IHAZHACKEDYOU (11-02-2010),ipetzu (11-05-2010),rickbovenkamp2 (11-04-2010),SeptFicelle (11-02-2010),tr0p4elit3 (11-02-2010)
Some are DOUBLE
Enjoy and if you gonna use them, then please click at the bottom.Code://///////~POINTER~///////// ADR_PLAYERPOINTER 0x00C62388 ADR_SERVERPOINTER 0x00B5D0F8 ADR_HEALTHPOINTER 0x00B990F4 ADR_DEVICEPOINTER 0x00AE2BA0 ADR_WEAPONPOINTER 0x00A074C0 ADR_USERPOINTER 0x00C623D4 ADR_PLAYERSIZE 0x001CE8 /////////~MEMORY~///////// ADR_FULLBRIGHT1 0x00AE916C ADR_FULLBRIGHT2 0x00AE9168 ADR_FULLBRIGHT3 0x00AE9164 ADR_FOGCOLOR1 0x00AE91B4 ADR_FOGCOLOR2 0x00AE91B0 ADR_FOGCOLOR3 0x00AE91AC ADR_WATERCOLOR1 0x00A072EC ADR_WATERCOLOR2 0x00A072E8 ADR_WATERCOLOR3 0x00A072E4 ADR_WATERHEIGHT 0x00AE91F8 ADR_GLASSWALLS 0x000AE9104 ADR_NEARFOG 0x000AE91FC ADR_FARFOG 0x00AE9104 ADR_NOWATER 0x00A072FC ADR_NOBOUNDS1 0x00B0D9D8 ADR_NOBOUNDS1 0x00B0D9E0 ADR_VISUALRAIN 0x0097765C ADR_SPEED 0x00984924 ADR_NOSPREAD 0x00AE32BC ADR_VIRTUALJUMP 0x00974CC4 ADR_IMDRUNK 0x00B127C8 ADR_FORCEKICK 0x008298DE ADR_UNLAMMO *Privat* /////////~PX ITEMS~///////// ADR_BANDAGE 0x00AE32F6 ADR_SNIPERPX 0x00AE32F4 ADR_EXTRAAMMO1 0x00AE32F0 ADR_EXTRAAMMO2 0x00AE32F1 ADR_SPUP5 0x0041F316 ADR_SPUP10 0x0041F335 /////////~OFFSETS~///////// OFS_SUPERMASTER 0x00FCD30 OFS_ROOMASTER 0x00FD148 OFS_LEVEL 0x0011A610 OFS_DINAR 0x0011A620 OFS_PREMIUM1 0x0057C OFS_PREMIUM2 0x00580 OFS_LOWGRAVIT 0x00C484 OFS_X 0x000102D4 OFS_Y 0x000102DC OFS_Z 0x000102D8 OFS_5SLOT 0x001021A4 OFS_6SLOT 0x001021A5 OFS_7SLOT 0x001021A6 OFS_8SLOT 0x001021A7 OFS_NORECOIL1 0x001C OFS_NORECOIL2 0x0020 OFS_NORECOIL3 0x0024 /////////~USER~///////// USER_ID 0x00B5D170 USER_PW 0x00B5D370 USER_NAME 0x00B5D3B0 USER_CLAN 0x00B5E800 /////////~D3D~///////// D3D_CHAMS_1 36 D3D_CHAMS_2 32 D3D_WALLHACK 36+32 D3D_POINTMODE 36+32 D3D_WIREFRAME 36+32 D3D_WATER *Privat* D3D_WALL *Privat* D3D_VEHICLE *Privat* VIP Addys #define ADR_SP_10% 0x0041F331 #define ADR_SP_5% 0x0041F312 #define ADR_1SLOT 0x001021A0 #define ADR_2SLOT 0x001021A1 #define ADR_3SLOT 0x001021A2 #define ADR_4SLOT 0x001021A3 #define ADR_VISUAL_RAIN 0x0096F964 #define ADR_TEXT_COLOR 0x00976F18 #define ADR_QUICKPLANT 0x0052467B #define ADR_QUICKPLANT2 0x005246AF #define ADR_QUICKPLANTBYTE 0xEB,0x34 #define ADR_QUICKDEFUSE 0x00523BC2 #define ADR_QUICKDEFUSE2 0x00523BEF #define ADR_QUICKDEFUSEBYE 0xEB,0x2D #define CQC_SPAWN 0x009FF1A8 #define UNLIMITED_AMMO 0x00B53C40 #define WEAPONGRAVITY 0x0096CAB8 #define VIRTUALJUMP 0x0096CCA4 #define VISUAL_LVL 0x0011A610 #define ADR_IMDRUNK 0xB4ADA8 #define ADR_CQCPRONE 0x00508153 #define ADR_UNLOXYGEN 0x00518108 #define ADR_BASEPOINTER 0x00BCFA78 #define ADR_HEALTHPOINTER 0x00BD160C #define ADR_WEAPONPOINTER 0x009FF450 #define ADR_POINTOFVIEW 0x0096CCA4 #define ADR_CLASSBASE 0x00BD160C #define ADR_EngineText 0x005322 #define ADR_PLAYERPOINTER 0xC62388 #define ADR_SERVERPOINTER 0xB5D0F8 #define ADR_POINTOFVIEW 0x974CC4 #define ADR_ENGINETEXT 0x0053470B #define OFS_PLAYERSIZE 0x01CE8 #define OFS_MAXPLAYER 0xFCD1C #define OFS_X 0x102D4 #define OFS_Y 0x102DC #define OFS_Z 0x102D8 #define OFS_SUPERMASTER 0xFCD30 #define OFS_LOWGRAVITY 0xC49C #define OFS_NFD 0x103A4 #define OFS_PREMIUM 0x57C #define OFS_PREMIUM2 0x580 #define OFS_LEVEL 0x11A610 #define OFS_DINAR 0x11A620 #define OFS_SLOT5 0x1021A4 #define OFS_SLOT6 0x1021A5 #define OFS_SLOT7 0x1021A6 #define OFS_SLOT8 0x1021A7 #define OFS_NORECOIL1 0x1C #define OFS_NORECOIL2 0x20 #define OFS_NORECOIL3 0x24 #define OFS_WEAPON1 0x101D8 #define OFS_WEAPON2 0x101D2 #define OFS_WEAPON3 0x101D0 #define ADR_NOSPREAD 0xAE330C #define ADR_UNLAMMO 0xB1B6E8 #define ADR_FASTLOCKON 0xAE3318 #define ADR_SPEED 0x984924 #define ADR_FULLBRIGHT1 0x00AE916C #define ADR_FULLBRIGHT2 0x00AE9168 #define ADR_FULLBRIGHT3 0x00AE9164 #define ADR_NOBOUNDS1 0xB0D9D8 #define ADR_NOBOUNDS2 0xB0D9E0 #define ADR_NOBOUNDS3 0xB0D9DC #define ADR_FOGCOLOR1 0x00AE91B4 #define ADR_FOGCOLOR2 0x00AE91B0 #define ADR_FOGCOLOR3 0x00AE91AC #define ADR_FOGNEAR 0x00AE91FC #define ADR_FOGNFAR 0x00AE9200 #define ADR_IMDRUNK 0xB127C8 #define ADR_WATERCOLOR1 0xA072F8 #define ADR_WATERCOLOR2 0xA072F4 #define ADR_WATERCOLOR3 0xA072F0 #define ADR_WATERHEIGHT 0x00AE91F8 #define ADR_FASTAMMO 0xAE67B4 #define ADR_FASTHEALTH 0xAE67B8 #define ADR_FASTFLAG 0xAE67BC #define ADR_FASTREPAIR 0xAE67C0 #define ADR_SCOPE 0xA07238 #define ADR_SCOPESIZE 0xA07240 #define ADR_FULLBRIGHT1 0xAE9174 #define ADR_FULLBRIGHT2 0xAE9170 #define ADR_FULLBRIGHT3 0xAE916C #define ADR_NOWEAPONGRAVITY 0x974AD8 #define ADR_VIRTUALJUMP 0x974CC4 #define ADR_NOSPAWNCQC 0xA07228 #define ADR_NOWATER 0xADD484 #define ADR_NOSPAWNWAIT1 0xB165C0 #define ADR_NOSPAWNWAIT2 0xB165C4 #define ADR_NOSPAWNWAIT3 0xB165C8 #define ADR_D3D_USERNAME 0x00B97F24 #define ADR_D3D_USERIP 0x00B97C34 #define ADR_D3D_OWN_ID 0x00B5D170 #define ADR_D3D_OWN_PW 0x00B5D370 #define ADR_D3D_OWN_NAME 0x00B5D3B0 #define ADR_D3D_OWN_CLAN 0x00B5E800 ~~~~~~~~ VEHICLE ~~~~~~~~~~ #define ADR_VehicJump1 0x00481552 #define ADR_VehicJump2 0x0077E6EB #define ADR_VehicJump3 0x007A3ACC #define ADR_VehicJump4 0x0077E716 ~~~~~~~~~~~ ASM ~~~~~~~~~~~~ #define ADR_WTW 0x007E0237 #define OFS_INVI 0x00FC8C0 #define ADR_FORCEKICK 0x008298DE
IHAZHACKEDYOU (11-02-2010),ipetzu (11-05-2010),rickbovenkamp2 (11-04-2010),SeptFicelle (11-02-2010),tr0p4elit3 (11-02-2010)
Thanks..
i got my base working thx
Need help in vb pm me and il help u
This was actually very helpful thank you... I got it all set up in my DLL sections now. =)
You see, maddness, as we know, is like gravity, all it takes is a little push.
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Current Focus: C#
Languages Known: C++, C#, F#, .NET
Specialty: Inspection Of Algorithms
Schooling Focus: Astrobiology
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