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  1. #1
    kerocs's Avatar
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    [help] Shooting solid crates

    I have the following code to shoot crates, but somehow there not solid (so u cant use it as baricade):

    Code:
    SpawnCrate()
    {
    	self endon("death");
            for(;;)
            {
                    self waittill ( "weapon_fired" );
                    vec = anglestoforward(self getPlayerAngles());
                    SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 2000, vec[1] * 2000, vec[2] * 2000), 0, self)[ "position" ];
                    obj = spawn("script_model", self gettagorigin("tag_eye"));
                    obj setModel( "com_plasticcase_friendly" );
    		obj CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		obj Solid();
                    obj moveto(SPLOSIONlocation, distance(self gettagorigin("tag_eye"), SPLOSIONlocation)/1200);
                    obj.angles = self getplayerangles();
    		obj.health = 250;
                    self thread ObjManageHealth(obj);                
    			
    		
    	}
    }
    
    ObjManageHealth(obj)
    {
    	for(;;){
    		obj setcandamage(true);
    		obj.team = self.team;
    		obj.owner = self.owner;
    		obj.pers["team"] = self.team;
    		if(obj.health < 0){
    			level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
    			playfx(level.chopper_fx["smoke"]["trail"], obj.origin);
    			obj delete();
    			}
    		wait 0.1;
    		}
    }
    What did i do wrong ?

  2. #2
    Josephlittle™'s Avatar
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    Quote Originally Posted by kerocs View Post
    I have the following code to shoot crates, but somehow there not solid (so u cant use it as baricade):

    Code:
    SpawnCrate()
    {
    	self endon("death");
            for(;;)
            {
                    self waittill ( "weapon_fired" );
                    vec = anglestoforward(self getPlayerAngles());
                    SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 2000, vec[1] * 2000, vec[2] * 2000), 0, self)[ "position" ];
                    obj = spawn("script_model", self gettagorigin("tag_eye"));
                    obj setModel( "com_plasticcase_friendly" );
    		obj CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		obj Solid();
                    obj moveto(SPLOSIONlocation, distance(self gettagorigin("tag_eye"), SPLOSIONlocation)/1200);
                    obj.angles = self getplayerangles();
    		obj.health = 250;
                    self thread ObjManageHealth(obj);                
    			
    		
    	}
    }
    
    ObjManageHealth(obj)
    {
    	for(;;){
    		obj setcandamage(true);
    		obj.team = self.team;
    		obj.owner = self.owner;
    		obj.pers["team"] = self.team;
    		if(obj.health < 0){
    			level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
    			playfx(level.chopper_fx["smoke"]["trail"], obj.origin);
    			obj delete();
    			}
    		wait 0.1;
    		}
    }
    What did i do wrong ?
    that will fail so hard because it will lag a lot...or make the code heavy and crash.

  3. #3
    kerocs's Avatar
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    nope it wont lagg cause ill limit the amount of cps one has per respawn and i make only usps spawn the cps. So u cant answer my question ?

  4. #4
    tank2800's Avatar
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    Quote Originally Posted by kerocs View Post
    nope it wont lagg cause ill limit the amount of cps one has per respawn and i make only usps spawn the cps. So u cant answer my question ?
    y dont you just get spawn mod i would put attachment but idk how

  5. #5
    kerocs's Avatar
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    hmmm i couldnt find spawn mod do the spawned carepackages block in that mod ? I made it work but they dont block ...

  6. #6
    khcastro's Avatar
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    Quote Originally Posted by tank2800 View Post
    y dont you just get spawn mod i would put attachment but idk how
    go to advanced options when posting then scroll down to additional options click manage attachments then attach it make sure it is in a rar file and dont forget virus scans so it can be apporved. youll probly get told to make a new thread for it


    T͖̤̠̮̬̠̹̖̥͔̬͖̖͛̏͗͝͡Ḣ̸̵̰̲̖͚̘̹͎̫͈̫̗͖̅̉̐ͤ̏ͪ̾͢ͅẺ̷ͩ̐̚ ̸̴̷̢͎͇̤͇Ŕ̡̢̻̦̗̪̳̮̈́͊ͨ̆͐ͪ̈́̆̍͗̇͆͆ͯ͠͞E̷̷͔̰͍̻̭̟̖ͥ͋̅̽̈́̚ ͍̲̬͚̮̬ ̶̧̭̳̰̠͍̾̓̿̍I̼̟͕̝̽͛̄̂̓̚͘͜͡Ș̷̵̛̳̮̩̯̞̯͈͊ͦ̌͐̍̏́͆̃́̈̔͢ ̫͇…



    MEH


    If McDonalds sold hot dogs, could you, with a straight face, order a McWeiner...and tell them to supersize it?

    Quote Originally Posted by stoshy View Post
    But the thing that rly pisses me off is LAGGERS! Fukin teleporting all over the place. theres 1 guy running at me teleporting LEFT RIGHT LEFT RIGHT like fukin Dragon Ball Z then he fukin commandos my ass =.=
    /WIN

  7. #7
    Insane's Avatar
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    Quote Originally Posted by khcastro View Post


    go to advanced options when posting then scroll down to additional options click manage attachments then attach it make sure it is in a rar file and dont forget virus scans so it can be apporved. youll probly get told to make a new thread for it
    All Major Attachments must be represented in their own separate thread.

    Ex Middleman

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