dead wings said how he made his aimbot he got the ptc for head or w/e like chest and then just used getcursorpos ... is that posible ..
dead wings said how he made his aimbot he got the ptc for head or w/e like chest and then just used getcursorpos ... is that posible ..
Nope. You need to actually calculate where shit is.
Oh yeah man totally...
Okay. Let's use this as an example.
You have the position of an enemy's HEAD - 100(x), 20(y), 30(z). Now go set your cursor on him. Go ahead.
And if you thought it was as simple as that (though you couldn't achieve it with just the position of a body part anyway), there's now a wall in between you and your enemy, and you are turned around, your back facing him.
Using only the position of the head and GetCursorPos(), how do you make an aimbot?
Last edited by RagedYet; 11-13-2010 at 01:46 PM.
If you were in my position, with no access to Combat Arms, you may also find that you have difficulty reversing and updating something you do not have access to as well.
Furthermore, that code will obviously fail. You would have known that if you had half a brain and little knowledge of computer programming.
No shit :O You need classes and functions to make a fully working Aimbot :O I mean serious here is the Key To Success
so you want to know how to make an aimbot if you dont know how to?
To know how an aimbot Works and how they are made.
Search for a COD Aimbot Source MW2 i would recomend
Check how the aimbot works and what does it needs
Get FEAR SDK and check how CA classes work :O
Mix the knowledge you found out of this 2 things and make your aimbot.
(Thats since is their first time and dont have shit what to do)
OtherWise i belive mr magician or w.e release EnemyClass
Use that and make your aimbot :O
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I dont understand.
??? I use this for aimbot..
Which is just as useful as GetCursorPos or whatever since you don't have any of those methods...Code:CClientInfo *pClosest = HackMgr.GetClosestToCrosshair(); if(pClosest){ LTVector ltv_EnemyHead = pClosest->playerObj->Pos; ltv_EnemyHead.y += 13.0f; if(IsVisible(ltv_EnemyHead)){ AimAtPosition(ltv_EnemyHead); } }
cosconub (11-13-2010)