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  1. #1
    Mr.Magicman's Avatar
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    [Release] Client_Info (Enemyclass) with the basics for a OPK and ESP!

    Most of you guys thinks that the enemyptr still exists which it never has.. Therefore im going to give you this class which with alot of help from FatBoy i could manage to get.

    Class:

    Code:
    PlayerInfo = *(DWORD*)0x3715D9A0; //Can't test as i does'nt have CA
    or
    PointerTo = *(DWORD*)0x3715D9A0; //Can't test as i does'nt have CA
    
    class PointerTo
    {
    public:
    	char pad[4];
    	PlayerInfo * first;
        __int32 index;
    
    };
    
    
    class PlayerInfo
    {
    public:
    	
        __int32 Unknown0; //0000
    	__int32 index; //0004
    	__int32 Unknown2; //0008
    	__int32 Unknown3; //000C
    	char Name[12]; //0010
    	char unknown5[12];
    	_Object* obj; //0028
    	char unknown7[76];
    	__int8 IsDead; //0078
    	__int8 Unknown9; //0079
    	__int16 Unknown10; //007A
    	char unknown11[488];
    	PlayerInfo* Next; //0264
    };
    
    
    
    class _Object
    {
    public:
    	char Pad[4];
    	D3DXVECTOR3 origin;
    };

    To use:

    Code:
    int PlayerPos = PointerTo->PlayerInfo->obj->origin.x;



    Can someone confirm this as i dont have CA.
    Last edited by Mr.Magicman; 10-26-2010 at 11:22 AM.

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  3. #2
    Stephen's Avatar
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    you are stupid /

    jk

  4. #3
    T0y's Avatar
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    PointerTo = *(DWORD*)0x377CF260;
    int PlayerPos = PointerTo->PlayerInfo->obj->origin.x;

    it gives errors.

    obj or _Object?
    int PlayerPos = PointerTo->PlayerInfo->obj->origin.x;

    you forgot:
    class PointerTo;
    class PlayerInfo;
    class _Object;

  5. #4
    swatfx's Avatar
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    Quote Originally Posted by T0y View Post
    PointerTo = *(DWORD*)0x377CF260;
    int PlayerPos = PointerTo->PlayerInfo->obj->origin.x;

    it gives errors.

    obj or _Object?
    int PlayerPos = PointerTo->PlayerInfo->obj->origin.x;

    you forgot:
    class PointerTo;
    class PlayerInfo;
    class _Object;
    no he didn't they are all there

    but ya it would be
    Code:
    int PlayerPos = PointerTo->PlayerInfo->_Object->origin.x;

  6. #5
    T0y's Avatar
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    Code:
    int PlayerPos = PointerTo->PlayerInfo->_Object->origin.x;
    this one for opk? i dont think this for esp.

    a bit clueless how to make it works haha.

    oh shit i forgot i can use this with DrawHealthbar.
    Last edited by T0y; 10-26-2010 at 11:04 AM.

  7. #6
    kotentopf's Avatar
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    Quote Originally Posted by Mr.Magicman View Post

    Code:
    PlayerInfo = *(DWORD*)0x377CF260; //Can't test as i does'nt have CA
    or
    PointerTo = *(DWORD*)0x377CF260; //Can't test as i does'nt have CA
    
    class PointerTo
    {
    public:
    	char pad[4];
    	PlayerInfo * first;
        __int32 index;
    
    };
    
    
    class PlayerInfo
    {
    public:
    	
        __int32 Unknown0; //0000
    	__int32 index; //0004
    	__int32 Unknown2; //0008
    	__int32 Unknown3; //000C
    	char Name[12]; //0010
    	char unknown5[12];
    	_Object* obj; //0028
    	char unknown7[76];
    	__int8 IsDead; //0078
    	__int8 Unknown9; //0079
    	__int16 Unknown10; //007A
    	char unknown11[488];
    	PlayerInfo* Next; //0264
    };
    
    
    
    class _Object
    {
    public:
    	char Pad[4];
    	D3DXVECTOR3 origin;
    };

    To use:

    Code:
    int PlayerPos = PointerTo->PlayerInfo->obj->origin.x;

    he have the class _Object and defined it in the class with obj where is the problem?


    EDIT:
    i think the address is wrong
    current NA CShell:
    Last edited by kotentopf; 10-26-2010 at 11:06 AM.
    The Internet SHOULD Be Illegal

    When you say
    "Java is a great programming language because it works on all platforms"
    it is just like
    "anal sex is great because it works on all genders"

    Are YOU a Troll?

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  9. #7
    swatfx's Avatar
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    Quote Originally Posted by kotentopf View Post
    he have the class _Object and defined it in the class with obj where is the problem?
    your right i didn't see that

  10. #8
    kotentopf's Avatar
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    Quote Originally Posted by swatfx View Post
    your right i didn't see that
    Code:
    int PlayerPos = PointerTo->PlayerInfo->obj->origin.x;
    but here is still an error
    the PlayerInfo-> is wrong
    the right function is first->
    The Internet SHOULD Be Illegal

    When you say
    "Java is a great programming language because it works on all platforms"
    it is just like
    "anal sex is great because it works on all genders"

    Are YOU a Troll?

  11. #9
    T0y's Avatar
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    int PlayerPos = PointerTo->first->obj->origin.x; ?

  12. #10
    kotentopf's Avatar
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    Quote Originally Posted by T0y View Post
    int PlayerPos = PointerTo->first->obj->origin.x; ?
    Code:
    PlayerInfo = *(DWORD*)0x377CF260; //Can't test as i does'nt have CA
    or
    PointerTo = *(DWORD*)0x377CF260; //Can't test as i does'nt have CA
    
    class PointerTo
    {
    public:
    	char pad[4];
    	PlayerInfo * first;
        __int32 index;
    
    };
    class pointer

    so yes its right
    The Internet SHOULD Be Illegal

    When you say
    "Java is a great programming language because it works on all platforms"
    it is just like
    "anal sex is great because it works on all genders"

    Are YOU a Troll?

  13. #11
    Mr.Magicman's Avatar
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    Sorry took an old PTR let me renew it!

    Updated with: 0x3715D9A0

  14. #12
    seeplusplus's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    Sorry took an old PTR let me renew it!

    Updated with: 0x3715D9A0
    NA or EU???
    Goals:
    Green = Done
    Blue = Getting Somewhere
    Red = Not Done
    • Mouse Grid
    • PTC Method
    • Trigger Bot

    I'm trying to think of more stuff!

  15. #13
    Mr.Magicman's Avatar
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    Quote Originally Posted by seeplusplus View Post
    NA or EU???
    Na ofc........

  16. #14
    SNal2F's Avatar
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    Quote Originally Posted by Mr.Magicman View Post
    Sorry took an old PTR let me renew it!

    Updated with: 0x3715D9A0
    0x3715D9A0 = getplayerbyindex

    you will need to find the this point just find refrence to the call.


    Code:
    typedef PlayerInfo* (__thiscall *lpGetPlayerByIndex)(unsigned long ulThis,int index, int unk);
    lpGetPlayerByIndex GetPlayerByIndex;//3715D9A0
    
     GetPlayerByIndex = (lpGetPlayerByIndex)(0x3715D9A0);
     unsigned long ulThis = *(unsigned long*)(0x377F3E68);
     for ( int i = 0; i < 15; i++ )   
    { 
    				
    	PlayerInfo* pPlayer = GetPlayerByIndex( ulThis,i,0);
    
    	if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead ==0)
    
    //sprintf(szFormat,"%s",pPlayer->Name);
     DrawText(20,i*10,255,0,0,255,szFormat);
    Last edited by SNal2F; 10-26-2010 at 07:22 PM.

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  18. #15
    Synns's Avatar
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    Quote Originally Posted by SNal2F View Post
    0x3715D9A0 = getplayerbyindex

    you will need to find the this point just find refrence to the call.


    Code:
    typedef PlayerInfo* (__thiscall *lpGetPlayerByIndex)(unsigned long ulThis,int index, int unk);
    lpGetPlayerByIndex GetPlayerByIndex;//3715D9A0
    
     GetPlayerByIndex = (lpGetPlayerByIndex)(0x3715D9A0);
     unsigned long ulThis = *(unsigned long*)(0x377F3E68);
     for ( int i = 0; i < 15; i++ )   
    { 
    				
    	PlayerInfo* pPlayer = GetPlayerByIndex( ulThis,i,0);
    
    	if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead ==0)
    
    //sprintf(szFormat,"%s",pPlayer->Name);
     DrawText(20,i*10,255,0,0,255,szFormat);
    Great share bro, works like a charm.

    https://i52.tinypic.com/2wp5kko.png

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