askigoswami (08-05-2010),eladoosh111 (08-05-2010),maaxcoo (08-13-2010),MH4CKER (08-04-2010)
Hello
I Find this address with my Addie Logger
I Just got this ones:
I dont know if they work, but try it yourself xDCode:#define ADR_Playerpointer 0x00AB4478 #define ADR_Serverpointer 0x009B0D50 #define ADR_Speed 0x007CB498 #define ADR_NoSpread 0x008FC798 #define ADR_FastAmmo 0x008FFC3C #define ADR_FastRepair 0x008FFC40 #define ADR_FastFlag 0x008FFC48 #define ADR_Scope 0x0081DCCC #define ADR_NoSpawn1 0x0096A564 #define ADR_NoSpawn2 0x0096A568 #define ADR_NoBounds1 0x00921DB4 #define ADR_NoBounds2 0x00921DB8 #define ADR_NoBounds3 0x00921DBC
PRESS THANKS if i Help
Last edited by vitinho444; 08-04-2010 at 04:58 AM.
askigoswami (08-05-2010),eladoosh111 (08-05-2010),maaxcoo (08-13-2010),MH4CKER (08-04-2010)
Thanks man
Thankzz
I need sources 2, you got those?
Last edited by MH4CKER; 08-04-2010 at 02:57 AM.
If you need help with coding/programming. PM me, il help anytime :3
yes i have from one guy but i cant put it working... you can try:
Good Luck and press thanks plz xDCode:#include <windows.h> #include <stdio.h> #define ADR_PLAYERPOINTER 0x00AB4478 #define ADR_SERVERPOINTER 0x009B0D50 #define ADR_EXTRA_AMMO_1 0x00 #define ADR_EXTRA_AMMO_2 0x00 #define ADR_BANDAGE 0x00 #define ADR_SCOPE 0x0081DCCC #define ADR_PX_SNIPER 0x00 #define ADR_SP_5 0x00 #define ADR_SP_10 0x00 #define ADR_NOWATER 0x00 #define ADR_FFASPAWN 0x00 #define ADR_BOUNDS_1 0x00 #define ADR_BOUNDS_2 0x00 #define ADR_FAST_REPAIR 0x008FFC40 #define ADR_FAST_HEATLH 0x0043355B #define ADR_FAST_AMMO 0x008FFC3C #define ADR_FAST_FLAG 0x008FFC48 #define ADR_QUICKSPAWN1 0x0096A564 #define ADR_QUICKSPAWN2 0x0096A568 #define ADR_GLASSWALLS 0x00 #define OFS_Speed 0x007CB498 #define OFS_NOSPREAD 0x008FC798 #define OFS_GRAV 0x00 #define OFS_5SLOT 0x00 #define OFS_LEVEL 0x00 #define OFS_DINAR 0x00 #define OFS_Z 0x00427E34 #define OFS_Y 0x00 #define OFS_X 0x00 #define OFS_NFD 0x00 #define OFS_NORECOIL1 0x00 #define OFS_NORECOIL2 0x00 #define OFS_NORECOIL3 0x00 #define OFS_SUPERMASTER 0x00 #define OFS_ROOMMASTER 0x00 #define OFS_PREMIUM1 0x0047B83F #define OFS_PREMIUM2 0x0047B887 #define Full_Bright_1 0x00 #define Full_Bright_2 0x00 #define Full_Bright_3 0x00 #define Near_Fog 0x00 float posiX; float posiY; float posiZ; void Teleport () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { if (GetAsyncKeyState(VK_F2)) { posiX = *(float*)(dwPlayerPtr + OFS_X); posiY = *(float*)(dwPlayerPtr + OFS_Y); posiZ = *(float*)(dwPlayerPtr + OFS_Z); } if (GetAsyncKeyState(VK_F3)) { *(float*)(dwPlayerPtr + OFS_X) = posiX; *(float*)(dwPlayerPtr + OFS_Y) = posiY; *(float*)(dwPlayerPtr + OFS_Z) = posiZ; } } } void Dinar () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_DINAR) = 999999999; } } void speedon0 () { if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF) { *(float*)(OFS_Speed) = 97.0f; } } void speedon1 () { if(GetAsyncKeyState(VK_CONTROL) &1<< 0xF) { *(float*)(OFS_Speed) = 200.0f; } } void speedon2 () { if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF) { *(float*)(OFS_Speed) = 300.0f; } } void speedon3 () { if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF) { *(float*)(OFS_Speed) = 400.0f; } } void speedon4 () { if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF) { *(float*)(OFS_Speed) = 500.0f; } } void speedon5 () { if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF) { *(float*)(OFS_Speed) = 600.0f; } } void speedon6 () { if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF) { *(float*)(OFS_Speed) = 700.0f; } } void speedon7 () { if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF) { *(float*)(OFS_Speed) = 800.0f; } } void speedon8 () { if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF) { *(float*)(OFS_Speed) = 900.0f; } } void lowgravity () { if (GetAsyncKeyState(VK_MBUTTON)) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_GRAV) = 100.0f; } } } void Slots5 () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_5SLOT) = 1; } } void NoSpread () { *(float*) OFS_NOSPREAD = 0; } void SniperPX () { *(int*)(ADR_PX_SNIPER) = 0; } void SP () { *(int*)(ADR_SP_5) = 0; } void SP2 () { *(int*)(ADR_SP_10) = 0; } void ExtraAmmo () { *(int*)(ADR_EXTRA_AMMO_1) = 1; } void ExtraAmmo2 () { *(int*)(ADR_EXTRA_AMMO_2) = 1; } void Dig() { if(GetAsyncKeyState(VK_MENU) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = -2000; } } } void nowater () { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_NOWATER, &t , sizeof(t)); VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0); } void Spawn () { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t)); VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0); VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t)); VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0); } void Scope () { if(GetAsyncKeyState(VK_RBUTTON)) { *(int*)(ADR_SCOPE) = (int)1; } else { *(int*)(ADR_SCOPE) = (int)7; } } void nobounds () { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_BOUNDS_1, &t , sizeof(t)); VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), Protection, 0); VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_BOUNDS_2, &t , sizeof(t)); VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), Protection, 0); } void nfd () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NFD) = -20000; } } void norecoil () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0; } } void jump () { if(GetAsyncKeyState(VK_CONTROL) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = 2500; } } } void FFASpawn () { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_FFASPAWN, &t , sizeof(t)); VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0); VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_FFASPAWN, &t , sizeof(t)); VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0); } void Supermaster () { DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwSrvrPtr != 0){ *(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1; } } void platinum () { DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwSrvrPtr != 0) { *(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; { *(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1; }}} void fullbright () { *(int*)(Full_Bright_1) = 1092779973; *(int*)(Full_Bright_2) = 1092779973; *(int*)(Full_Bright_3) = 1092779973; } void nofog () { *(float*)Near_Fog = 0; } void FastAll () { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)ADR_FAST_REPAIR = 10.0f; *(float*)ADR_FAST_HEATLH = 5.0f; *(float*)ADR_FAST_FLAG = 10.0f; *(float*)ADR_FAST_AMMO = 5.0f; }} void Glasswalls () { *(int*)ADR_GLASSWALLS = 4; } void RoomMaster () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0; } } void Level () { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_LEVEL) = 999999999; } } void Bandage () { *(int*)(ADR_BANDAGE) = 0; } void speedon9 () { if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF) { *(float*)(OFS_Speed) = 1000.0f; } } void Hacks() { for(;; ) { speedon0(); speedon1(); speedon2(); speedon3(); speedon4(); speedon5(); speedon6(); speedon7(); speedon8(); speedon9(); lowgravity(); Slots5(); NoSpread(); ExtraAmmo(); ExtraAmmo2(); Dig(); nowater(); nobounds(); nfd(); norecoil(); Bandage(); jump(); fullbright(); Spawn(); Supermaster(); platinum(); nofog(); Scope(); Glasswalls(); FastAll(); Teleport(); Level(); Dinar(); RoomMaster(); SniperPX(); SP(); SP2(); FFASpawn(); Sleep(20); } } BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res) { switch(DWORD_GRUND) { case 1: ShellExecuteA(NULL,"Open","https://google.de",NULL,NULL,1); CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0); break; case 2: break; } return TRUE; }
zcube97 (08-09-2010)
pm ur email il help you
If you need help with coding/programming. PM me, il help anytime :3
LOL
This is my Source Code From ***********
#include <windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0x00AB4478
#define ADR_SERVERPOINTER 0x009B0D50
#define ADR_EXTRA_AMMO_1 0x00
#define ADR_EXTRA_AMMO_2 0x00
#define ADR_BANDAGE 0x00
#define ADR_SCOPE 0x0081DCCC
#define ADR_PX_SNIPER 0x00
#define ADR_SP_5 0x00
#define ADR_SP_10 0x00
#define ADR_NOWATER 0x00
#define ADR_FFASPAWN 0x00
#define ADR_BOUNDS_1 0x00
#define ADR_BOUNDS_2 0x00
#define ADR_FAST_REPAIR 0x008FFC40
#define ADR_FAST_HEATLH 0x0043355B
#define ADR_FAST_AMMO 0x008FFC3C
#define ADR_FAST_FLAG 0x008FFC48
#define ADR_QUICKSPAWN1 0x0096A564
#define ADR_QUICKSPAWN2 0x0096A568
#define ADR_GLASSWALLS 0x00
#define OFS_Speed 0x007CB498
#define OFS_NOSPREAD 0x008FC798
#define OFS_GRAV 0x00
#define OFS_5SLOT 0x00
#define OFS_LEVEL 0x00
#define OFS_DINAR 0x00
#define OFS_Z 0x00427E34
#define OFS_Y 0x00
#define OFS_X 0x00
#define OFS_NFD 0x00
#define OFS_NORECOIL1 0x00
#define OFS_NORECOIL2 0x00
#define OFS_NORECOIL3 0x00
#define OFS_SUPERMASTER 0x00
#define OFS_ROOMMASTER 0x00
#define OFS_PREMIUM1 0x0047B83F
#define OFS_PREMIUM2 0x0047B887
#define Full_Bright_1 0x00
#define Full_Bright_2 0x00
#define Full_Bright_3 0x00
#define Near_Fog 0x00
float posiX;
float posiY;
float posiZ;
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;
}
}
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 97.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_CONTROL) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 700.0f;
}
}
void speedon7 ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
{
*(float*)(OFS_Speed) = 800.0f;
}
}
void speedon8 ()
{
if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
{
*(float*)(OFS_Speed) = 900.0f;
}
}
void lowgravity ()
{
if (GetAsyncKeyState(VK_MBUTTON))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GRAV) = 100.0f;
}
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}
void NoSpread ()
{
*(float*) OFS_NOSPREAD = 0;
}
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
void SP ()
{
*(int*)(ADR_SP_5) = 0;
}
void SP2 ()
{
*(int*)(ADR_SP_10) = 0;
}
void ExtraAmmo ()
{
*(int*)(ADR_EXTRA_AMMO_1) = 1;
}
void ExtraAmmo2 ()
{
*(int*)(ADR_EXTRA_AMMO_2) = 1;
}
void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}
void nowater ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOWATER, &t , sizeof(t));
VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0);
}
void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);
}
void Scope ()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)7;
}
}
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS_1, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS_2, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), Protection, 0);
}
void nfd ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
void FFASpawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
}
void Supermaster ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0){
*(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1;
}
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void fullbright ()
{
*(int*)(Full_Bright_1) = 1092779973;
*(int*)(Full_Bright_2) = 1092779973;
*(int*)(Full_Bright_3) = 1092779973;
}
void nofog ()
{
*(float*)Near_Fog = 0;
}
void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FAST_REPAIR = 10.0f;
*(float*)ADR_FAST_HEATLH = 5.0f;
*(float*)ADR_FAST_FLAG = 10.0f;
*(float*)ADR_FAST_AMMO = 5.0f;
}}
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
void RoomMaster ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
}
}
void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_LEVEL) = 999999999;
}
}
void Bandage ()
{
*(int*)(ADR_BANDAGE) = 0;
}
void speedon9 ()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(float*)(OFS_Speed) = 1000.0f;
}
}
void Hacks()
{
for(;; )
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
speedon7();
speedon8();
speedon9();
lowgravity();
Slots5();
NoSpread();
ExtraAmmo();
ExtraAmmo2();
Dig();
nowater();
nobounds();
nfd();
norecoil();
Bandage();
jump();
fullbright();
Spawn();
Supermaster();
platinum();
nofog();
Scope();
Glasswalls();
FastAll();
Teleport();
Level();
Dinar();
RoomMaster();
SniperPX();
SP();
SP2();
FFASpawn();
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","https://google.de",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
armour199915 (08-01-2015)