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  1. #1
    topblast's Avatar
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    ERROR, with my code.

    When i use AddItem[Located in sTab struct. I get an error about Char*Item_Name. It Compiles fine just when I call that one function everything got a problem.



    [php]struct sItem
    {
    char* Name, **Options;
    int* Value;
    bool Selectable;
    sItem(char* NAME, char** OPTIONS, int* VALUE, bool SELECTABLE)
    {
    Name=NAME;Options=OPTIONS;Value=VALUE;Selectable=S ELECTABLE;
    }
    ~sItem()
    {}
    };

    struct sTab
    {
    int noItems, totHeight;
    char* Name;
    sItem* Items;
    int Selected;

    void AddItem(char* Item_Name, char** Options, int* DefaultValue=0)
    {
    Items[noItems]=sItem(Item_Name, Options, DefaultValue, true);
    noItems++;
    totHeight=(noItems*15);
    }
    void AddText(char* Item_Name, char* Option)
    {
    Items[noItems]=sItem(Item_Name, (char**)Option, 0, false);
    noItems++;
    totHeight=(noItems*15);
    }

    sTab(){
    Name="New Tab";
    noItems=0;
    totHeight=60;
    Selected=0;
    }
    ~sTab()
    {
    Items=new sItem((char*)NULL,(char**)NULL, (int*)NULL, (bool)NULL);
    Name=(char*)NULL;
    noItems=0;
    totHeight=0;
    }
    };
    [/php]
    Last edited by topblast; 01-10-2011 at 11:26 PM.
    I just like programming, that is all.

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  2. #2
    whit's Avatar
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    Pic of the Error?

  3. #3
    ac1d_buRn's Avatar
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    extactly, whats the error you get?

  4. #4
    topblast's Avatar
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    I just like programming, that is all.

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  5. #5
    Gordon`'s Avatar
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    Code:
    sItem* Items; 
    Items=new sItem((char*)NULL,(char**)NULL, (int*)NULL, (bool)NULL); 
    Items[noItems]=sItem(Item_Name, Options, DefaultValue, true);
    i only see you creating 1 item

    be very careful with pointers!

    Code:
    char* Name, **Options;
    int* Value;
    very dangerous thing if you do it the wrong way
    Last edited by Gordon`; 01-11-2011 at 12:55 AM.


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    [MPGH]AVGN (01-11-2011)

  7. #6
    topblast's Avatar
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    Quote Originally Posted by Gordon` View Post
    Code:
    sItem* Items; 
    Items=new sItem((char*)NULL,(char**)NULL, (int*)NULL, (bool)NULL); 
    Items[noItems]=sItem(Item_Name, Options, DefaultValue, true);
    i only see you creating 1 item

    be very careful with pointers!

    Code:
    char* Name, **Options;
    int* Value;
    very dangerous thing if you do it the wrong way
    I am still lost
    I just like programming, that is all.

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  8. #7
    Gordon`'s Avatar
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    topblast (01-12-2011)

  10. #8
    why06's Avatar
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    Honey its cuz when you add a new item. That item doesn't exist.

    Right there babay
    Code:
    Items[noItems]=sItem(Item_Name, (char**)Option, 0, false);
    You either need to either initialize an array of sItems
    Code:
    Items = new sItems[some number];
    or
    make Items a sItems**, meaning it will only point to new sItems, and not hold the struct in the array honey.

    I would do the first since if you do the latter its a good chance your structs will be deleted since they are declared in scope babe.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  11. #9
    topblast's Avatar
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    Quote Originally Posted by why06 View Post
    Honey its cuz when you add a new item. That item doesn't exist.

    Right there babay
    Code:
    Items[noItems]=sItem(Item_Name, (char**)Option, 0, false);
    You either need to either initialize an array of sItems
    Code:
    Items = new sItems[some number];
    or
    make Items a sItems**, meaning it will only point to new sItems, and not hold the struct in the array honey.

    I would do the first since if you do the latter its a good chance your structs will be deleted since they are declared in scope babe.
    I am trying both now
    I just like programming, that is all.

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  12. #10
    why06's Avatar
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    btw that made more sense when I was a girl.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  13. #11
    topblast's Avatar
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    now i am getting a similar problem with my drawtext Then when i dont drawText I get an error with Show() Function
    I just like programming, that is all.

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  14. #12
    freedompeace's Avatar
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    Quote Originally Posted by topblast View Post
    now i am getting a similar problem with my drawtext Then when i dont drawText I get an error with Show() Function
    Check over any code that uses pointers, Access Violations are related to reading memory (usually from bad pointers).

    It might be that you're doing the same as before, trying to access a pointer as an array to something when you've only initialised it as a single item.