edit: i do respwan agian...
Code:
if(self.team == "axis")
{
self.randomspawn = randomInt(6); //Generates a random number between 0-5
if(self.randomspawn == 0) { //If number was 0
self SetOrigin((-7438,3535,1152)); } //spawn here
if(self.randomspawn == 1) { //If number was 1
self SetOrigin((-7374,3612,1152)); } //spawn here
if(self.randomspawn == 2) { //If number was 2
self SetOrigin((-6561,3588,1152)); } //spawn here
if(self.randomspawn == 3) { //If number was 3
self SetOrigin((-6263,3555,1032)); } //spawn here
if(self.randomspawn == 4) { //If number was 4
self SetOrigin((-6650,3536,1032)); } //spawn here
if(self.randomspawn == 5) { //If number was 5
self SetOrigin((-6180,3294,1032)); } //spawn here
self setclientDvar("jump_height", 44);
VisionSetNaked("cobra_sunset3", 0);
self thread doGuners();
self thread menu();
self thread doScore();
displayTM1 setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 110);
displayTM1 setText("^1Press [{+actionslot 2}] ^2for: ^1BuyMenu");
displayTM1 = self createFontString( "objective", 1.0 );
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_explosivebullets");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_parabolic");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_rof");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_gpsjammer");
self player_recoilScaleOn(0);
level.gametype = getDvar("g_gametype");
setDvar("scr_+level.gametype+_numlives", 1);
}