Possible.
It scans main module for modification in lobby, when it detects modifications they jump to 0 thats why it always crashes. so turn off your hacks when in lobby & activate it only when in game. You need to write code that does that.1) Turn on your patches when your are INGAME (playing) and turn them off again before you enter the next game.
Locate the function that scans for modification, patch the bytes to bypass it.2) Bypass their scan. The scan function is located in cshell.dll! But it is virtualized with themidalicense, so when you find the function it won't help you because you can only see some not readable code. Well I tried my luck and was able to bypass their scan. I'm not telling you how, figure it out by yourself. Isn't that hard.
>NOP
>implying Nopping is the act of editing memory...
>Implying its not making the value absolute 0...
>implying you can simply hook DIP to make chams...
>implying anyone around here even knows how to do that shit...(The ones who do left Due to you forcing them out GJ by the way)
Meh...