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  1. #1
    Yamato's Avatar
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    Wasteland Bunker

    Hello

    I havent posted anything for a long time, Yesterday, erikire asked me and we started doing a bunker on wasteland, I think that is a bad map for making bunkers, because it gives fails with grids(angles of them), we did probably, the biggest bunker around the net, :P, and I know that not many people play wasteland for zombies, so maybe this help you.

    It has a few fails in the ramps, but you can go up in all the floors perfectly, you need to crouch(C) and jump+crouch(SpaceBar+C),

    Credits:

    -Me
    -Erikkire

    Screenshot(I put one, I am very lazy, :P):



    Code:

    Code:
    Wasteland() //by Yamato and Erikkire
    {
            CreateWalls((2094,-1762,42),(2094,-2019,685));
            CreateWalls((1790,-2019,42),(2094,-2019,685));
            CreateWalls((2094,-1762,42),(1790,-1762,685));
            CreateRamps((2057,-1841,38),(2057,-1988,135));
            CreateDoors((1790,-2022,32),(1790,-1916,32),(90,0,0),8,2,15,125);
            CreateGrids((1779,-1792,135),(2021,-1988,135),(0,0,0));
            CreateRamps((2057,-1841,155),(2057,-1988,246));
            CreateGrids((1779,-1792,246),(2021,-1988,246),(0,0,0));
            CreateWalls((1759,-1782,149),(1759,-1988,165));
            mgTurret1 = spawnTurret( "misc_turret", (1757,-1889,175), "pavelow_minigun_mp" );
            mgTurret1.angles = (0, 180, 0); 
            mgTurret1 setModel( "weapon_minigun" );
            mgTurret2 = spawnTurret( "misc_turret", (1757,-1889,286), "pavelow_minigun_mp" );
            mgTurret2.angles = (0, 180, 0); 
            mgTurret2 setModel( "weapon_minigun" );
            mgTurret3 = spawnTurret( "misc_turret", (1757,-1889,425), "pavelow_minigun_mp" );
            mgTurret3.angles = (0, 180, 0); 
            mgTurret3 setModel( "weapon_minigun" );
            mgTurret4 = spawnTurret( "misc_turret", (1757,-1889,570), "pavelow_minigun_mp" );
            mgTurret4.angles = (0, 180, 0); 
            mgTurret4 setModel( "weapon_minigun" );
            CreateWalls((1760,-1792,260),(1755,-1997,275));
            CreateBlocks((2056,-1805,137),(0,0,0));
            CreateRamps((2057,-1841,275),(2057,-1988,370));
            CreateGrids((1779,-1792,370),(2021,-1988,370),(0,0,0));
            CreateWalls((1759,-1777,384),(1761,-1988,394));
            CreateBlocks((2056,-1805,246),(0,0,0));
            CreateRamps((2057,-1841,410),(2057,-1988,518));
            CreateGrids((1779,-1792,518),(2021,-1988,518),(0,0,0));
            CreateBlocks((2056,-1805,375),(0,0,0));
            CreateWalls((1759,-1777,532),(1760,-1988,542));
            CreateRamps((2057,-1841,535),(2057,-1988,648));
            CreateBlocks((2056,-1805,525),(0,0,0));
    }

  2. The Following 3 Users Say Thank You to Yamato For This Useful Post:

    erikkire1 (01-14-2011),jimmynguyen3030 (01-14-2011),xbeatsszzx (01-14-2011)