enemy player pointer or random player pointer?
List Of My Public Releases
Wallhack and NoFog - Detected (https://www.mpgh.net/forum/164-combat...ml#post1391299)
BOSCHACK CA EU v1.0 - Detected (https://www.mpgh.net/forum/172-combat...eu-v1-0-a.html)
BOSCHACK CA EU v1.1 - Detected (https://www.mpgh.net/forum/172-combat...ml#post2371767)
BOSCHACK Returned - Detected (https://www.mpgh.net/forum/172-combat...eturn-pub.html)
Make Hacks In 5min in 3 Steps
Nice Thank you..
Thanks Cosmos
credits:
gellin
Code:class Main; class Info; class Stats; class WepInfo; class Something; class Main { public: Info* goToInfoClass; }; class Info { public: char unknown0[8]; __int32 Unknown1; __int32 iCurrentHealth; char unknown2[4]; __int32 iMaxHealth; char unknown3[4]; WepInfo* goToWepInfo; Something* goToSomething; char unknown4[348]; float fStamina; //0180 char unknown5[8]; __int32 iWeaponSlotInUse; float fCameraSomething; float fCameraSomething2; float fCameraSomething3; char unknown6[32]; Stats* goToStats; };
Last edited by Xlilzoosk8rX; 09-25-2010 at 05:39 PM. Reason: instruted to remove addies