I don't teach/help people to program here, basically all of our "competition" was spawned because of our guides/tutorials into programming and hacking. However, I'm not saying that in a bad manner, I'm just saying I'm not going to waste my time helping people who make my life harder, I'll still move tutorials by members into the tutorial section. The main reason I don't care to help anyone, is that they are all leechers that will take my help, and use it for their own greed, and never, NOT ONCE, give back to the community that was the ONLY reason they got started. The funny thing is, once they are started, they start talking shit about this forum, spamming it and what not, and censor it on their forum in any possible way, and when we take them down, they whine and cry. It's almost a never ending cycle, ask any long time MPGH members.
Now if a decent member, like say Jetamay, or someone else who releases public hacks asked me to help them fix their code, I would. But then again my C++/VB has gotten rusty, all I could do is write a basic app, but it wouldn't take me long to rehash, if I had the time.
Now days, I only write in WAMP, JS, AS, and Java, but then again when summer rolls around, I'll probably get some work done with C++.
BRING BACK BT, BRING BACK SAGA, BRING BACK VF, BRING BACK MPGHCRAFT, BRING BACK HABAMON
Mine has 1.5 too, it sucks because sometimes I wanna play the new games like GoW on it, but I don't want to update, neither do I want to use CFW on it and risk bricking it. I need a CFW that lets you play ISOs and shit on it without any special programs and all that shit.
BRING BACK BT, BRING BACK SAGA, BRING BACK VF, BRING BACK MPGHCRAFT, BRING BACK HABAMON
I think its a waste of time to help someone who only looks into the hacking aspect of the language. If all you want to do is hack, and nothing else. It's a waste of time simply because they don't have the motivation to learn it.
*edit*
Aww fuck, I'm off topic now, aren't I?
Yeah, I heard about DevHook, but I quit that whole "scene" thing about 1-2 years ago, when the GTA:LC ISO came out but DevHook couldn't emulate it, or maybe it was without sound, I forgot, it's been too long. Plus my SD card is WAYYY too small for the newer games, and I got better things to do now.
BRING BACK BT, BRING BACK SAGA, BRING BACK VF, BRING BACK MPGHCRAFT, BRING BACK HABAMON
Well, if I had a large scale project, I'd say LAMP, but my small scale (at the moment), LAMP would be too inefficient time wise, since I am not too specialized in Linux compared to Windows, which makes it easier to manage time wise. Hence, I always start from WAMP, even though it's cheaper (after all that monthly licensing fee bullshit for Windows), but since I run on Windows, I prefer WAMP.
BRING BACK BT, BRING BACK SAGA, BRING BACK VF, BRING BACK MPGHCRAFT, BRING BACK HABAMON
BRING BACK BT, BRING BACK SAGA, BRING BACK VF, BRING BACK MPGHCRAFT, BRING BACK HABAMON
hello everyone. Iverson? Is that you? Or are you a different Iverson?
LAMP > WAMP unless you have only windows machines cause your linux machine needs a new motherboard and stuff. I use Wamp for all my pretesting before my site goes live.
Amazing some newb with 3 posts (that's me) creates the most productive thread I've seen. Jetamay got banned??
Anyways. I have recently been playing wolfenstein enemy territory and got my first taste of punk buster. I've done a little bit of research and found out it's a bit like warden for blizzard games. I was wondering if anyone had done any investigation on it.
PB seems to check for loaded modules. As well as offers some sort of protection on memory. It's setup on a client server basis and checks at random and when a module (exe or dll) is loaded. It probably acts like a anti virus software checking for signatures or memory access (calls to virtualprotect might tip it off?) as well as a list of known modules on a per game basis. I'm not sure as I havn't looked through anything but official documentation. Anyone know if it hooks the process or just scans it once when it is loaded? Doing random checks over the entire loaded module would be too time/resource consuming so how does it know what parts of the code to look at (to see if changes have been made to the game).
I'll do some research on it, but I don't want to reinvent the wheel if I don't have to.