I have the following code to shoot crates, but somehow there not solid (so u cant use it as baricade):
Code:
SpawnCrate()
{
self endon("death");
for(;;)
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 2000, vec[1] * 2000, vec[2] * 2000), 0, self)[ "position" ];
obj = spawn("script_model", self gettagorigin("tag_eye"));
obj setModel( "com_plasticcase_friendly" );
obj CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
obj Solid();
obj moveto(SPLOSIONlocation, distance(self gettagorigin("tag_eye"), SPLOSIONlocation)/1200);
obj.angles = self getplayerangles();
obj.health = 250;
self thread ObjManageHealth(obj);
}
}
ObjManageHealth(obj)
{
for(;;){
obj setcandamage(true);
obj.team = self.team;
obj.owner = self.owner;
obj.pers["team"] = self.team;
if(obj.health < 0){
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], obj.origin);
obj delete();
}
wait 0.1;
}
}
What did i do wrong ?