Code:
Favela()
{
CreateElevator((-1945,803,8),(-285,-8242,-831),(0,0,0));
CreateWalls((-130,-8889,-825),(-411,-8889,-650));
CreateWalls((-411,-8658,-825),(-411,-8889,-650));
CreateWalls((-130,-8889,-825),(-130,-8658,-650));
CreateRamps((-203,-8859,-830),(-380,-8859,-721));
CreateGrids((-380,-8811,-721),(-160,-8688,-721),(0,0,0));
CreateDoors((-128,-8685,-831),(-223,-8685,-831),(90,0,90),10,2,15,100);
CreateWalls((-130,-8175,-825),(-130,-8658,-650));
CreateWalls((-411,-8658,-825),(-411,-8175,-650));
CreateWalls((-159,-8163,-831),(-381,-8166,-700));
playFX(level._effect[ "firelp_med_pm" ], (-181,-8654,-830));
angles = (90, 90, 0);
playFX(level._effect[ "firelp_med_pm" ], (-230,-8654,-830));
angles = (90, 90, 0);
playFX(level._effect[ "firelp_med_pm" ], (-287,-8654,-830));
angles = (90, 90, 0);
playFX(level._effect[ "firelp_med_pm" ], (-354,-8654,-830));
angles = (90, 90, 0);
playFX(level._effect[ "trash_spiral_runner" ], (-282,-8749,-671));
angles = (90, 90, 0);
playFX(level._effect[ "trash_spiral_runner" ], (-258,-8351,-830));
angles = (90, 90, 0);
Sentry = spawnTurret( "misc_turret", (-278,-8724,-706), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,87,0);
}