if(Crossx==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0);
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0);
}
if(Crossx== 2)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,0,0,255), 0, 0);
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,0,0,255), 0, 0);
}
if(Crossx==3)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 255, 255), 0, 0);
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 255, 255), 0, 0);
}
if(Crossx==4)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 255, 0), 0, 0);
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 255, 0), 0, 0);
}