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  1. #1
    wieter20's Avatar
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    [REL] Some cool hacks

    Swim code:
    Code:
     WritePointerFloat(0xplayerpointer,0xoffset,value)
    Winchester:
    Code:
    WritePointerFloat(0xPlayerPointer,0xoffset,value)
    NFD:
    Code:
     WritePointerFloat(0xplayerpointer,0xoffset,value)
    SuperJump:
    Code:
     WritePointerFloat(0xPlayerpointer,0xoffset,value)
    SuperJump Maybe be a bit buggy but rest is fine btw

    in ur declaration(Where u Declare WritePointerFloat) Of WritePointerFloat chance float value to long value else weapon wont work for sure and rest either ur game will crash:P

    plz hit the thx butten if u had use to this

    credits: me
    Gtfo k

  2. The Following 3 Users Say Thank You to wieter20 For This Useful Post:

    K2 Nemico (01-16-2008),smind16 (01-20-2008),wieter202 (01-20-2008)

  3. #2
    wr194t's Avatar
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    • Winchester and Swim use Long, not Float.
    • This is just hack coding, not the hacks themself. Don't use mis-leading thread titles.

  4. #3
    wieter20's Avatar
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    dont need to use the Writepointerlong u just can change Writepointerfloat function float value in to long value but i think thats why my sj is buggy
    and btw nice site u have ***h4*****m right?
    Gtfo k

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    wieter202 (01-20-2008)

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    wr194t's Avatar
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    Quote Originally Posted by wieter20 View Post
    dont need to use the Writepointerlong u just can change Writepointerfloat function float value in to long value but i think thats why my sj is buggy
    and btw nice site u have ***h4*****m right?
    I meant the value function, but it's better to change the name as well so you don't get confused, and yes, that's DXT.

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