byte_377C5DB8;
I also found this and can't make any sense of it...
Last edited by jonnyboy9985; 07-29-2010 at 05:35 AM.