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  1. #106
    Mr.Magicman's Avatar
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    NVM i didnt see the Team in there ...

  2. #107
    SNal2F's Avatar
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    Quote Originally Posted by Robotex View Post
    Both ur and magicman's struct offsets are the same, so both are right.
    Just a bit incomplete, there are missing a lot of variables.
    the ones he posted are mine.......The offsets he used were used in the wrong way all he did was copy and paste from a post of mine, and has provided nothing other then coppy & paste.He tried to use the offset for the classes which it wasnt learn c++ and reverse engineering b4 replying back to me.


    Code:
     typedef PlayerInfo* (__thiscall *lpGetLocalPlayer)(unsigned long ulThis);
    lpGetLocalPlayer GetLocalPlayer;
    
    
    GetLocalPlayer   = (lpGetLocalPlayer)(0x3715E350);
     PlayerInfo* pLocal = GetLocalPlayer(ulThis);
    if(pLocal !=0 && pLocal->obj !=0){
    Last edited by SNal2F; 11-08-2010 at 10:47 AM.

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    NOOB (02-05-2011)

  4. #108
    Robotex's Avatar
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    Quote Originally Posted by SNal2F View Post
    the ones he posted are mine.......The offsets he used were used in the wrong way all he did was copy and paste from a post of mine.He tried to use the offset for the classes which it wasnt learn c++ and reverse engineering b4 replying back to me.


    Code:
     typedef PlayerInfo* (__thiscall *lpGetLocalPlayer)(unsigned long ulThis);
    lpGetLocalPlayer GetLocalPlayer;
    
    
    GetLocalPlayer   = (lpGetLocalPlayer)(0x3715E350);
     PlayerInfo* pLocal = GetLocalPlayer(ulThis);
    if(pLocal !=0 && pLocal->obj !=0){
    Well it's not anyway something so hard to do, all you need is some imagination.
    Here's a more complete struct fyi.

    Code:
    struct CLIENT_INFO
    {
    	uint32			nUnk0; // 0x00 type?
        uint32          nID; // 0x04
    	uint32			nUnk1; // 0x08 ping?
    	std::string		sName; // 0x0C
    	_Object* obj; //0x28
    	uint32			nKills; //0x2C
    	uint32			nDeaths; //0x30
    	uint32			nRoundKills; //0x34
    	uint32			nUnk2, nUnk3,nUnk4; //0x38, 0x3C, 0x40
    	uint32			nSuicides; // 0x44
    	uint32			nNormalKills; // 0x48
    	uint32			nDoubleKills; // 0x4C
    	uint32			nMultiKills; //0x50
    	uint32			nUltraKills; //0x54
    	uint32			nFantasticKills; //0x58
    	uint32			nUnbelievableKills; //0x5C
    	uint32			nHeadshots; //0x60
    	uint32			nUnk6; //0x64
    	uint32			nUnk7; //0x68
    	uint32			nUnk8; //0x6C
    	uint32			nTeamID; //0x70
    	uint32			nUnkPointer1; //0x74
    	bool			bIsDead; //0x78
    	uint8			nUnk9;
    	uint16 Unknown10; //007A
    	char unknown11[484]; //007C (weapon+gear)
    
    	CLIENT_INFO*	pPrev; //0x260
    	CLIENT_INFO*	pNext; //0x264
    };
    
    class CCBAClientInfoMgr
    {
    public:
    	CCBAClientInfoMgr();
    
    	void    RemoveClient (uint32 nID);
    	void	RemoveAllClients();
    
    	CLIENT_INFO* GetLocalClient();
    	CLIENT_INFO* GetFirstClient() {return m_pClients;}
    	CLIENT_INFO* GetClientByID(uint32 nID, bool bUpdateOnFailure = true);
    
    	uint32  GetNumClients();
    	char const* GetPlayerName (uint32 nID);
    
    	void	UpdateClientSort(CLIENT_INFO* pCur);
    
    	uint8	GetNumPlayersOnTeam(uint8 nTeam = -1);
    
    	friend class CCBAClientInfoMgrWrapper;
    private:
    	char	m_unk[4];
    	CLIENT_INFO*		m_pClients;
    
    	uint32				m_nLocalID;
    };

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    SNal2F (11-08-2010)

  6. #109
    SNal2F's Avatar
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    Quote Originally Posted by Robotex View Post
    Well it's not anyway something so hard to do, all you need is some imagination.
    Here's a more complete struct fyi.

    Code:
    struct CLIENT_INFO
    {
    	uint32			nUnk0; // 0x00 type?
        uint32          nID; // 0x04
    	uint32			nUnk1; // 0x08 ping?
    	std::string		sName; // 0x0C
    	_Object* obj; //0x28
    	uint32			nKills; //0x2C
    	uint32			nDeaths; //0x30
    	uint32			nRoundKills; //0x34
    	uint32			nUnk2, nUnk3,nUnk4; //0x38, 0x3C, 0x40
    	uint32			nSuicides; // 0x44
    	uint32			nNormalKills; // 0x48
    	uint32			nDoubleKills; // 0x4C
    	uint32			nMultiKills; //0x50
    	uint32			nUltraKills; //0x54
    	uint32			nFantasticKills; //0x58
    	uint32			nUnbelievableKills; //0x5C
    	uint32			nHeadshots; //0x60
    	uint32			nUnk6; //0x64
    	uint32			nUnk7; //0x68
    	uint32			nUnk8; //0x6C
    	uint32			nTeamID; //0x70
    	uint32			nUnkPointer1; //0x74
    	bool			bIsDead; //0x78
    	uint8			nUnk9;
    	uint16 Unknown10; //007A
    	char unknown11[484]; //007C (weapon+gear)
    
    	CLIENT_INFO*	pPrev; //0x260
    	CLIENT_INFO*	pNext; //0x264
    };
    
    class CCBAClientInfoMgr
    {
    public:
    	CCBAClientInfoMgr();
    
    	void    RemoveClient (uint32 nID);
    	void	RemoveAllClients();
    
    	CLIENT_INFO* GetLocalClient();
    	CLIENT_INFO* GetFirstClient() {return m_pClients;}
    	CLIENT_INFO* GetClientByID(uint32 nID, bool bUpdateOnFailure = true);
    
    	uint32  GetNumClients();
    	char const* GetPlayerName (uint32 nID);
    
    	void	UpdateClientSort(CLIENT_INFO* pCur);
    
    	uint8	GetNumPlayersOnTeam(uint8 nTeam = -1);
    
    	friend class CCBAClientInfoMgrWrapper;
    private:
    	char	m_unk[4];
    	CLIENT_INFO*		m_pClients;
    
    	uint32				m_nLocalID;
    };

    and how much are you gonna actually use of that.......I made my self simple esp and a bot.....you can complete it all you want still doesnt matter when i got what i wanted out of it. It isnt something hard to do.....took me like 30 minutes top.

  7. #110
    Robotex's Avatar
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    Quote Originally Posted by SNal2F View Post
    took me like 30 minutes top.
    10 minutes the time for a kill creek match.
    It's easy when you have everything showed ingame onscreen
    I do reverse for the fun of doing it, otherwise I wouldnt have wasted time to reverse all the ILTClient+ILTBase interface (one vt's pointer at time), most of the stuff I found I never used it either, I can play very good without need of hacks.

  8. #111
    SNal2F's Avatar
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    Quote Originally Posted by Robotex View Post
    10 minutes the time for a kill creek match.
    It's easy when you have everything showed ingame onscreen
    I do reverse for the fun of doing it, otherwise I wouldnt have wasted time to reverse all the ILTClient+ILTBase interface (one vt's pointer at time), most of the stuff I found I never used it either, I can play very good without need of hacks.
    I dont even play the game...someone asked me to look at it and i did

  9. #112
    Moothew =^_^='s Avatar
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    wah... your both seem so pro, can help me finish my esp? XD

  10. #113
    Robotex's Avatar
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    Quote Originally Posted by SNal2F View Post
    I dont even play the game...someone asked me to look at it and i did
    Hmm I was talking the other day to someone who was using opk in a fireteam match and he said he had a friend who didn't play the game but he could teleport a enemy to him that was aimed in the crosshair too Could it be one of your friends?

  11. #114
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    Quote Originally Posted by Moothew =^_^= View Post
    wah... your both seem so pro, can help me finish my esp? XD
    everything is in this post for ez copy his class so you dont have to update alot of offsets(it is better way of doing it) /yea


    at robo

    nope.sounds fun tho.

  12. #115
    Robotex's Avatar
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    Quote Originally Posted by SNal2F View Post
    everything is in this post for ez copy his class so you dont have to update alot of offsets(it is better way of doing it) /yea


    at robo

    nope.sounds fun tho.
    it shouldn't be hard, there's a class that holds the object you are aiming to
    hint. look in playermgr

  13. #116
    Nubzgetkillz's Avatar
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    Quote Originally Posted by SNal2F View Post
    the ones he posted are mine.......The offsets he used were used in the wrong way [COLOR="Red"]
    Code:
     typedef PlayerInfo* (__thiscall *lpGetLocalPlayer)(unsigned long ulThis);
    lpGetLocalPlayer GetLocalPlayer;
    
    
    GetLocalPlayer   = (lpGetLocalPlayer)(0x3715E350);
     PlayerInfo* pLocal = GetLocalPlayer(ulThis);
    if(pLocal !=0 && pLocal->obj !=0){
    what does that do? and thanks for the codes.. Made esp work

    Member since September 25, 2010

    Current Objectives:
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    • Find a decent job in the Computer Science Field
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  14. #117
    GodHack2's Avatar
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    Quote Originally Posted by SNal2F View Post
    Anything magicman posted was crap(wrong wrong and wrong I dont even think he checked it cuz its all wrong)..... use what i posted on here and check the pointers and make sure they are not null.


    Code:
    class PlayerInfo
    {
    public:
          __int32 Unknown0; //0000
    	__int32 index; //0004
    	__int32 Unknown2; //0008
    	__int32 Unknown3; //000C
    	char Name[12]; //0010
    	char unknown5[12];
    	_Object* obj; //0028
    	char unknown44[68]; //0x002C
    	__int32 Team; //0x0070  
            __int32 idk;
            __int8 IsDead; //0078
    };
    class _Object
    {
    public:
    	char Pad[4];
    	D3DXVECTOR3 origin;
    };
    
    
    typedef PlayerInfo* (__thiscall *lpGetPlayerByIndex)(unsigned long ulThis,int index, int unk);
    lpGetPlayerByIndex GetPlayerByIndex;//3715D9A0



    Code:
    
     GetPlayerByIndex = (lpGetPlayerByIndex)(0x3715D9A0);
     unsigned long ulThis = *(unsigned long*)(0x377F3E68);
    for ( int i = 0; i < 16; i++ )   
    { 
    				
    PlayerInfo* pPlayer = GetPlayerByIndex( ulThis,i,0);
    if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead ==0){
    
    pPlayer->obj->origin.x
    i only logged in to say thanks for updating this!!
    you are da best!





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

  15. #118
    Nubzgetkillz's Avatar
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    Quote Originally Posted by GodHack2 View Post
    i only logged in to say thanks for updating this!!
    you are da best!
    can u help me with making it show only over enemies?

    Member since September 25, 2010

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  16. #119
    Mr.Magicman's Avatar
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    Use the Team offset for that

  17. #120
    Nubzgetkillz's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    Use the Team offset for that
    can u help me with that

    Member since September 25, 2010

    Current Objectives:
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    • Find a decent job in the Computer Science Field
    • Learn more programming languages

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