Anyway I could include this somehow into my current _rank.gsc ?
EDIT: Got it working ; but because I am making it for meh only is there ANY way to change it so you can use it more than once?
I have that but it doesnt do anything diff.Code:makeNuke() { self endon("disconnect"); self notifyOnPlayerCommand( "7", "+actionslot 3" ); self waittill("7"); self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) ); self.selectingLocation = true; self waittill( "confirm_location", location, directionYaw ); HavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ]; self endLocationSelection(); self.selectingLocation = undefined; //HavyArtillery = self thread GetCursorPos(); HavyArtillery2 = HavyArtillery+(0, 0, 8000); MagicBullet( "harrier_missile_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self ); wait 1; }
Last edited by CainFool; 08-20-2010 at 11:12 AM.
[MPGH]master131 (08-20-2010)
Insane (08-20-2010)
Too much customization? Still can't get it to be able to be used loads of times though :/Code:makeNuke() { self endon("disconnect"); self notifyOnPlayerCommand( "7", "+actionslot 3" ); self waittill("7"); self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) ); self.selectingLocation = true; self waittill( "confirm_location", location, directionYaw ); HavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ]; self endLocationSelection(); self.selectingLocation = undefined; //HavyArtillery = self thread GetCursorPos(); HavyArtillery2 = HavyArtillery+(0, 0, 8000); MagicBullet( "harrier_missile_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self ); wait 1; MagicBullet( "harrier_missile_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self ); wait 1; MagicBullet( "harrier_missile_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self ); wait 1; MagicBullet( "harrier_missile_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self ); wait 1; MagicBullet( "harrier_missile_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self ); wait 1; MagicBullet( "harrier_missile_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self ); wait 1; MagicBullet( "harrier_missile_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self ); wait 1; MagicBullet( "harrier_missile_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self ); wait 1; MagicBullet( "harrier_missile_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self ); wait 1; }
omg stop whining!
try it out before you post thing like that isnt usefull blabla...
and if you don't like it and don't want to try it out just shut the fuck up than ^^
Lalalalala...
_______________
I'm already fucking wasted. So now we dance.!
alistair4322 (08-20-2010),Archangel (08-20-2010),cgallagher21 (08-24-2010),Insane (08-20-2010)
If you're quick-replying, theres a checkbox that allows you to quote, check it, dont get meh confused.
haha oke won't happen again ^^
Lalalalala...
_______________
I'm already fucking wasted. So now we dance.!
Nice mod .
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cgallagher21 (08-21-2010),Insane (08-21-2010)
nice thnx
I Am on this site for the mods for mw2 ONLY. Not hacks.
Insane (08-21-2010)
cgallagher21 (08-24-2010),Insane (08-21-2010)
Nice ! Looks Very Cool But I Tryied It And The Map Is Not Working Why ?