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  1. #1
    mmbob's Avatar
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    Dynamic Color Spectrum

    Instead of using a sprite, why not just create it at runtime . This also has a much faster GetColor system than using HDCs and what not.

    D3DColorSpectrum.h:
    Code:
    #include <d3d9.h>
    
    class D3DColorSpectrum
    {
    	LPDIRECT3DDEVICE9 pDevice;
    	LPDIRECT3DTEXTURE9 pTex;
    	int Width;
    	int Height;
    
    	D3DCOLOR HSLToRGB(float H, float S, float L);
    public:
    	D3DColorSpectrum();
    	~D3DColorSpectrum();
    
    	HRESULT Init(LPDIRECT3DDEVICE9 _pDevice, int _Width, int _Height);
    	void Destroy();
    
    	LPDIRECT3DTEXTURE9 GetTex();
    
    	D3DCOLOR GetColor(int X, int Y);
    };
    D3DColorSpectrum.cpp:
    Code:
    #include "D3DColorSpectrum.h"
    
    D3DColorSpectrum::D3DColorSpectrum() : pDevice(0), pTex(0), Width(1), Height(1)
    {}
    
    D3DColorSpectrum::~D3DColorSpectrum()
    {
    	Destroy();
    }
    
    D3DCOLOR D3DColorSpectrum::HSLToRGB(float H, float S, float L)
    {
    	float Q;
    	if (L < 0.5f)
    		Q = L * (S + 1.0f);
    	else
    		Q = L + S - (L * S);
    
    	float P = 2 * L - Q;
    
    	float RGBs[3];
    	RGBs[0] = H + (1.0f / 3.0f);
    	RGBs[1] = H;
    	RGBs[2] = H - (1.0f / 3.0f);
    
    	for (int i = 0; i < 3; ++i)
    	{
    		if (RGBs[i] < 0)
    			RGBs[i] += 1.0f;
    		if (RGBs[i] > 1)
    			RGBs[i] -= 1.0f;
    
    		if (RGBs[i] < (1.0f / 6.0f))
    			RGBs[i] = P + ((Q - P) * 6 * RGBs[i]);
    		else if (RGBs[i] < 0.5f)
    			RGBs[i] = Q;
    		else if (RGBs[i] < (2.0f / 3.0f))
    			RGBs[i] = P + ((Q - P) * 6 * ((2.0f / 3.0f) - RGBs[i]));
    		else
    			RGBs[i] = P;
    	}
    
    	return D3DCOLOR_XRGB(int(RGBs[0] * 255.0f), int(RGBs[1] * 255.0f), int(RGBs[2] * 255.0f));
    }
    
    HRESULT D3DColorSpectrum::Init(LPDIRECT3DDEVICE9 _pDevice, int _Width, int _Height)
    {
    	pDevice = _pDevice;
    	Width = _Width;
    	Height = _Height;
    
    	bool Bits32 = true;
    	HRESULT hr;
    	hr = pDevice->CreateTexture(Width, Height, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &pTex, 0);
    	if (FAILED(hr))
    	{
    		Bits32 = false;
    		hr = pDevice->CreateTexture(Width, Height, 1, 0, D3DFMT_X4R4G4B4, D3DPOOL_MANAGED, &pTex, 0);
    		if (FAILED(hr))
    			return hr;
    	}
    
    	D3DLOCKED_RECT lrc;
    	hr = pTex->LockRect(0, &lrc, 0, 0);
    	if (FAILED(hr))
    	{
    		pTex->Release();
    		pTex = 0;
    		return hr;
    	}
    
    	float H = 0;
    	float S = 0.99f;
    	float L = 1.0f;
    
    	D3DCOLOR Color;
    
    	BYTE R;
    	BYTE G;
    	BYTE B;
    
    	DWORD* pColors32 = ((DWORD*) lrc.pBits) - 1;
    	WORD* pColors = ((WORD*) lrc.pBits) - 1;
    
    	for (int i = 0; i < Width; ++i)
    	{
    		for (int j = 0; j < Height; ++j)
    		{
    			Color = HSLToRGB(H, S, L);
    			if (Bits32)
    			{
    				pColors32++;
    				*pColors32 = Color;//(0xFF << 24) | (R << 16) | (G << 8) | (B << 0);
    			}
    			else
    			{
    				R = ((Color >> 16) & 0xFF) / 0x10;
    				G = ((Color >> 8) & 0xFF) / 0x10;
    				B = ((Color >> 0) & 0xFF) / 0x10;
    				pColors++;
    				*pColors = (0xFF << 12) | (R << 8) | (G << 4) | (B << 0);
    			}
    			H += (1.0f / Width);
    		}
    		L -= (1.0f / Height);
    		H = 0.0f;
    	}
    
    	pTex->UnlockRect(0);
    
    	return S_OK;
    }
    
    void D3DColorSpectrum::Destroy()
    {
    	if (pTex != 0)
    	{
    		pTex->Release();
    		pTex = 0;
    	}
    }
    
    LPDIRECT3DTEXTURE9 D3DColorSpectrum::GetTex()
    {
    	return pTex;
    }
    
    D3DCOLOR D3DColorSpectrum::GetColor(int X, int Y)
    {
    	float H = X * (1.0f / Width);
    	float S = 0.99f;
    	float L = 1.0f - Y * (1.0f / Height);
    	return HSLToRGB(H, S, L);
    }
    Usage:
    (In reset and where you first initialize everything)
    Code:
    ColorSpectrum.Init(pDevice, Width, Height);
    (In your drawing code)
    Code:
    pSprite->Draw(ColorSpectrum.GetTex(), ...);
    (In your color checking code)
    Code:
    POINT pt;
    GetCursorPos(&pt);
    
    D3DCOLOR ClickedColor = ColorSpectrum.GetColor(pt.x - SpectrumX, pt.y - SpectrumY);

  2. The Following 15 Users Say Thank You to mmbob For This Useful Post:

    -Stephen (01-22-2011),-xGhost- (01-22-2011),ac1d_buRn (01-22-2011),[MPGH]AVGN (01-22-2011),CodeDemon (01-22-2011),Crash (01-22-2011),Flash (01-22-2011),GodHack2 (01-22-2011),markoj (01-22-2011),NOOB (01-22-2011),S0aD (04-19-2011),Sh3hw4z (01-22-2011),topblast (01-24-2011),whatup777 (01-22-2011),_Fk127_ (01-22-2011)

  3. #2
    CodeDemon's Avatar
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    Nice work bob! mmbob = win

  4. The Following User Says Thank You to CodeDemon For This Useful Post:

    Sh3hw4z (01-22-2011)

  5. #3
    Flash's Avatar
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    Good job on this!
    [IMG]https://i1171.photobucke*****m/albums/r543/Ferzato/separator.png[/IMG]

    Former Middleman
    07-07-2011 - 09-13-2011


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    Skype: mpgh.flash
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    “I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.”
    - Eminem

  6. The Following User Says Thank You to Flash For This Useful Post:

    Sh3hw4z (01-22-2011)

  7. #4
    GodHack2's Avatar
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    coders are on the color picker spree





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

  8. The Following User Says Thank You to GodHack2 For This Useful Post:

    Sh3hw4z (01-22-2011)

  9. #5
    whatup777's Avatar
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    FUCKING WIN. +Rep
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  10. The Following User Says Thank You to whatup777 For This Useful Post:

    Sh3hw4z (01-22-2011)

  11. #6
    _Fk127_'s Avatar
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    Nice job! love it



    Put this image in your signature if you support HTML5 development!

  12. The Following User Says Thank You to _Fk127_ For This Useful Post:

    Sh3hw4z (01-22-2011)

  13. #7
    -xGhost-'s Avatar
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    This is great, Thanks (:
    [IMG]https://i714.photobucke*****m/albums/ww144/sandro911/ProXtremeSignature.png[/IMG]

    [IMG]https://i714.photobucke*****m/albums/ww144/sandro911/Signature.png[/IMG]

  14. The Following User Says Thank You to -xGhost- For This Useful Post:

    Sh3hw4z (01-22-2011)

  15. #8
    ac1d_buRn's Avatar
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    haha looks way better than my sprite
    gj and thanks for contributing.

  16. The Following User Says Thank You to ac1d_buRn For This Useful Post:

    Sh3hw4z (01-22-2011)

  17. #9
    whit's Avatar
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    Very nice..
    Good job...

  18. The Following User Says Thank You to whit For This Useful Post:

    Sh3hw4z (01-22-2011)