How To Model Edit a Rate of Fire Change (Model Edit)

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How To Model Edit a Rate of Fire Change (Model Edit)
*This Tutorial Was Designed For Noobs*

Requirements:
-Model Edit
-Drigien's LTB to LTA File Changer
-RezExtract
-RezInject (Optional: If You Are Using .Rez files instead of Folders)

Download Model Edit:
http://www.mpgh.net/forum/210-combat...odel-edit.html

Download Drigien's LTB to LTA File Changer:
http://www.mpgh.net/forum/210-combat...ta-v2-4-a.html

Step 1) RezExtact the folder your gun is in. We will be using the M16A3 as an example.

GUNS_M_PV_AR - Assault Rifles
GUNS_M_PV_LAUNCHER - Flamethrower, LAW, RPG, and other explosive launchers.
GUNS_M_PV_MELEE - Swords and Knives Reside Here
GUNS_M_PV_MG - Machine Guns
GUNS_M_PV_PISTOL - Pistols and Hanguns
GUNS_M_PV_SG - Shotguns
GUNS_M_PV_SMG - Submachine Guns
GUNS_M_PV_SR - Sniper Rifles
GUUNS_M_PV_THROWING - Grenades

Step 2) Find the Anibase or ANI_G_ of your file. In our example, the file name is ANI_G_M16A3_SH****B. Copy this file to your clipboard.

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Step 3) Paste the file into your LTB to LTA Converter, and drag it over the top of it.

It should say "+Open With LTB to LTA"

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Step 4) Open ANI_G_M16A3_SH****a (Or Your File) in Model Edit.

Step 5) Click "Fire_0" and go to the "Animation" tab on the top of the program. Click on "Set Animation Length"

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Step 6) Change the Animation Length to anywhere from 1 to Anywhere. One is the fastest possible, and the higher the number the slower it fires.
*Hint: The Minigun Fires At 27, Which Uses 100 Ammo In Seconds*

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Step 7) Do Steps 5 and 6 to "Fire_1"
*Hint: Set Fire_1 to the same number as Fire_0*

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Step 8) When your done, go to the top left and hit "File > Compile"
Then say "Ok"

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Step 9 A) Move your newly compiled ****B file into your folder where it orignally was.
Step 9 B) Use RezInject to inject the newly compiled ****B file into your folder where it originally was.

Step 10) Use The Gun Ingame

M16A3:


(Has Extra Mods, But Contains The ROF Change)
(Rate of Fire: 90)


Tips:
-Does CA Crash when you pull out or fire the modded gun? Try the tutorial again.

-A Good Fire Rate Is About:
ARs: 70-100
SMGs: 60-80
SRs: 200-240
SGs: 100-150
Pistols: 100-150
LAW and RPG: 70-90
Machine Guns: 80-100 (Fireteam)
Melee: 1-10 (Best Super Knife)
I know this already but oh well thnx anyways.. xP
I must be stupid but it dont work. LOOK

Sorry for black bars I got to get Sony vegas later.
Ey,... I did everything but when I open the CombatArms_Direct then it loads up ingame.. when it come to the log part it says File is corrupted.. pelase help...
it means its been patched already gotta find another way to inject it ; look on forums and u will find u answer
Quote Originally Posted by Joeykid813 View Post
it means its been patched already gotta find another way to inject it ; look on forums and u will find u answer
bro,.. can you help me please? I can't fine any other way or tutorial.. please help me find the link please for the new way to edit fire-rate... please
When it gets to the screen where it connects to stuff I get something like "file is corrupt" can you make a fast M146 CQB at rate of fire please?
Quote Originally Posted by Ninjamayser View Post
When it gets to the screen where it connects to stuff I get something like "file is corrupt" can you make a fast M146 CQB at rate of fire please?
yall ill do it, how fast do you want it?
Quote Originally Posted by hiddengravy View Post
yall ill do it, how fast do you want it?
Dude if you know how to do it then u post a tut plz!
I forgot wat program did u use?
woops forgot to look at the link
Nice, i know how to do it
only problem is when i do this, and i save it. open CA then is whole my char and my wep black -.-

help>?
Quote Originally Posted by Rampant_uterus View Post
is this patched? do it work? do u get banned.
You have to bypass or it wont work
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