Originally Posted by
mathieutje12
I'am trying to make some care package bunkers but when i put the coordinates code and care package code in onplayerspawed() it gives bad syntax who can help me to put this both onplayerspawned without crash?
code care:
if(self isHost())
{
if((getDvar("mapname") == "mp_terminal") && ((!isDefined(level.SpawnedStuff)) || (!level.SpawnedStuff)))
self ssbunker();
}
code coordinates:
self notifyOnPlayerCommand("5", "+actionslot 2");
for(;; ) (no space between the (;; ) because it gives an emote)
{
self waittill("5");
self iPrintLnBold(self getOrigin());
}
}