Code:
Wasteland() //by Yamato and Erikkire
{
CreateWalls((2094,-1762,42),(2094,-2019,685));
CreateWalls((1790,-2019,42),(2094,-2019,685));
CreateWalls((2094,-1762,42),(1790,-1762,685));
CreateRamps((2057,-1841,38),(2057,-1988,135));
CreateDoors((1790,-2022,32),(1790,-1916,32),(90,0,0),8,2,15,125);
CreateGrids((1779,-1792,135),(2021,-1988,135),(0,0,0));
CreateRamps((2057,-1841,155),(2057,-1988,246));
CreateGrids((1779,-1792,246),(2021,-1988,246),(0,0,0));
CreateWalls((1759,-1782,149),(1759,-1988,165));
mgTurret1 = spawnTurret( "misc_turret", (1757,-1889,175), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 180, 0);
mgTurret1 setModel( "weapon_minigun" );
mgTurret2 = spawnTurret( "misc_turret", (1757,-1889,286), "pavelow_minigun_mp" );
mgTurret2.angles = (0, 180, 0);
mgTurret2 setModel( "weapon_minigun" );
mgTurret3 = spawnTurret( "misc_turret", (1757,-1889,425), "pavelow_minigun_mp" );
mgTurret3.angles = (0, 180, 0);
mgTurret3 setModel( "weapon_minigun" );
mgTurret4 = spawnTurret( "misc_turret", (1757,-1889,570), "pavelow_minigun_mp" );
mgTurret4.angles = (0, 180, 0);
mgTurret4 setModel( "weapon_minigun" );
CreateWalls((1760,-1792,260),(1755,-1997,275));
CreateBlocks((2056,-1805,137),(0,0,0));
CreateRamps((2057,-1841,275),(2057,-1988,370));
CreateGrids((1779,-1792,370),(2021,-1988,370),(0,0,0));
CreateWalls((1759,-1777,384),(1761,-1988,394));
CreateBlocks((2056,-1805,246),(0,0,0));
CreateRamps((2057,-1841,410),(2057,-1988,518));
CreateGrids((1779,-1792,518),(2021,-1988,518),(0,0,0));
CreateBlocks((2056,-1805,375),(0,0,0));
CreateWalls((1759,-1777,532),(1760,-1988,542));
CreateRamps((2057,-1841,535),(2057,-1988,648));
CreateBlocks((2056,-1805,525),(0,0,0));
}