Swim code:
Code:
WritePointerFloat(0xplayerpointer,0xoffset,value)
Winchester:
Code:
WritePointerFloat(0xPlayerPointer,0xoffset,value)
NFD:
Code:
WritePointerFloat(0xplayerpointer,0xoffset,value)
SuperJump:
Code:
WritePointerFloat(0xPlayerpointer,0xoffset,value)
SuperJump Maybe be a bit buggy but rest is fine btw
in ur declaration(Where u Declare WritePointerFloat) Of WritePointerFloat chance float value to long value else weapon wont work for sure and rest either ur game will crash:P
plz hit the thx butten if u had use to this
credits: me