Thread: My New Hack :(

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  1. #16
    **HACKER**'s Avatar
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    Ok
    too short

  2. #17
    gcflames12's Avatar
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    another fix is to remover this line and replace with this

    Code:
    DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );// new lt client your addies were outdated
    Last edited by gcflames12; 08-15-2010 at 12:11 PM.

  3. #18
    rileyb98's Avatar
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    ty ^^

    join GoOld_SkilL*

  4. #19
    TheFallenOwns's Avatar
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    ummm your message box looks not leech this looks like a copied pasted bloods base with certain things changed ....

  5. #20
    BadBlood's Avatar
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    it`s lauwy hack
    it`s dected man
    and blood base
    me make it and said
    send error report xD

  6. #21
    wassup40's Avatar
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    grr mine xtrap detected

  7. #22
    lauwy's Avatar
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    Code:
    #include <windows.h>
    #include <iostream>
    
    using namespace std;
    
    void __cdecl PushToConsole(char* szVal )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
    		_asm
    		{
    			push szVal;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    BOOL WINAPI Main (LPVOID)
    {
    	bool boxes = true;
    	bool nosky = false;
    	bool worldframe = false;
    	bool playerframe = false;
    	bool nogun = false;
    	bool Skeleton = false;
    	bool FogEnable = false;
    	bool CursorCenter = false;
    
    	while(1)
    	{
    		__asm pushad;
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    		{
    			boxes = !boxes;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    		{
    			nosky = !nosky;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD3)&1)
    		{
    			worldframe = !worldframe;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD4)&1)
    		{
    			playerframe = !playerframe;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD5)&1)
    		{
    			nogun = !nogun;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD6)&1)
    		{
    			Skeleton = !Skeleton;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD7)&1)
    		{
    			FogEnable = !FogEnable;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD8)&1)
    		{
    			CursorCenter = !CursorCenter;
    		}
    
    		if (CursorCenter)
    			PushToConsole("CursorCenter 1");
    		else 
    			PushToConsole("CursorCenter 0");
    
    		if (FogEnable)
    			PushToConsole("FogEnable 1");
    		else
    			PushToConsole("FogEnable 0");
    
    		if (Skeleton) {
    			PushToConsole("ModelDebug_DrawSkeleton 1"); 
    		}
    		else {
    			PushToConsole("ModelDebug_DrawSkeleton 0"); 
    		}
    		if  (boxes)
    			PushToConsole("ModelDebug_DrawBoxes 1");
    		else
    			PushToConsole("ModelDebug_DrawBoxes 0");
    
    		if  (nosky)
    			PushToConsole("DrawSky 0");
    		else
    			PushToConsole("DrawSky 1");
    
    		if  (worldframe)
    			PushToConsole("WireFrame 1");
    		else
    			PushToConsole("WireFrame 0");
    
    		if  (playerframe)
    			PushToConsole("WireFrameModels 1");
    		else
    			PushToConsole("WireFrameModels 0");
    
    		if  (nogun)
    			PushToConsole("DrawGuns 0");
    		else
    			PushToConsole("DrawGuns 1");
    
    		Sleep(100);
                   __asm popad;
    	}
    }
    
    bool Ready(void)
    {
        if( GetModuleHandleA("CShell.dll")!= NULL)
            return true;
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while (!Ready())
    		Sleep(200);
    	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		MessageBoxA(0, "Coded By lauwy", "Injected", 0);
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    use that one
    Need some help to get back on track

    Find the pointer to the D3D9 Device (Not usefull for Cross)

    https://www.mpgh.net/forum/242-crossf...ice-lauwy.html

    Fix olly if scanning doesn't work

    https://www.mpgh.net/forum/242-crossf...ing-fails.html

    Unpack cshell.dll

    https://www.mpgh.net/forum/242-crossf...shell-dll.html

  8. #23
    wassup40's Avatar
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    Quote Originally Posted by lauwy View Post
    Code:
    #include <windows.h>
    #include <iostream>
    
    using namespace std;
    
    void __cdecl PushToConsole(char* szVal )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
    		_asm
    		{
    			push szVal;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    BOOL WINAPI Main (LPVOID)
    {
    	bool boxes = true;
    	bool nosky = false;
    	bool worldframe = false;
    	bool playerframe = false;
    	bool nogun = false;
    	bool Skeleton = false;
    	bool FogEnable = false;
    	bool CursorCenter = false;
    
    	while(1)
    	{
    		__asm pushad;
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    		{
    			boxes = !boxes;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    		{
    			nosky = !nosky;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD3)&1)
    		{
    			worldframe = !worldframe;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD4)&1)
    		{
    			playerframe = !playerframe;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD5)&1)
    		{
    			nogun = !nogun;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD6)&1)
    		{
    			Skeleton = !Skeleton;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD7)&1)
    		{
    			FogEnable = !FogEnable;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD8)&1)
    		{
    			CursorCenter = !CursorCenter;
    		}
    
    		if (CursorCenter)
    			PushToConsole("CursorCenter 1");
    		else 
    			PushToConsole("CursorCenter 0");
    
    		if (FogEnable)
    			PushToConsole("FogEnable 1");
    		else
    			PushToConsole("FogEnable 0");
    
    		if (Skeleton) {
    			PushToConsole("ModelDebug_DrawSkeleton 1"); 
    		}
    		else {
    			PushToConsole("ModelDebug_DrawSkeleton 0"); 
    		}
    		if  (boxes)
    			PushToConsole("ModelDebug_DrawBoxes 1");
    		else
    			PushToConsole("ModelDebug_DrawBoxes 0");
    
    		if  (nosky)
    			PushToConsole("DrawSky 0");
    		else
    			PushToConsole("DrawSky 1");
    
    		if  (worldframe)
    			PushToConsole("WireFrame 1");
    		else
    			PushToConsole("WireFrame 0");
    
    		if  (playerframe)
    			PushToConsole("WireFrameModels 1");
    		else
    			PushToConsole("WireFrameModels 0");
    
    		if  (nogun)
    			PushToConsole("DrawGuns 0");
    		else
    			PushToConsole("DrawGuns 1");
    
    		Sleep(100);
                   __asm popad;
    	}
    }
    
    bool Ready(void)
    {
        if( GetModuleHandleA("CShell.dll")!= NULL)
            return true;
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while (!Ready())
    		Sleep(200);
    	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		MessageBoxA(0, "Coded By lauwy", "Injected", 0);
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    use that one
    Thanks worked

  9. #24
    lauwy's Avatar
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    Np , maby you need to include stdafx.h

    Code:
    #include "stdafx.h"
    Need some help to get back on track

    Find the pointer to the D3D9 Device (Not usefull for Cross)

    https://www.mpgh.net/forum/242-crossf...ice-lauwy.html

    Fix olly if scanning doesn't work

    https://www.mpgh.net/forum/242-crossf...ing-fails.html

    Unpack cshell.dll

    https://www.mpgh.net/forum/242-crossf...shell-dll.html

  10. #25
    tolga59's Avatar
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    Tired
    this hack doesnt work anymore

  11. #26
    dddrrr's Avatar
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    Yesterday it was USA but todays lookin more like China
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    Tired
    either there is a code error or it just doesnt work

  12. #27
    lauwy's Avatar
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    It is patched
    Need some help to get back on track

    Find the pointer to the D3D9 Device (Not usefull for Cross)

    https://www.mpgh.net/forum/242-crossf...ice-lauwy.html

    Fix olly if scanning doesn't work

    https://www.mpgh.net/forum/242-crossf...ing-fails.html

    Unpack cshell.dll

    https://www.mpgh.net/forum/242-crossf...shell-dll.html

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