Pretty smart, wouldn't of thought of that. Goodwork.
lol textSize = font, no need to add it again
Rule #1
READ MAIN POST!
zxz0o0 no overflows with text, as granny's zombies, but if number is just to high 30% of overflow
here's a way to fix
[code]
...
createText(0, "Your Score:" ..etc);
createNumber(0, self.score);
while(1)
{
renameNumber(0, self.score);
wait 0.005;
}
...
Last edited by [WhA]4FunPlayin; 10-31-2010 at 05:04 AM.
Pretty smart, wouldn't of thought of that. Goodwork.
nice for a killcounter <
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textsize = blablabla
font = bla blabla
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? dunno *confused* and f* EnglishCode:resizeText(TextID, newFont) { self.NewText[TextID].fontScale = newFont; }
You should work for infinity ward. Atleast they will make better CoDs with people with ideas and skills!
thanks
HOTTTTT..........
is there the rename number, like 1 sec its 543 then renames to 214 then 34 then 890?
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