This is the release of a mod, that will hopefully stimulate more
people to start making new mods.
It allows you to easily spawn carepackages ingame and allows you to save them into your games_mp.log.
after you are done you can convert your games_mp so the lines get cleaned out of it.
And your done!
Goodbye coordinate writing!
You can even rotate objects, remove your latest spawned object, spawn to crosshair, or under you, also you can spawn some unseen Turrets!
Me and Eekhoorn wanted to keep this mod private first but then we suddenly
decided to just release it =).
Video:
[YOUTUBE]ZPLNrm_fF-c[/YOUTUBE]
Picture of BunkerListExtractor:
You need both files which can be downloaded at the bottom of the thread,
1 contains the mod + modloader for easy startup, and the other file contains a .exe with the BunkerListExtractor program.
If you are done creating bunkers, and you want to put them into your zombie, or RCXD mod.
Follow the steps below and your done =)
- 1. Add this to the very start of init():
[php]level.minigunList = [];
level.bunkerList = [];[/php] - 2. Call this: level thread doMaps(); on init()
- 3. and this: level thread createBlocks(); on init()
- 4. Then put:
[php]createBlocks()
{
level.crateTypes["turret_drop_mp"] = [];
level.crateTypes["tow_turret_drop_mp"] = [];
level thread mapsmp_turret_killstreak::init();
if(level.bunkerList.size > 0) {
for(i = 0; i < level.bunkerList.size; i++) {
if(isDefined(level.bunkerList[i]))
level thread createJumpArea(level.bunkerList[i].location, level.bunkerList[i].angle);
}
}
if(level.minigunList.size > 0) {
for(i = 0; i < level.minigunList.size; i++) {
if(isDefined(level.minigunList[i]))
level thread createMinigunTurret(level.minigunList[i].location, level.minigunList[i].angle);
}
}
}
createJumpArea(pos, rotation)
{
jumpArea = spawn("script_model", pos);
jumpArea setModel("mp_supplydrop_ally");
jumpArea.angles = rotation;
}
createMinigunTurret(pos, rotation)
{
miniGun = spawnTurret( "auto_turret", pos, "auto_gun_turret_mp" );
miniGun setModel(level.auto_turret_settings["sentry"].modelBase);
miniGun SetTurretType("sentry");
miniGun.angles = rotation;
}
createBlock(origin, angle)
{
block = spawnstruct();
block.location = origin;
block.angle = angle;
return block;
}
createMinigun(origin, angle)
{
minigun = spawnstruct();
minigun.location = origin;
minigun.angle = angle;
return minigun;
}
doMaps()
{
if(getDvar("mapname") == "mp_array") { /** Array **/
level thread ArrayMap();
}
if(getDvar("mapname") == "mp_cairo") { /** Havana **/
level thread Havana();
}
if(getDvar("mapname") == "mp_cosmodrome") { /** Launch **/
level thread Launch();
}
if(getDvar("mapname") == "mp_cracked") { /** Cracked **/
level thread Cracked();
}
if(getDvar("mapname") == "mp_crisis") { /** Crisis **/
level thread Crisis();
}
if(getDvar("mapname") == "mp_duga") { /** Grid **/
level thread Grid();
}
if(getDvar("mapname") == "mp_firingrange") { /** Firing Range **/
level thread FiringRange();
}
if(getDvar("mapname") == "mp_hanoi") { /** Hanoi **/
level thread Hanoi();
}
if(getDvar("mapname") == "mp_havoc") { /** Jungle **/
level thread Jungle();
}
if(getDvar("mapname") == "mp_mountain") { /** Summit **/
level thread Summit();
}
if(getDvar("mapname") == "mp_nuked") { /** NukeTown **/
level thread NukeTown();
}
if(getDvar("mapname") == "mp_radiation") { /** Radiation **/
level thread Radiation();
}
if(getDvar("mapname") == "mp_russianbase") { /** WMD **/
level thread WMD();
}
if(getDvar("mapname") == "mp_villa") { /** Villa **/
level thread Villa();
}
}
// ================
// | Map creation |
// ================
ArrayMap()
{
}
Havana()
{
}
Launch()
{
}
Cracked()
{
}
Crisis()
{
}
Grid()
{
}
FiringRange()
{
}
Hanoi()
{
}
Jungle()
{
}
Summit()
{
}
NukeTown()
{
}
Radiation()
{
}
WMD()
{
}
Villa()
{
} [/php]
- 4. somewere in your _rank.
- 5. Finally add all the converted lines into the right map function =)
Example:
[php]wmd()
{
bunkerline goeshere
} [/php]
Soon I will post my other version that allows you to spawn up to 4
different FX things in-game, like lights, or smoke, and save them!
Credits:
master131 - Creating the mod and BunkerListExtractor
Eekhoorn - for testing and rolling out some bugs and also releasing the mod on another site because I was too lazy
Virus Scans:
VirusTotal - Free Online Virus, Malware and URL Scanner
BunkerMakerExtreme.rar - Jotti's malware scan
VirusTotal - Free Online Virus, Malware and URL Scanner
BunkerListExtractor.rar - Jotti's malware scan
The detections are most likely FPs from *******Loader.
MAKE SURE to read this before using the Mod Loader if you haven't used it before!