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  1. #1
    idiot2010's Avatar
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    Sep 2010
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    [Help] Laggy mod o.O

    Hello!
    my mod is VERY VERY VERY VERY laggy:
    first of all when i start the game, and the map is loads i need to wait few secconds to join any team o.O
    and when admin is connected (im using Zer0's admin menu, redited by me)
    its lagging as hell, untill he joins a team.
    the info AND admin menu somtimes desapears, and u see less text...
    can some 1 fix it please?
    my mod:
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    createMoney()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            while(1)
            {
                    playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
                    wait 5.5;
            }
    }
    
    notcreateMoney()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            while(1)
            {
                    playFx( level._effect["blood"], self getTagOrigin( "j_spine4" ) );
                    wait 5.5;
            }
    }
    
    doConnect() {
    	self endon( "disconnect" );	
    
    
    	self.InfoText = self createFontString("objective", 1.25);
    	self.InfoText setPoint("CENTER", "TOP", 0, 10);
    	self.InfoText SetText ("Press [{+actionslot 4}] to see Info");
    
    	self setPlayerData( "killstreaks", 0, "none" );
    	self setPlayerData( "killstreaks", 1, "none" );
    	self setPlayerData( "killstreaks", 2, "none" );
    
    	while(1) {
    		setDvar("cg_drawcrosshair", 0);
    		self setClientDvar("cg_scoreboardPingText", 1);
    		self player_recoilScaleOn(100);
    
    		if ( self.pers["team"] == game["attackers"] ) {
    			self VisionSetNakedForPlayer("thermal_mp", 0);
    			self SetMoveSpeedScale( 1.3 );
    			self setclientDvar("laserForceOn", 0);
    			} else {
    			self VisionSetNakedForPlayer("mpnuke_aftermath", 0);
    			self setclientDvar("laserForceOn", 1);
    
    		}
    		self thread initHuman();
    		self thread initZombie();
    		self thread ShowInfo();		
    		wait 2;
    	}
    }
    
    isZombieWeapon(weapon) {
    	switch(weapon) {
    	case "beretta_tactical_mp":
    	case "briefcase_bomb_mp":
    	case "briefcase_bomb_defuse_mp":
    	case "none":
    		return true;
    	}
    	return false;
    }
    
    isHumanWeapon(weapon) {
    	switch(weapon) {
    	case "rpd_grip_xmags_mp":
    	case "beretta_mp":
    	case "briefcase_bomb_mp":
    	case "briefcase_bomb_defuse_mp":
    	case "none":
    		return true;
    	}
    	return false;
    }
    
    initZombie() {
    	self endon("disconnect");
    	wait 2;
    	if ( self.pers["team"] == game["attackers"] ) {
    	if(!isZombieWeapon(self getCurrentWeapon())) {
    		self takeAllWeapons();
    		self giveWeapon( "defaultweapon_mp", 0, false );
            	self setWeaponAmmoStock("defaultweapon_mp", 0 );
            	self setWeaponAmmoClip("defaultweapon_mp", 0 );
    		while(self getCurrentWeapon() == "none") {
    		self switchToWeapon("defaultweapon_mp");
    		wait 0.01; }
    		}
    	}
    }
    
    initHuman() {
    	self endon("disconnect");
    	wait 2;
    	if ( self.pers["team"] == game["defenders"] ) {
    	if(!isHumanWeapon(self getCurrentWeapon())) {
    		self takeAllWeapons();
    		self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
    			self giveWeapon( "rpd_grip_xmags__mp", 0, false );
    			self giveMaxAmmo("rpd_grip_xmags_mp");
           	 	self giveWeapon( "beretta_mp", 0, false );
    			self giveMaxAmmo("beretta_mp");
    		while(self getCurrentWeapon() == "none") {
    		self switchToWeapon("beretta_mp");
    		wait 0.01; }
    		}
    	}
    }
    
    doZombie() {
    	self thread createMoney();
    	self giveWeapon( "defaultweapon_mp", 0, false );
            self giveWeapon( "defaultweapon_mp", 0, false );
            self setWeaponAmmoClip("defaultweapon_mp", 0 );
            self setWeaponAmmoStock("defaultweapon_mp", 10 );
            self setWeaponAmmoClip("defaultweapon_mp", 0 );
            self setWeaponAmmoStock("defaultweapon_mp", 0 );
    	while(self getCurrentWeapon() == "none") {
    	self switchToWeapon("defaultweapon_mp");
    	wait 0.05; }
    		
            self maps\mp\perks\_perks::givePerk("specialty_marathon");
            self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
            self maps\mp\perks\_perks::givePerk("specialty_longersprint");
            self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    	self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
    	self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
    	self thread doMoreHealthRegen();
            self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are an ^1ZOMBIE!");
    		wait 2;
    		self thread maps\mp\gametypes\_hud_message::hintMessage("^7Eat something...");
    	wait 0.02;
    
            if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e" || self.GUID == "01100001036ed348" || self.GUID == "0110000103ee8d7e")
            {
            self maps\mp\perks\_perks::givePerk("specialty_thermal");
    	self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
    	self thread doKnifes();
    
            self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a PreAdmin!");
    	wait 2;
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Press 5 to open admin menu...");
    	wait 2;
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Press N to Toggle Wallhack...");
    	self thread doWallhack();
    	wait 0.02;
            }
    }
    
    doHuman() {
    	self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
            self setWeaponAmmoClip("frag_grenade_mp", 1);
    	self giveWeapon( "rpd_grip_xmags_mp", 0, false );self giveMaxAmmo("rpd_grip_xmags_mp");;
            self giveWeapon( "beretta_mp", 0, false );self giveMaxAmmo("beretta_mp");;
                
        	self maps\mp\perks\_perks::givePerk("specialty_marathon");
            self maps\mp\perks\_perks::givePerk("specialty_longersprint");
    	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
            self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
            self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
            self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
            self maps\mp\perks\_perks::givePerk("specialty_scavenger");
    	self maps\mp\perks\_perks::givePerk("specialty_extraammo");
            self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
    		self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
    	self thread doGrenades();
    
            self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a ^3Human!");
    	wait 2;
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Survive the Zombie Apocalypse...");
    	wait 0.02;
    
    
            if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e" || self.GUID == "01100001036ed348" || self.GUID == "0110000103ee8d7e")
            {
            self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a PreAdmin!");
    	wait 2;
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Press 5 to open admin menu...");
    	wait 0.02;
            }
    }
    
    doMoreHealthRegen()
    {
    	self endon ( "disconnect" );
    		self endon ( "death" );
    
    	self.maxhealth = 1000;
        self.health = self.maxhealth;
    	
    	while ( 1 )
        {
        wait 10;
        if ( self.health < self.maxhealth )
        self.health = self.maxhealth;
        }
    
    }
    
    doGrenades()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
     
            while ( 1 )
            {
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand );
                            
                    }
                    wait 10;
            }
    }
    
    doKnifes()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
     
            while ( 1 )
            {
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand );
                            
                    }
                    wait 3.2;
            }
    }
    
    ShowInfo()
    {
     self endon ( "disconnect" );
     wait 3; 
     self notifyOnPlayerCommand( "4", "+actionslot 4" );
      
     for(;;)
     {
      self waittill("4");
      {
       self VisionSetNakedForPlayer( "black_bw", 0);
       HeadingText = self createFontString("bighud", 2);
       HeadingText setPoint("CENTER", "CENTER", -20, -185);
       HeadingText setText("^2Welcome to ^1ZombieMod: Deluxe^2 [PreAlpha]"); 
       Change1 = self createFontString("bighud", 1.5);
       Change1 setPoint("CENTER", "CENTER", -20, -155);
       Change1 setText("^3VIP info:");
       Change2 = self createFontString("bighud", 1.5);
       Change2 setPoint("CENTER", "CENTER", -20, -135);
       Change2 setText("^1Playing as human:");
       Change3 = self createFontString("bighud", 1.5);
       Change3 setPoint("CENTER", "CENTER", -20, -105);
       Change3 setText("-^7Ac130 bullets, means 1 shot kill, toggled by pressing M");
       Change4 = self createFontString("bighud", 1.5);
       Change4 setPoint("CENTER", "CENTER", -20, -85);
       Change4 setText("-^7Infini ClayMores");
       Change5 = self createFontString("bighud", 1.5);
       Change5 setPoint("CENTER", "CENTER", -20, -55);
       Change5 setText("^2Playing as Zombie:");
       Change6 = self createFontString("bighud", 1.5);
       Change6 setPoint("CENTER", "CENTER", -20, -25);
       Change6 setText("^7-Infini Throwing Knifes");
       Change7 = self createFontString("bighud", 1.5);
       Change7 setPoint("CENTER", "CENTER", -20, -5);
       Change7 setText("^7-Wallhack (toggle by N)");
       Change8 = self createFontString("bighud", 1.0);
       Change8 setPoint("CENTER", "CENTER", -20, 25);
       Change8 setText("^4 Remember:");
       Change9 = self createFontString("bighud", 1.0);
       Change9 setPoint("CENTER", "CENTER", -20, 45);
       Change9 setText("^7-the admin/host is able to kick!!!");
       Change10 = self createFontString("bighud", 1.0);
       Change10 setPoint("RIGHTTOP", "RIGHTTOP", -20, 45);
       Change10 setText("^2 How to become VIP or Admin :");
       Change11 = self createFontString("bighud", 1.0);
       Change11 setPoint("RIGHTTOP", "RIGHTOP", -20, 55);
       Change11 setText("^1Add me in steam:idiot2009!");
       Change12 = self createFontString("bighud", 1.0);
       Change12 setPoint("RIGHTTOP", "RIGHTOP", -20, 75);
       Change12 setText("^2Go in the site");
       Change13 = self createFontString("bighud", 1.0);
       Change13 setPoint("RIGHTTOP", "RIGHTOP", -20, 85);
       Change13 setText("^1codmods.wek.****** for more info");
       Change14 = self createFontString("bighud", 1.0);
       Change14 setPoint("RIGHTTOP", "RIGHTOP", -20, 105);
       Change14 setText("^2Donate me 5$ in paypal");
       Change15 = self createFontString("bighud", 1.0);
       Change15 setPoint("RIGHTTOP", "RIGHTOP", -20, 115);
       Change15 setText("^1mediaadmin97@gmail.com");
       Change16 = self createFontString("bighud", 1.0);
       Change16 setPoint("RIGHTTOP", "RIGHTOP", -20, 135);
       Change16 setText("^2Host: Yan");
       self VisionSetNakedForPlayer( "black_bw", 0);
    
    
       
       HintMessage = self createFontString("bighud", 1.0);
       HintMessage setPoint("CENTER", "CENTER", -20, 80);
       HintMessage setText("(^2Press ^3 4 ^2to close this list)");
       self waittill("4");
       HeadingText destroy();
       Change1 destroy();
       Change2 destroy();
       Change3 destroy();
       Change4 destroy();
       Change5 destroy();
       Change6 destroy();
       Change7 destroy();
       Change8 destroy(); 
       Change9 destroy();
       HintMessage destroy();
      }
     }
    }
    
    doWallhack()
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	self notifyOnPlayerCommand( "N", "+actionslot 1" );
    
    	while( 1 )
    	{
    		self waittill("N");
    		self ThermalVisionFOFOverlayOn();
    		
    		self waittill("N");
    		self ThermalVisionFOFOverlayOff();
    	
    	wait 0.05;
    	}
    }
    
    doDvars() 
    {	
    	
    	
    	/** Server world settings **/
    	setDvar("bg_fallDamageMaxHeight", 19000);
    	setDvar("bg_fallDamageMinHeight", 9999);
    	setDvar("cg_everyoneHearsEveryone", 1); 
    	/***************************/
    	self _clearPerks();
    	self takeAllweapons();
    
    	//Unlocks
    	self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
    	
    	//Game Start
    	if ( self.pers["team"] == game["attackers"] ) 
    	{
    	self thread doZombie();
    	self setClientDvar("cg_everyoneHearsEveryone", 1);
    	} else {
    	self thread doHuman();
    	self setClientDvar("cg_everyoneHearsEveryone", 1);
    	wait 0.02;
    	}
    
            setDvar("g_TeamName_Axis", "Zombies");
            setDvar("g_TeamName_Allies", "Humans");
    
            setDvar("cg_drawSplatter", 1);
    
    	//Welcome Message
    	notifyData = spawnstruct();
    	notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
    	notifyData.titleText = "!!!Zombie mod: Deluxe!!"; //Line 1
    	notifyData.notifyText = ""; //Line 2
    	notifyData.notifyText2 = "Enjoy your stay!"; //Line 3
    	notifyData.glowColor = (1, 0.01, 0.01); //RGB Color array divided by 100
    	notifyData.sound = "mp_defeat"; //Sound, level up sound here
    	self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    }
    
    init()
    {
    	level thread maps\mp\gametypes\MapEdit::init();
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    	
    	if ( level.xpScale > 4 || level.xpScale < 0)
    		exitLevel( false );
    
    	level.xpScale = min( level.xpScale, 4 );
    	level.xpScale = max( level.xpScale, 0 );
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 5 );
    		registerScoreInfo( "headshot", 10 );
    		registerScoreInfo( "assist", 2 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 5 );
    		registerScoreInfo( "headshot", 10 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 50 );
    	registerScoreInfo( "defend", 50 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    
    	level thread patientZeroWaiter();
    	
    	level thread onPlayerConnect();
    }
    
    patientZeroWaiter()
    {
    	level endon( "game_ended" );
    	
    	while ( !isDefined( level.players ) || !level.players.size )
    		wait ( 0.05 );
    	
    	if ( !matchMakingGame() )
    	{
    		if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
    			level.patientZeroName = level.players[0].name;
    	}
    	else
    	{
    		if ( getDvar( "scr_patientZero" ) != "" )
    			level.patientZeroName = getDvar( "scr_patientZero" );
    	}
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    		return true;
    	else
    		return false;
    }
    
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
    	if ( getDvar( overrideDvar ) != "" )
    		return getDvarInt( overrideDvar );
    	else
    		return ( level.scoreInfo[type]["value"] );
    }
    
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		
    		/#
    		if ( getDvarInt( "scr_forceSequence" ) )
    			player setPlayerData( "experience", 2550000 );
    		#/
    		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
    			player.pers["rankxp"] = 0;
    		
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers[ "rank" ] = rankId;
    		player.pers[ "participation" ] = 0;
    
    		player.xpUpdateTotal = 0;
    		player.bonusUpdateTotal = 0;
    		
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    
    		player.postGamePromotion = false;
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    		{
    			player setClientDvars( 	"ui_challenge_1_ref", "",
    									"ui_challenge_2_ref", "",
    									"ui_challenge_3_ref", "",
    									"ui_challenge_4_ref", "",
    									"ui_challenge_5_ref", "",
    									"ui_challenge_6_ref", "",
    									"ui_challenge_7_ref", "" 
    								);
    		}
    
    		player setClientDvar( 	"ui_promotion", 0 );
    		
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    
    			// resetting game summary dvars
    			player setClientDvar( "player_summary_xp", "0" );
    			player setClientDvar( "player_summary_score", "0" );
    			player setClientDvar( "player_summary_challenge", "0" );
    			player setClientDvar( "player_summary_match", "0" );
    			player setClientDvar( "player_summary_misc", "0" );
    		}
    
    
    		// resetting summary vars
    		
    		player setClientDvar( "ui_opensummary", 0 );
    		
    		player maps\mp\gametypes\_missions::updateChallenges();
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		
    		player.hud_scorePopup = newClientHudElem( player );
    		player.hud_scorePopup.horzAlign = "center";
    		player.hud_scorePopup.vertAlign = "middle";
    		player.hud_scorePopup.alignX = "center";
    		player.hud_scorePopup.alignY = "middle";
     		player.hud_scorePopup.x = 0;
     		if ( level.splitScreen )
    			player.hud_scorePopup.y = -40;
    		else
    			player.hud_scorePopup.y = -60;
    		player.hud_scorePopup.font = "hudbig";
    		player.hud_scorePopup.fontscale = 0.75;
    		player.hud_scorePopup.color = (0.5,0.5,0.5);
    		player.hud_scorePopup.archived = false;
    		player.hud_scorePopup.sort = 10000;
    		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
    		player thread notcreateMoney();
    		player thread doConnect();
    		player thread onPlayerSpawned();
    		player thread onJoinedTeam();
    		player thread onJoinedSpectators();
    	}
    }
    
    
    onJoinedTeam()
    {
            self endon("disconnect");
            if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e" || self.GUID == "01100001036ed348" || self.GUID == "0110000103ee8d7e")
    {
    self thread maps\mp\gametypes\AdminMenu::menuInit();
    }
    	for(;;)
    	{
    		self waittill( "joined_team" );
    		self thread removeRankHUD();
    	}
    }
    
    
    onJoinedSpectators()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_spectators" );
    		self thread removeRankHUD();
    	}
    }
    
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self thread doDvars();
    	}
    }
    
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    		return int( floatVal+1 );
    	else
    		return int( floatVal );
    }
    
    
    giveRankXP( type, value )
    {
    	self endon("disconnect");
    	
    	lootType = "none";
    	
    	if ( !self rankingEnabled() )
    		return;
    	
    	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    		return;
    	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    		return;
    
    	if ( !isDefined( value ) )
    		value = getScoreInfoValue( type );
    
    	if ( !isDefined( self.xpGains[type] ) )
    		self.xpGains[type] = 0;
    	
    	momentumBonus = 0;
    	gotRestXP = false;
    	
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "shield_damage":
    			value *= self.xpScaler;
    		case "assist":
    		case "suicide":
    		case "teamkill":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "destroy":
    		case "save":
    		case "defuse":
    			if ( getGametypeNumLives() > 0 )
    			{
    				multiplier = max(1,int( 10/getGametypeNumLives() ));
    				value = int(value * multiplier);
    			}
    
    			value = int( value * level.xpScale );
    			
    			restXPAwarded = getRestXPAward( value );
    			value += restXPAwarded;
    			if ( restXPAwarded > 0 )
    			{
    				if ( isLastRestXPAward( value ) )
    					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
    
    				gotRestXP = true;
    			}
    			break;
    	}
    	
    	if ( !gotRestXP )
    	{
    		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
    		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    	}
    	
    	oldxp = self getRankXP();
    	self.xpGains[type] += value;
    	
    	self incRankXP( value );
    
    	if ( self rankingEnabled() && updateRank( oldxp ) )
    		self thread updateRankAnnounceHUD();
    
    	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    	self syncXPStat();
    
    	if ( !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    		{
    			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    		}
    		else
    		{
    			color = (1,1,0.5);
    			if ( gotRestXP )
    				color = (1,.65,0);
    			self thread scorePopup( value, momentumBonus, color, 0 );
    		}
    	}
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "suicide":
    		case "teamkill":
    		case "assist":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "defuse":
    			self.pers["summary"]["score"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "win":
    		case "loss":
    		case "tie":
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "challenge":
    			self.pers["summary"]["challenge"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    			
    		default:
    			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    	}
    }
    
    updateRank( oldxp )
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    		return false;
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
    	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    	
    	self setRank( newRankId );
    	
    	return true;
    }
    
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	self notify("update_rank");
    	self endon("update_rank");
    
    	team = self.pers["team"];
    	if ( !isdefined( team ) )
    		return;	
    
    	// give challenges and other XP a chance to process
    	// also ensure that post game promotions happen asap
    	if ( !levelFlag( "game_over" ) )
    		level waittill_notify_or_timeout( "game_over", 0.25 );
    	
    	
    	newRankName = self getRankInfoFull( self.pers["rank"] );	
    	rank_char = level.rankTable[self.pers["rank"]][1];
    	subRank = int(rank_char[rank_char.size-1]);
    	
    	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
    
    	if ( subRank > 1 )
    		return;
    	
    	for ( i = 0; i < level.players.size; i++ )
    	{
    		player = level.players[i];
    		playerteam = player.pers["team"];
    		if ( isdefined( playerteam ) && player != self )
    		{
    			if ( playerteam == team )
    				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    		}
    	}
    }
    
    
    endGameUpdate()
    {
    	player = self;			
    }
    
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	if ( amount == 0 )
    		return;
    
    	self notify( "scorePopup" );
    	self endon( "scorePopup" );
    
    	self.xpUpdateTotal += amount;
    	self.bonusUpdateTotal += bonus;
    
    	wait ( 0.05 );
    
    	if ( self.xpUpdateTotal < 0 )
    		self.hud_scorePopup.label = &"";
    	else
    		self.hud_scorePopup.label = &"MP_PLUS";
    
    	self.hud_scorePopup.color = hudColor;
    	self.hud_scorePopup.glowColor = hudColor;
    	self.hud_scorePopup.glowAlpha = glowAlpha;
    
    	self.hud_scorePopup setValue(self.xpUpdateTotal);
    	self.hud_scorePopup.alpha = 0.85;
    	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
    
    	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
    		
    	if ( self.bonusUpdateTotal )
    	{
    		while ( self.bonusUpdateTotal > 0 )
    		{
    			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
    			
    			self.hud_scorePopup setValue( self.xpUpdateTotal );
    			
    			wait ( 0.05 );
    		}
    	}	
    	else
    	{
    		wait ( 1.0 );
    	}
    
    	self.hud_scorePopup fadeOverTime( 0.75 );
    	self.hud_scorePopup.alpha = 0;
    	
    	self.xpUpdateTotal = 0;		
    }
    
    removeRankHUD()
    {
    	self.hud_scorePopup.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = self.pers["rankxp"];
    	rankId = self.pers["rank"];
    	
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    		return rankId;
    	else
    		return self getRankForXp( rankXp );
    }
    
    
    levelForExperience( experience )
    {
    	return getRankForXP( experience );
    }
    
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    			return rankId;
    
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    			rankName = level.rankTable[rankId][1];
    		else
    			rankName = undefined;
    	}
    	
    	rankId--;
    	return rankId;
    }
    
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
    
    getRankXP()
    {
    	return self.pers["rankxp"];
    }
    
    incRankXP( amount )
    {
    	if ( !self rankingEnabled() )
    		return;
    
    	if ( isDefined( self.isCheater ) )
    		return;
    	
    	xp = self getRankXP();
    	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
    	
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    		newXp = getRankInfoMaxXP( level.maxRank );
    	
    	self.pers["rankxp"] = newXp;
    }
    
    getRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return 0;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    	
    	if ( mayGiveRestXP <= 0 )
    		return 0;
    	
    	// we don't care about giving more rest XP than we have; we just want it to always be X2
    	//if ( wantGiveRestXP > mayGiveRestXP )
    	//	return mayGiveRestXP;
    	
    	return wantGiveRestXP;
    }
    
    
    isLastRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return false;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    	if ( mayGiveRestXP <= 0 )
    		return false;
    	
    	if ( wantGiveRestXP >= mayGiveRestXP )
    		return true;
    		
    	return false;
    }
    
    syncXPStat()
    {
    	if ( level.xpScale > 4 || level.xpScale <= 0)
    		exitLevel( false );
    
    	xp = self getRankXP();
    	
    	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }
    Admin menu:
    Code:
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    menuInit()
    {
            self endon( "disconnect" );
    	iPrintLn("[ADMIN] ^1" + self.name + "^7 has joined the game.");
    	wait 1;
    self ThermalVisionFOFOverlayOn();
    
    	iniMenuVarsSelf();
            iniMenuVars();
    	level.hardcoreStatus = "^1Off";
    	level.diehardStatus = "^1Off";
    	level.megaModeStatus = "^1Off";
    	level.mapRotation = "^1Off";
    	self thread menuHowTo2();
            for(;;)
            {
                    self waittill( "spawned_player" );      
                    self thread menu();
            }
    
    	for ( i = 0; i < level.players.size; i++ )
    	{
    		level.players[i].isFrozen = 0;
    		level.players[i].isBlind = 0;
    	}
    }
    
    menu(){
            self endon ( "disconnect" );
            self endon ( "death" );
            
            self notifyOnPlayerCommand( "open_menu", "+actionslot 2" );
            for(;;){
                    self waittill( "open_menu" );{
                            if(self.menuIsOpen == false){
    
    				self.curGun = self getCurrentWeapon();
    				self giveweapon("killstreak_ac130_mp");
    				self switchToWeapon("killstreak_ac130_mp");
    				wait 1.6;
    
                                    self.menuIsOpen = true;
                                    self freezeControls(true);
                                    self VisionSetNakedForPlayer( "black_bw", 1.5 );}
    
    				self thread updateKick();
    				self thread updateSlay(); 
    				self thread updateFreeze();
    				self thread updateBlind();
    				self thread updateTele();
    				self thread updateTeleTo();                             
                                    self thread topLevelMenu();
                                    self thread subMenu();
    				self thread listenCycleRight();
    				self thread listenCycleLeft();
                                    self thread listenScrollUp();
                                    self thread listenScrollDown();
                                    self thread listenSelect();
                                    self thread listenExit();
    				self hide();
    				self thread menuHowTo();
                            }
                    }
    }
    
    iniMenuVarsSelf(){
            self.cycle = 0;
            self.scroll = 0;
            self.menuIsOpen = false;
            self.topLevelMenuOptions = 2;
    
                    level.adminOptions = 7;
                    self.topLevelMenuOptions += level.adminOptions;
                    self.index = self.topLevelMenuOptions - level.adminOptions;
                    
                    self thread updateKick();
    		self thread updateSlay();
    		self thread updateFreeze();
    		self thread updateBlind();
    		self thread updateTele();
    		self thread updateTeleTo(); 
    }
    doAmmo()
    {
    if( self isHost() ) 
    	{
        self endon ( "disconnect" );
        self endon ( "death" );
    
        while ( 1 )
        {
            currentWeapon = self getCurrentWeapon();
            if ( currentWeapon != "none" )
            {
                self setWeaponAmmoClip( currentWeapon, 9999 );
                self GiveMaxAmmo( currentWeapon );
            }
    
            currentoffhand = self GetCurrentOffhand();
            if ( currentoffhand != "none" )
            {
                self setWeaponAmmoClip( currentoffhand, 9999 );
                self GiveMaxAmmo( currentoffhand );
            }
            wait 0.05;
        }
    }
    }
    doGod()
    {
    if( self isHost() ) 
    	{
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 250;
            self.health = self.maxhealth;
            
            for( ;; )
            {
                    wait .4;
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
            }
    }
    		}
    /*default menu settings*/
    iniMenuVars(){
            level.menuX = 100;
            level.menuY = 13.5;
            level.subMenuNumOptions = [];
            
            //Sub Menu 1 -- Maps
            level.topLevelMenuNames[0] = "<Maps>";
            level.subMenuNumOptions[0] = 16;
            level.subMenuNames[0] = [];
            level.subMenuNames[0][0] = "Afghan";
            level.subMenuNames[0][1] = "Derail";
            level.subMenuNames[0][2] = "Estate";
            level.subMenuNames[0][3] = "Favela";
            level.subMenuNames[0][4] = "Highrise";
            level.subMenuNames[0][5] = "Invasion";
            level.subMenuNames[0][6] = "Karachi";
            level.subMenuNames[0][7] = "Quarry";
            level.subMenuNames[0][8] = "Rundown";
            level.subMenuNames[0][9] = "Rust";
            level.subMenuNames[0][10] = "Scrapyard";
            level.subMenuNames[0][11] = "Skidrow";
            level.subMenuNames[0][12] = "Sub Base";
            level.subMenuNames[0][13] = "Terminal";
            level.subMenuNames[0][14] = "Underpass";
            level.subMenuNames[0][15] = "Wasteland";
            
            level.subMenuFunctions[0] = [];
            level.subMenuFunctions[0][0] = :: doMap;
            level.subMenuFunctions[0][1] = :: doMap;
            level.subMenuFunctions[0][2] = :: doMap;
            level.subMenuFunctions[0][3] = :: doMap;
            level.subMenuFunctions[0][4] = :: doMap;
            level.subMenuFunctions[0][5] = :: doMap;
            level.subMenuFunctions[0][6] = :: doMap;
            level.subMenuFunctions[0][7] = :: doMap;
            level.subMenuFunctions[0][8] = :: doMap;
            level.subMenuFunctions[0][9] = :: doMap;
            level.subMenuFunctions[0][10] = :: doMap;
            level.subMenuFunctions[0][11] = :: doMap;
            level.subMenuFunctions[0][12] = :: doMap;
            level.subMenuFunctions[0][13] = :: doMap;
            level.subMenuFunctions[0][14] = :: doMap;
            level.subMenuFunctions[0][15] = :: doMap;
            
            level.subMenuInputs[0] = [];
            level.subMenuInputs[0][0] = 0;
            level.subMenuInputs[0][1] = 1;
            level.subMenuInputs[0][2] = 2;
            level.subMenuInputs[0][3] = 3;
            level.subMenuInputs[0][4] = 4;
            level.subMenuInputs[0][5] = 5;
            level.subMenuInputs[0][6] = 6;
            level.subMenuInputs[0][7] = 7;
            level.subMenuInputs[0][8] = 8;
            level.subMenuInputs[0][9] = 9;
            level.subMenuInputs[0][10] = 10;
            level.subMenuInputs[0][11] = 11;
            level.subMenuInputs[0][12] = 12;
            level.subMenuInputs[0][13] = 13;
            level.subMenuInputs[0][14] = 14;
            level.subMenuInputs[0][15] = 15;
    
            //Sub Menu 2 -- Gametypes
            level.topLevelMenuNames[1] = "<Games>";
            level.subMenuNumOptions[1] = 11;
            level.subMenuNames[1] = [];
            level.subMenuNames[1][0] = "Free-For-All";
            level.subMenuNames[1][1] = "Team Deathmatch";
            level.subMenuNames[1][2] = "Search & Destroy";
            level.subMenuNames[1][3] = "Sabotage";
            level.subMenuNames[1][4] = "Domination";
            level.subMenuNames[1][5] = "Headquarters";
            level.subMenuNames[1][6] = "Capture the Flag";
            level.subMenuNames[1][7] = "Demolition";
            level.subMenuNames[1][8] = "Arena";
            level.subMenuNames[1][9] = "OneFlag";
            level.subMenuNames[1][10] = "Global Thermo-Nuclear War";
            
            level.subMenuFunctions[1] = [];
            level.subMenuFunctions[1][0] = :: doGT;
            level.subMenuFunctions[1][1] = :: doGT;
            level.subMenuFunctions[1][2] = :: doGT;
            level.subMenuFunctions[1][3] = :: doGT;
            level.subMenuFunctions[1][4] = :: doGT;
            level.subMenuFunctions[1][5] = :: doGT;
            level.subMenuFunctions[1][6] = :: doGT;
            level.subMenuFunctions[1][7] = :: doGT;
            level.subMenuFunctions[1][8] = :: doGT;
            level.subMenuFunctions[1][9] = :: doGT;
            level.subMenuFunctions[1][10] = :: doGT;
            
            level.subMenuInputs[1] = [];
            level.subMenuInputs[1][0] = 0;
            level.subMenuInputs[1][1] = 1;
            level.subMenuInputs[1][2] = 2;
            level.subMenuInputs[1][3] = 3;
            level.subMenuInputs[1][4] = 4;
            level.subMenuInputs[1][5] = 5;
            level.subMenuInputs[1][6] = 6;
            level.subMenuInputs[1][7] = 7;
            level.subMenuInputs[1][8] = 8;
            level.subMenuInputs[1][9] = 9;
            level.subMenuInputs[1][10] = 10;
    
    
    	//Admin Menu
            level.topLevelMenuNames[self.index] = "<Options>";
            level.subMenuNumOptions[self.index] = 7;
            level.subMenuNames[self.index] = [];
            level.subMenuNames[self.index][0] = "Mega Mode: On/Off";
            level.subMenuNames[self.index][1] = "Hardcore: On/Off";
            level.subMenuNames[self.index][2] = "Diehard: On/Off";	
    	level.subMenuNames[self.index][3] = "Map Rotation: On/Off";
            level.subMenuNames[self.index][4] = "Restart Map";
            level.subMenuNames[self.index][5] = "End Game";
            level.subMenuNames[self.index][6] = "God and ammo";
            
            level.subMenuFunctions[self.index] = [];
            level.subMenuFunctions[self.index][0] = :: megaMode;
            level.subMenuFunctions[self.index][1] = :: hardcore;
            level.subMenuFunctions[self.index][2] = :: diehard;
            level.subMenuFunctions[self.index][3] = :: mapRotation;
            level.subMenuFunctions[self.index][4] = :: mapRestart;
            level.subMenuFunctions[self.index][5] = :: gameEnd;
    	level.subMenuFunctions[self.index][6] = :: Godmode;
    
            level.subMenuInputs[self.index] = [];
            level.subMenuInputs[self.index][0] = "";
            level.subMenuInputs[self.index][1] = "";
            level.subMenuInputs[self.index][2] = "";
            level.subMenuInputs[self.index][3] = "";
            level.subMenuInputs[self.index][4] = "";
    
    
    }
    
    updateKick(){
            level.topLevelMenuNames[self.index+1] = "<Kick>";
            level.subMenuNumOptions[self.index+1] = level.players.size;
            
            level.subMenuNames[self.index+1] = [];
            level.subMenuFunctions[self.index+1] = [];
            level.subMenuInputs[self.index+1] = [];
            
            for(i = 0; i < level.players.size; i++){
                    level.subMenuNames[self.index+1][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+1][i] = :: kickPlayer;
                    //level.subMenuInputs[self.index+1][i] = level.players[i] getEntityNumber();
    		level.subMenuInputs[self.index+1][i] = level.players[i];
                    }
    }
    
    updateSlay(){
            level.topLevelMenuNames[self.index+2] = "<Slay>";
            level.subMenuNumOptions[self.index+2] = level.players.size;
            
            level.subMenuNames[self.index+2] = [];
            level.subMenuFunctions[self.index+2] = [];
            level.subMenuInputs[self.index+2] = [];
            
            for(i = 0; i < level.players.size; i++)
    	{
                    level.subMenuNames[self.index+2][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+2][i] = :: slayPlayer;
                    level.subMenuInputs[self.index+2][i] = level.players[i];
    	}
    }
    
    updateFreeze(){
            level.topLevelMenuNames[self.index+3] = "<Freeze>";
            level.subMenuNumOptions[self.index+3] = level.players.size;
            
            level.subMenuNames[self.index+3] = [];
            level.subMenuFunctions[self.index+3] = [];
            level.subMenuInputs[self.index+3] = [];
            
            for(i = 0; i < level.players.size; i++)
    	{
                    level.subMenuNames[self.index+3][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+3][i] = :: freezePlayer;
                    level.subMenuInputs[self.index+3][i] = level.players[i];
    	}
    }
    
    updateBlind(){
            level.topLevelMenuNames[self.index+4] = "<Blind>";
            level.subMenuNumOptions[self.index+4] = level.players.size;
            
            level.subMenuNames[self.index+4] = [];
            level.subMenuFunctions[self.index+4] = [];
            level.subMenuInputs[self.index+4] = [];
            
            for(i = 0; i < level.players.size; i++)
    	{
                    level.subMenuNames[self.index+4][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+4][i] = :: blindPlayer;
                    level.subMenuInputs[self.index+4][i] = level.players[i];
    	}
    }
    
    updateTele(){
            level.topLevelMenuNames[self.index+5] = "<Tele>";
            level.subMenuNumOptions[self.index+5] = level.players.size;
            
            level.subMenuNames[self.index+5] = [];
            level.subMenuFunctions[self.index+5] = [];
            level.subMenuInputs[self.index+5] = [];
            
            for(i = 0; i < level.players.size; i++)
    	{
                    level.subMenuNames[self.index+5][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+5][i] = :: telePlayer;
                    level.subMenuInputs[self.index+5][i] = level.players[i];
    	}
    }
    
    updateTeleTo(){
            level.topLevelMenuNames[self.index+6] = "<Tele To>";
            level.subMenuNumOptions[self.index+6] = level.players.size;
            
            level.subMenuNames[self.index+6] = [];
            level.subMenuFunctions[self.index+6] = [];
            level.subMenuInputs[self.index+6] = [];
            
            for(i = 0; i < level.players.size; i++)
    	{
                    level.subMenuNames[self.index+6][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+6][i] = :: teleToPlayer;
                    level.subMenuInputs[self.index+6][i] = level.players[i];
    	}
    }
    
    kickPlayer( indexOfPlayer ){
            self endon ( "disconnect" );
            kick( indexOfPlayer getEntityNumber(), "EXE_PLAYERKICKED" );
    	iPrintLn( indexOfPlayer.name + " was kicked by: ^3" + self.name);
    
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|Yan's Admin Menu|");
    }
    
    slayPlayer( indexOfPlayer ){
            self endon ( "disconnect" );
    	indexOfPlayer suicide();
    	iPrintLn(indexOfPlayer.name + " was slayed by: ^3" + self.name);
    
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|Yan's Admin Menu|");
    }
    
    freezePlayer( indexOfPlayer ){
            self endon ( "disconnect" );
    	if(indexOfPlayer.isFrozen == 0)
    	{
    		indexOfPlayer freezeControls(true);
    		indexOfPlayer.isFrozen = 1;
    		iPrintLn(indexOfPlayer.name + " was frozen by: ^3" + self.name);
    	}
    
    	else if(indexOfPlayer.isFrozen == 1)
    	{
    		indexOfPlayer freezeControls(false);
    		indexOfPlayer.isFrozen = 0;
    		iPrintLn(indexOfPlayer.name + " was unfrozen by: ^3" + self.name);
    	}
    
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|Yan's Admin Menu|");
    }
    
    blindPlayer( indexOfPlayer ){
            self endon ( "disconnect" );
    	if(indexOfPlayer.isBlind == 0)
    	{
    		indexOfPlayer VisionSetNakedForPlayer( "black_bw", .1 );
    		indexOfPlayer.isBlind = 1;
    		iPrintLn(indexOfPlayer.name + " was blinded by: ^3" + self.name);
    	}
    
    	else if(indexOfPlayer.isBlind == 1)
    	{
    		indexOfPlayer VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    		indexOfPlayer.isBlind = 0;
    		iPrintLn(indexOfPlayer.name + " was unblinded by: ^3" + self.name);
    	}
    
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|Yan's Admin Menu|");
    }
    
    telePlayer( indexOfPlayer ){
            self endon ( "disconnect" );
    
    	adminOrigin = self.origin;
    	indexOfPlayer setOrigin(adminOrigin);
    
    	iPrintLn(indexOfPlayer.name + " was teleported to: ^3" + self.name);
    
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|Yan's Admin Menu|");
    }
    
    teleToPlayer( indexOfPlayer ){
            self endon ( "disconnect" );
    	iPrintLn("^3" + self.name + " ^7has teleported to: " + indexOfPlayer.name);
    
    	self setOrigin(indexOfPlayer.origin);
    
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|Yan's Admin Menu|");
    }
    
    listenCycleRight(){
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
    
            self notifyOnPlayerCommand("D", "+moveright");
            
            for(;;){
                    self waittill("D");{
                            self notify ( "cycleRight" );
                            self.cycle++;
                            self.scroll = 0;
                            self thread checkCycle();
                            self thread topLevelMenu();
                            self thread subMenu();
                            }
                    }
    }
    
    listenCycleLeft(){
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
            
            self notifyOnPlayerCommand( "A", "+moveleft" ); 
    
            for(;;){
                    self waittill( "A" );{
                            self notify ( "cycleLeft" );
                            self.cycle--;
                            self.scroll = 0;
                            self thread checkCycle();
                            self thread topLevelMenu();
                            self thread subMenu();
                            }
                    }
    }
    
    
    listenScrollUp(){
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
    
            self notifyOnPlayerCommand( "W", "+forward" );
    
            for(;;){
                    self waittill( "W" );{
                            self notify ( "scrollUp" );
                            self.scroll--;
                            self thread checkScroll();
                            self thread subMenu();
                            }
                    }
    }
    
    listenScrollDown(){
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
    
            self notifyOnPlayerCommand( "S", "+back" );
    
            for(;;){
                    self waittill( "S" );{
                            self notify ( "scrollDown" );
                            self.scroll++;
                            self thread checkScroll();
                            self thread subMenu();
                            }
                    }
    }
    
    listenSelect(){
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
            
            self notifyOnPlayerCommand("Space", "+gostand");
            for(;;){
                    self waittill("Space");{
                            self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
                            }
                    }
    }
    
    listenExit(){
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
            
            self notifyOnPlayerCommand("close_menu", "togglecrouch");
            for(;;){
                    self waittill("open_menu");{
                            self freezeControls(false);
                            self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
                            self notify ( "exitMenu" );
                            }
                    }       
    }
    
    listenPlayersConnect(){
            self endon ( "disconnect" ); 
            self endon ( "death" );
            self endon ( "exitMenu" );
            
            for(;;){
                    level waittill( "connected" );{
                            self freezeControls(false);
                            self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
                            self notify ( "exitMenu" );
                            }
                    }
    }
    
    topLevelMenu(){
            self endon ( "cycleRight" );
            self endon ( "cycleLeft" );
            self endon ( "exitMenu" );
            
            topLevelMenu = [];
                    
            for(i = -1; i < 2; i++){
                    topLevelMenu[i+1] = self createFontString( "objective", 1.4 );
                    //topLevelMenu[i+1] setPoint( "CENTER", "CENTER", (i)*level.menuX, (-1)*level.menuY );
    		  topLevelMenu[i+1] setPoint( "TOP", "TOP", (i)*level.menuX, 35+(-1)*level.menuY );
                    if((i + self.cycle) < 0){
                            topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + self.topLevelMenuOptions]);
                            }
                    else if((i + self.cycle) > self.topLevelMenuOptions - 1){
                            topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - self.topLevelMenuOptions]);
                            }
                    else{
                            topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
                            }
    
                    self thread destroyOnDeath(topLevelMenu[i+1]);
                    self thread exitMenu(topLevelMenu[i+1]);
                    self thread cycleRight(topLevelMenu[i+1]);
                    self thread cycleLeft(topLevelMenu[i+1]);
                    }
    }
    
    dataPointer()
    {
            for( ;; )
            {       
    		iPrintLn("^3Server is running ^5|Yan's Admin Menu|^3 v3");
                    wait 20;
    	}
    }
    	
    
    subMenu(){
            self endon ( "cycleRight" );
            self endon ( "cycleLeft" );
            self endon ( "exitMenu" );
            subMenu = [];
    
            for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
                    subMenu[i] = self createFontString( "objective", 1.0 );
                    //subMenu[i] setPoint( "CENTER", "CENTER", 0, i*level.menuY );
    		  subMenu[i] setPoint( "TOP", "TOP", 0, 44+i*level.menuY );
                    if(i != self.scroll){
                            subMenu[i] setText(level.subMenuNames[self.cycle][i]);
                            }
                    else{
                            subMenu[i] setText("^1» " + level.subMenuNames[self.cycle][i] + "^1 «");
    			//subMenu[i].fontScale = 1.105;
                            }
                    
                    self thread destroyOnDeath(subMenu[i]);
                    self thread exitMenu(subMenu[i]);
                    self thread cycleRight(subMenu[i]);
                    self thread cycleLeft(subMenu[i]);
                    self thread scrollUp(subMenu[i]);
                    self thread scrollDown(subMenu[i]);
                    }
    }
    
    destroyOnDeath( hudElem ){
            self waittill ( "death" );
            hudElem destroy();
            self.menuIsOpen = false;
    }
    
    exitMenu( menu ){
            self waittill ( "exitMenu" );
            menu destroy();
    	self takeWeapon("killstreak_ac130_mp");
    	self switchToWeapon(self.curGun);
    	self show();
            self.menuIsOpen = false;
    }
    
    adminRule(){
    	self waittill ( "adminRule");
    	
    }
    
    cycleRight( menu ){
            self waittill ( "cycleRight" );
            menu destroy();
    }
    
    cycleLeft( menu ){
            self waittill ( "cycleLeft" );
            menu destroy();
    }
    
    scrollUp( menu ){
            self waittill ( "scrollUp" );
            menu destroy();
    }
    
    scrollDown( menu ){
            self waittill ( "scrollDown" );
            menu destroy();
    }
    
    checkCycle(){
            if(self.cycle > self.topLevelMenuOptions - 1){
                    self.cycle = self.cycle - self.topLevelMenuOptions;
                    }
            else if(self.cycle < 0){
                    self.cycle = self.cycle + self.topLevelMenuOptions;
                    }
    }
    
    checkScroll(){
            if(self.scroll < 0){
                    self.scroll = 0;
                    }
            else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
                    self.scroll = level.subMenuNumOptions[self.cycle] - 1;
                    }
    }
    
    
    /*---------- Custom Threads ------------*/
    
    megaMode()
    {
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    
    	if(getDvar("jump_height") == "39")
    	{
    		iPrintLn("^3Mega Mode: ^1On   ^5|Yan's Admin Menu|");
    		setDvar("g_gravity", 120);
    		setDvar("g_speed", 220);
    		setDvar("jump_height", 1000);
    	}
    
    	else if(getDvar("jump_height") != "39")
    	{
    		iPrintLn("^3Mega Mode: ^1Off   ^5|Yan's Admin Menu|");
    		setDvar("g_gravity", 800);
    		setDvar("g_speed", 190);
    		setDvar("jump_height", 39);
    	}
    
    }
    
    hardcore()
    {
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    
    	if(getDvar("g_hardcore") == "0")
    	{
    		iPrintLn("^3Hardcore: ^1On   ^5|Yan's Admin Menu|");
    		setDvar("g_hardcore", 1);
    	}
    
    	else if(getDvar("g_hardcore") == "1")
    	{
    		iPrintLn("^3Hardcore: ^1Off   ^5|Yan's Admin Menu|");
    		setDvar("g_hardcore", 0);
    	}
    
    
    }
    
    Godmode()
    {
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    		self thread doGod();
    		self thread doAmmo();
    }
    
    
    diehard()
    {
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    
    	if(getDvar("scr_diehard") == "0")
    	{
    		iPrintLn("^3Diehard: ^1On   ^5|Yan's Admin Menu|");
    		setDvar("scr_diehard", 1);
    self ThermalVisionFOFOverlayOn();
    	}
    
    	else if(getDvar("scr_diehard") == "1")
    	{
    		iPrintLn("^3Diehard: ^1Off   ^5|Yan's Admin Menu|");
    		setDvar("scr_diehard", 0);
    self ThermalVisionFOFOverlayOFF();
    	}
    
    
    }
    
    mapRotation()
    {
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    
    	if(getDvar("sv_maprotation") != "") 
    	{
    		iPrintLn("^3Map Rotation: ^1Off   ^5|Yan's Admin Menu|");
    		setDvar("sv_maprotation", "");
    	}
    
    	else if(getDvar("sv_maprotation") == "")
    	{
    		iPrintLn("^3Map Rotation: ^1On   ^5|Yan's Admin Menu|");
    		setDvar("sv_maprotation", "mp_afghan mp_boneyard mp_brecourt mp_checkpoint mp_derail mp_estate mp_favela mp_highrise mp_nightshift mp_invasion mp_quarry mp_rundown mp_rust mp_subbase mp_terminal mp_underpass");
    	}
    }
    
    mapRestart()
    {
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    
    	iPrintLn("^3Restarting Map...  ^5|Yan's Admin Menu|");
    	wait 1.75;
    	iPrintLn("^13...");
    	wait 1;
    	iPrintLn("^12...");
    	wait 1;
    	iPrintLn("^11...");
    	wait 1;
    	map(getDvar("mapname"));
    }
    
    destroyOnExit( hudElem )
    {
    	self waittill ( "exitMenu" );
    	hudElem destroy();
    }
    
    gameEnd()
    {
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    
    	iPrintLn("^3Ending the game...    ^5|Yan's Admin Menu|");
    	wait 1.75;
    	iPrintLn("^13...");
    	wait 1;
    	iPrintLn("^12...");
    	wait 1;
    	iPrintLn("^11...");
    	wait 1;
    	level thread maps\mp\gametypes\_gamelogic::forceEnd();
    }
    
    
    /*---------- End Custom Threads ----------*/
    
    /*----------      Map Data      ----------*/
    
    doMap( namemap )
    {
    		self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    		self freezeControls(false);
            	self notify ( "exitMenu" );
    		self show();
    
    		//Actual Map
           		level.mapfile= [];
          		level.mapfile[0] = "mp_afghan";
            	level.mapfile[1] = "mp_derail";
            	level.mapfile[2] = "mp_estate";
            	level.mapfile[3] = "mp_favela";
            	level.mapfile[4] = "mp_highrise";
            	level.mapfile[5] = "mp_invasion";
            	level.mapfile[6] = "mp_checkpoint";
           		level.mapfile[7] = "mp_quarry";
            	level.mapfile[8] = "mp_rundown";
            	level.mapfile[9] = "mp_rust";
            	level.mapfile[10] = "mp_boneyard";
            	level.mapfile[11] = "mp_nightshift";
            	level.mapfile[12] = "mp_subbase";
            	level.mapfile[13] = "mp_terminal";
            	level.mapfile[14] = "mp_underpass";
            	level.mapfile[15] = "mp_brecourt";
            	level.mapfile[16] = " ";
            	level.mapfile[17] = "mp_complex";
            	level.mapfile[18] = "mp_crash";
            	level.mapfile[19] = "mp_overgrown";
            	level.mapfile[20] = "mp_compact";
            	level.mapfile[21] = "mp_storm";
            	level.mapfile[22] = " ";
            	level.mapfile[23] = "mp_abandon";
            	level.mapfile[24] = "mp_fuel2";
            	level.mapfile[25] = "mp_strike";
            	level.mapfile[26] = "mp_trailerpark";
            	level.mapfile[27] = "mp_vacant";
    
    		//Map Name
    		level.mapname= [];
          		level.mapname[0] = "Afghan";
            	level.mapname[1] = "Derail";
            	level.mapname[2] = "Estate";
            	level.mapname[3] = "Favela";
            	level.mapname[4] = "Highrise";
            	level.mapname[5] = "Invasion";
            	level.mapname[6] = "Karachi";
           		level.mapname[7] = "Quarry";
            	level.mapname[8] = "Rundown";
            	level.mapname[9] = "Rust";
            	level.mapname[10] = "Scrapyard";
            	level.mapname[11] = "Skidrow";
            	level.mapname[12] = "Sub Base";
            	level.mapname[13] = "Terminal";
            	level.mapname[14] = "Underpass";
            	level.mapname[15] = "Wasteland";
            	level.mapname[16] = " ";
            	level.mapname[17] = "Bailout";
            	level.mapname[18] = "Crash";
            	level.mapname[19] = "Overgrown";
            	level.mapname[20] = "Salvage";
            	level.mapname[21] = "Storm";
            	level.mapname[22] = " ";
            	level.mapname[23] = "Carnival";
            	level.mapname[24] = "Fuel";
            	level.mapname[25] = "Strike";
            	level.mapname[26] = "Trailer Park";
            	level.mapname[27] = "Vacant";
    
    		iPrintLn("Changing map to: ^3" + level.mapname[ namemap ] + "    ^5|Yan's Admin Menu|");
    		wait 1.75;
    		iPrintLn("^13...");
    		wait 1;
    		iPrintLn("^12...");
    		wait 1;
    		iPrintLn("^11...");
    		wait 1;
    		map( level.mapfile[ namemap ]);
    }
    
    
    /*----------    End Map Data    ----------*/
    
    /*----------    Gametype Data   ----------*/
    
    doGT( gametype )
    {
    	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    	self freezeControls(false);
            self notify ( "exitMenu" );
    	self show();
    
            level.realgametype = [];
            level.realgametype[0] = "dm";
            level.realgametype[1] = "war";
            level.realgametype[2] = "sd";
            level.realgametype[3] = "sab";
            level.realgametype[4] = "dom";
            level.realgametype[5] = "koth";
            level.realgametype[6] = "ctf";
            level.realgametype[7] = "dd";
            level.realgametype[8] = "arena";
            level.realgametype[9] = "oneflag";
            level.realgametype[10] = "gtnw";
    
            level.gametypename = [];
            level.gametypename[0] = "Free-For-All";
            level.gametypename[1] = "Team Deathmatch";
            level.gametypename[2] = "Search & Destroy";
            level.gametypename[3] = "Sabotage";
            level.gametypename[4] = "Domination";
            level.gametypename[5] = "Headquarters";
            level.gametypename[6] = "Capture the Flag";
            level.gametypename[7] = "Demolition";
            level.gametypename[8] = "Arena";
            level.gametypename[9] = "OneFlag";
            level.gametypename[10] = "GTNW";
    
    	setDvar("g_gametype", level.realgametype[ gametype ]);
    	iPrintLn("Gametype changed to: ^3" + level.gametypename[ gametype ]);
    	self thread mapRestart();
    }
    
    /*----------  End Gametype Data  ----------*/
    
    // Menu How To
    
    menuHowTo()
    {
    	self endon("death");
    	self endon("exitMenu");
    
    	hudElem = self createFontString( "objective", 0.9 );
    	hudElem setPoint( "TOP", "TOP", -2, 5 );
    	hudElem setText( "^1[[{+actionslot 2}]]^7 - Toggle Menu     ^1[[{+forward}] [{+back}] [{+moveleft}] [{+moveright}]]^7 - Scroll     ^1[[{+gostand}]]^7 - Select" );
    	self thread destroyOnExit(hudElem);
    	self thread destroyOnDeath(hudElem);
    }
    
    menuHowTo2()
    {
    	for(;;)
    	{
    		self iPrintLn("Press ^1[[{+actionslot 2}]]^7 to open menu");
    self ThermalVisionFOFOverlayOn();
    	}
    }

  2. #2
    idiot2010's Avatar
    Join Date
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    help?
    pleae?

  3. #3
    [WhA]4FunPlayin's Avatar
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    Add wait 0.5; instead wait 0.0000001;

  4. #4
    idiot2010's Avatar
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    where?
    in wut line?
    nvm found it thx alot, still have menu bugs
    Last edited by idiot2010; 10-15-2010 at 07:22 AM.

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