Thread: Help please?

Page 1 of 3 123 LastLast
Results 1 to 15 of 38
  1. #1
    Dead 4 Real's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Canada
    Posts
    336
    Reputation
    11
    Thanks
    83
    My Mood
    Relaxed

    Help please?

    Alright well i am having this issue with my hack and i need help, im not sure what is causing this but when happens is when i start ca up with my hacks i get to login and stuff but when i join any game it just crashes? so could someone please help me out thanks.

    BASE: Whit's Combined base v2

    Here is my base.cpp (so its easier to help me)
    Code:
    #include "Base.h"
    #include "Menu.h"
    #include "DirectX.h"
    #define NoRecoil 0x37238E99
    #define NoReloaded 0x374B8C94
    #define SuperBullets 0x374B3996
    #define Nametags1 0x373723AC
    #define Nametags2 0x3737244D
    #define WeaponRange1 0x374B8F19
    #define WeaponRange2 0x374B9169
    
    //Menu Position
    int menux = 50;
    int menuy = 200;
    
    //Menu Groups
    int visual;
    int removals;
    int other;
    int vip;
    int modifiers;
    
    //Hack Variables
    int chams = 0;
    int speed = 0;
    int fog = 0;
    int sb = 0;
    int fps = 0;
    int weaponrange = 0;
    int recoil = 0;
    int reload = 0;
    int tags = 0;
    int sway = 0;
    int wireppl = 0;
    int wireworld = 0;
    int pickup = 0;
    
    LPD3DXSPRITE Sprite;
    LPDIRECT3DTEXTURE9 MenuTexture;
    static BOOL sprite = TRUE;
    BYTE Menupic[] = { 0xC3, 0x86, 0x7F, 0x0B, 0x00, 0x00, 0x00, 0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x0B, 0x82};
    
    void cMenu::RenderMenu(void)
    {
    	AddItem("[ Visual ]", Opt_Folder, &visual, 2, MENUFOLDER);
    	 if(visual){
    	  AddItem("NX Cham " , Opt_on_off , &chams , 2 , MENUITEM);
    	  AddItem("Nametags " , Opt_on_off , &tags , 2 , MENUITEM);
    	  AddItem("Wire People " , Opt_on_off , &wireppl , 2 , MENUITEM);
    	  AddItem("Wire World " , Opt_on_off , &wireworld , 2 , MENUITEM);
    }
    	 AddItem("[ Removals ]", Opt_Folder, &removals, 2, MENUFOLDER);
    	 if(removals){
    	  AddItem("No Fog " , Opt_on_off , & fog, 2 , MENUITEM);
    	  AddItem("No Reload " , Opt_on_off , & reload, 2 , MENUITEM);
    	  AddItem("No Recoil " , Opt_on_off , & recoil, 2 , MENUITEM);
    	  AddItem("No Sway " , Opt_on_off , &sway , 2 , MENUITEM);
    }
    	 AddItem("[ Modifiers ]", Opt_Folder, &modifiers, 2, MENUFOLDER);
    	 if(modifiers){
    	  AddItem("Sprint " , Opt_on_off , & speed, 2 , MENUITEM);
    	  AddItem("Long Pickup " , Opt_on_off , &pickup , 2 , MENUITEM);
    }
    	 AddItem("[ V.I.P ]", Opt_Folder, &vip, 2, MENUFOLDER);
    	 if(vip){
    	  AddItem("Super Bullet " , Opt_on_off , & sb, 2 , MENUITEM);
    	  AddItem("Knife Hack " , Opt_on_off , & weaponrange, 2 , MENUITEM);
    }
    	 AddItem("[ Other ]", Opt_Folder, &other, 2, MENUFOLDER);
    	 if(other){
    	  AddItem("Show FPS " , Opt_on_off , & fps, 2 , MENUITEM);
    }
    }
    void cBase::Push(const char* cmd)
    {
    	_asm
    	{
    		PUSH cmd
    		MOV EAX, 0x485E10
    		CALL EAX
    		ADD ESP, 0x4
    	}
    }
    cBase Base;
    typedef bool (*IsConnected_t)(void);  
    
    bool cBase::IsIngame()
    {
        DWORD* LTBase = (DWORD*)0x37825D44;//0x37817E30
        IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
    
        return pConnected();
    }
    
    void cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
    {
    if(sb && IsIngame()){
    memcpy((LPVOID)SuperBullets, "\x90\x90\x90", 3);
    } else {
    memcpy((LPVOID)SuperBullets, "\x0F\x94\xC0", 3);
    }
    if(tags && IsIngame()){
    memcpy((LPVOID)Nametags1, "\x90\x90", 2);
    memcpy((LPVOID)Nametags2, "\x90\x90", 2);
    }else{
    memcpy((LPVOID)Nametags1, "\x75\x21", 2);
    memcpy((LPVOID)Nametags2, "\x75\x05", 2);
    }
    if(reload && IsIngame()){
    memcpy(( void* )( NoReloaded ), "\x90\x90\x90\x90\x90\x90", 6 );
    }else{
    memcpy(( void* )( NoReloaded ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    }
    if(weaponrange && IsIngame()){
    memcpy( (PBYTE)WeaponRange1, (PBYTE)"\xB8\x00\x00\x00\x10\x90", 6 );
    memcpy( (PBYTE)WeaponRange2, (PBYTE)"\xB8\x00\x00\x00\x10\x90", 6 );
    }else{
    memcpy( (PBYTE)WeaponRange1, (PBYTE)"\x8B\x80\xC8\x02\x00\x00", 6 );
    memcpy( (PBYTE)WeaponRange2, (PBYTE)"\x8B\x80\xC8\x02\x00\x00", 6 );
    }
    if(recoil && IsIngame()){
    memcpy((LPVOID)NoRecoil, "\x90\x90\x90", 3);
    }else{
    memcpy((LPVOID)NoRecoil, "\xD8\x69\x51", 3);
    }
    if(chams && IsIngame()){
    Push("SkelModelStencil 1");
    }else{
    Push("SkelModelStencil 0");
    }
    if(fog && IsIngame()){
    Push("FogEnable 1");
    }else{
    Push("FogEnable 0");
    }
    if(speed && IsIngame()){
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 3000.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 3000.000000");
    Push("WalkVel 3000.000000");
    Push("FRunVel 3000.000000");
    Push("BRunVel 3000.000000");
    Push("SRunVel 3000.000000");
    Push("JumpVel 3000.000000");
    Push("DuckVel 3000.000000");
    }else{
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 500.000000");
    Push("MaxAccel 2000.000000");
    Push("AccelInc 5000.000000");
    Push("WalkVel 70.000000");
    Push("FRunVel 285.000000");
    Push("BRunVel 285.000000");
    Push("SRunVel 285.000000");
    Push("DuckVel 50.000000");
    }
    if(sway && IsIngame()){
    Push("WeaponSway 0.000000");
    }else{
    Push("WeaponSway 0.020000");
    }
    if(pickup && IsIngame()){
    Push("ActivationDistance 999999");
    }else{
    Push("ActivationDistance 000500");
    }
    if(wireworld && IsIngame()){
    Push("WireFrame 1");
    }else{
    Push("WireFrame 0");
    }
    if(wireppl && IsIngame()){
    Push("WireframeModels 1");
    }else{
    Push("WireframeModels 0");
    }
    if(Directx.pFont == NULL)
    	D3DXCreateFont(pDevice, 15, 0, 350, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont );
    
    if(Directx.pFont2 == NULL)
    	D3DXCreateFont(pDevice, 18, 0, 700, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial Black", &Directx.pFont2 );
    
    if(sprite){
        D3DXCreateTextureFromFileInMemory(pDevice,&Menupic,sizeof(Menupic),&MenuTexture);
        D3DXCreateSprite(pDevice,&Sprite);
        sprite = FALSE;
      }  
    
        D3DXVECTOR3 POS;
        POS.x = 15;
        POS.y = 15;
        POS.z = 0; 
    	if (Mmax==0) Menu.RenderMenu();
    		if(Mvisible){
    			Sprite->Begin(D3DXSPRITE_ALPHABLEND);
                Sprite->Draw(MenuTexture,NULL,NULL,&POS,0xFFFFFFFF);
                Sprite->End();
    
    			Directx.DrawString(35, 180, White,Directx.pFont2,"Version 1.1 - MPGH");
    			Directx.DrawString(35, 160, Orange,Directx.pFont2,"Dead 4 Real");
    		}
    
    	Menu.MenuShow(menux,menuy,Directx.pFont);
        Menu.MenuNav();
    }
    DWORD cBase::GetPointer(int index)
    {
    	DWORD* devicePtr = ***(DWORD****)0x90BF20;// Device Pointer
    
    	if( devicePtr == NULL ) 
    		return 0;
    
    	return devicePtr[index];
    }
    
    bool cBase::IsGameReadyForHook(void)
    {
        if( GetModuleHandle( "d3d9.dll"     ) != NULL 
         && GetModuleHandle( "ClientFX.fxd" ) != NULL 
         && GetModuleHandle( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while ( !Base.IsGameReadyForHook() )
    		Sleep(iWaitTime);
    
    	Directx.Hook();
    
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    Last edited by Dead 4 Real; 01-26-2011 at 03:54 PM.

  2. #2
    CAFlames's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Where ever my imagination takes me
    Posts
    3,006
    Reputation
    202
    Thanks
    2,944
    My Mood
    Twisted
    Try putting
    Code:
    If(IsIngame()){
    
    //hacks here
    
    }
    instead of && IsIngame() after all hacks... tht helped me (now I needa pack my hacks so they r undetected)

    And you use Hans Base?

    Same.

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  3. #3
    topblast's Avatar
    Join Date
    Mar 2010
    Gender
    male
    Location
    Far from around you Programmer: C++ | VB | C# | JAVA
    Posts
    3,607
    Reputation
    149
    Thanks
    5,052
    My Mood
    Cool
    Quote Originally Posted by CAFlames View Post
    Try putting
    Code:
    If(IsIngame()){
    
    //hacks here
    
    }
    instead of && IsIngame() after all hacks... tht helped me (now I needa pack my hacks so they r undetected)

    And you use Hans Base?

    Same.
    No it looks like gellins base.
    What does putting it over everyhack really have to do it.
    This packing thing I dont really get. It works but i dont kno why, Does it hide the strings from CA r something.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  4. #4
    Alessandro10's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Location
    MPGH.NET
    Posts
    6,140
    Reputation
    215
    Thanks
    4,607
    My Mood
    Busy
    Add in you Menu.cpp, address of GameStatus

    Code:
    #define IsIngame 0x37825D44
    Just need define the address for IsIngame................................

    Code:
    if(sb && IsIngame == 1){
    memcpy((LPVOID)SuperBullets, "\x90\x90\x90", 3);
    } else {
    memcpy((LPVOID)SuperBullets, "\x0F\x94\xC0", 3);
    }
    PS: Don't Need this With PTC.

    Code:
    if(sway && IsIngame()){
    Push("WeaponSway 0.000000");
    }else{
    Push("WeaponSway 0.020000");
    }
    Replare For

    Code:
    if(sway > 0) {
    Push("WeaponSway 0.000000");
    }else{
    Push("WeaponSway 0.020000");
    }
    Last edited by Alessandro10; 01-26-2011 at 02:03 PM.

  5. #5
    _Fk127_'s Avatar
    Join Date
    Nov 2010
    Gender
    male
    Posts
    720
    Reputation
    16
    Thanks
    208
    My Mood
    Bitchy
    Quote Originally Posted by topblast View Post


    No it looks like gellins base.
    What does putting it over everyhack really have to do it.
    This packing thing I dont really get. It works but i dont kno why, Does it hide the strings from CA r something.
    Yeah. At least I think that is why :P



    Put this image in your signature if you support HTML5 development!

  6. #6
    NOOB's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Posts
    3,843
    Reputation
    425
    Thanks
    8,616
    You guys fail at C++.

    When the user press "Start Game", for example, super bullets must not be NOPped and why do you guys keep doing && IsIngame when you could do a nested if-else statement and make life easier. So if the user keeps super bullets on in game and then leaves the game, then the game will crash when the user joins a new game.

  7. #7
    CAFlames's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Where ever my imagination takes me
    Posts
    3,006
    Reputation
    202
    Thanks
    2,944
    My Mood
    Twisted
    Alessandro, I think you still need it on PTC if u do address way... and
    It checks for any changes in anything when you go to loading screen so It makes sure you are in game before it turns on... But anyone no of a good packed to make my menu undetected (When I go in game i have 1minutes b4 I d/c) sometimes I dc right when menu opens... PESpin isnt working for me... FWProtect doesnt work (detected) and same with upx... Help?

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  8. #8
    Nubzgetkillz's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    hacktown
    Posts
    838
    Reputation
    13
    Thanks
    411
    My Mood
    Amazed
    Quote Originally Posted by CAFlames View Post
    Alessandro, I think you still need it on PTC if u do address way... and
    It checks for any changes in anything when you go to loading screen so It makes sure you are in game before it turns on... But anyone no of a good packed to make my menu undetected (When I go in game i have 1minutes b4 I d/c) sometimes I dc right when menu opens... PESpin isnt working for me... FWProtect doesnt work (detected) and same with upx... Help?
    The thing is, Packers mostly are used so people don't unpack and get the codes.
    If your hook and base are detected it will most likely crash.
    Gellins/Hans(Whit's combined) I believe is detected.

    Member since September 25, 2010

    Current Objectives:
    • Graduate college with a degree in Computer Science
    • Find a decent job in the Computer Science Field
    • Learn more programming languages

    Looking for Elo Boosting Job - League of Legends
    Looking for Bronze -> Gold Jobs


    Skype: whatthedream

  9. #9
    CAFlames's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Where ever my imagination takes me
    Posts
    3,006
    Reputation
    202
    Thanks
    2,944
    My Mood
    Twisted
    Quote Originally Posted by Nubzgetkillz View Post
    The thing is, Packers mostly are used so people don't unpack and get the codes.
    If your hook and base are detected it will most likely crash.
    Gellins/Hans(Whit's combined) I believe is detected.
    I use gellins/hans (Idk if its whit's combination.. I no I modded some myself and got some off mpgh thread) but if it is the hook how will i update it?

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  10. #10
    NOOB's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Posts
    3,843
    Reputation
    425
    Thanks
    8,616
    Quote Originally Posted by Nubzgetkillz View Post
    The thing is, Packers mostly are used so people don't unpack and get the codes.
    If your hook and base are detected it will most likely crash.
    Gellins/Hans(Whit's combined) I believe is detected.
    whit's base still works.

  11. #11
    CAFlames's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Where ever my imagination takes me
    Posts
    3,006
    Reputation
    202
    Thanks
    2,944
    My Mood
    Twisted
    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    whit's base still works.
    Then Why do I dc in game.... mind takin a look at my base?

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  12. #12
    Nubzgetkillz's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    hacktown
    Posts
    838
    Reputation
    13
    Thanks
    411
    My Mood
    Amazed
    Quote Originally Posted by CAFlames View Post


    Then Why do I dc in game.... mind takin a look at my base?
    It could be your nopping. way of doing ptc? idk

    Member since September 25, 2010

    Current Objectives:
    • Graduate college with a degree in Computer Science
    • Find a decent job in the Computer Science Field
    • Learn more programming languages

    Looking for Elo Boosting Job - League of Legends
    Looking for Bronze -> Gold Jobs


    Skype: whatthedream

  13. #13
    CAFlames's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Location
    Where ever my imagination takes me
    Posts
    3,006
    Reputation
    202
    Thanks
    2,944
    My Mood
    Twisted
    my PTC is correct.... Now I put PTC and Addresses into If(IsIngame()){

    //hacks
    if(Nofog>0){
    pRunConsoleCommand("All this stuff")
    }else{
    other stuff
    }
    }


    And i think my NOPPING is correct..

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  14. #14
    Nubzgetkillz's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    hacktown
    Posts
    838
    Reputation
    13
    Thanks
    411
    My Mood
    Amazed
    Quote Originally Posted by CAFlames View Post


    Then Why do I dc in game.... mind takin a look at my base?
    It could be your nopping. way of doing ptc? idk

    Member since September 25, 2010

    Current Objectives:
    • Graduate college with a degree in Computer Science
    • Find a decent job in the Computer Science Field
    • Learn more programming languages

    Looking for Elo Boosting Job - League of Legends
    Looking for Bronze -> Gold Jobs


    Skype: whatthedream

  15. #15
    Dead 4 Real's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Canada
    Posts
    336
    Reputation
    11
    Thanks
    83
    My Mood
    Relaxed
    Thanks for all the help i will be testing this stuff now, i will edit this post or reply with a new one if nothing works. also i may post a video of what happens when i use my hack. so others can understand better.

Page 1 of 3 123 LastLast