Damn the server and player pointer crash my game i code it wrong ?? may be
C++ 2008 Code
Please Don't leeche
#include <stdio.h>
#include <windows.h>
#include "Addresses.h"
#define Playerpointer 0xC06380
#define Serverpointer 0xB00CF0
#define OFS_X 0x102E0
#define OFS_Y 0x102DC
#define OFS_Z 0x102D8
#define ADR_FAST_HEALTH 0xA86E20
#define ADR_FAST_AMMO 0xA86E18
#define ADR_FAST_FLAG 0xA86E24
#define ADR_FAST_REPAIR 0xA86E1C
#define ADR_SPEED 0x92C0CC
#define ADR_SPAWN_1 0xA782F8
#define ADR_SPAWN_2 0xA782FC
#define ADR_BOUNDS_1 0xA6F6E8
#define ADR_BOUNDS_2 0xA6F6F0
#define ADR_SCOPE 0x9A5560
#define ADR_Spread 0xA44F48
//Creadits to
elite.corp@yahoo.com codes Release date of code 1/1/2011
HANDLE Warrock;
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
//Hack Codes Go Here
//Fast All
void Fastall()
{
*(float*) ADR_FAST_HEALTH = 5000000;
*(float*) ADR_FAST_AMMO = 5000000;
*(float*) ADR_FAST_FLAG = 50000;
*(float*) ADR_FAST_REPAIR = 5000000;
}
//Speed
void speed() // insert key, speed on
{
if(GetAsyncKeyState(VK_INSERT) &1)
{
*(float*) ADR_SPEED = 1500;
}
}
void speedoff() // delete key, speed normal
{
if(GetAsyncKeyState(VK_DELETE) &1)
{
*(float*) ADR_SPEED = 100;
}
}
//No Spawn Wait
void nowait()
{
*(float*) ADR_SPAWN_1 = 0;
*(float*) ADR_SPAWN_2 = 0;
}
//No Boundries
void nobound()
{
//if (nobound)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS_1, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS_2, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), Protection, 0);
}
}
//Scope
void scope()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
int t=1;
unsigned long Protection;
VirtualProtect((void*)ADR_SCOPE, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_SCOPE, &t , sizeof(t));
VirtualProtect((void*)ADR_SCOPE, sizeof(t), Protection, 0);
}
else
{
int t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_SCOPE, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_SCOPE, &t , sizeof(t));
VirtualProtect((void*)ADR_SCOPE, sizeof(t), Protection, 0);
}
}
//No Spread
void Spread()
{
*(float*) ADR_Spread = 0;
}
//Any other hacks you decide to add go above here
//Hack are put into the game here
void snip()
{
for(;; )
{
if(*ingame) //check if we are ingame.. prevent crashs
{
Fastall();
speed(); // player hacks go here
speedoff();
scope();
}
if(*outgame)
{
Spread();
nowait(); //server hacks go here
}
Sleep(200); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "This IS version 5.0", "Elite hack vErsion 5.0", MB_OK);
//Creadits to
elite.corp@yahoo.com codes Release date of code 1/1/2011
MessageBoxA(NULL, "elite.corp@yahoo.com", "Email", MB_OK);
//Creadits to
elite.corp@yahoo.com codes Release date of code 1/1/2011
MessageBoxA(NULL, "Yuri Vargas", "Creator", MB_OK);
//Creadits to
elite.corp@yahoo.com codes Release date of code 1/1/2011
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)snip, 0, 0, 0);
//Creadits to
elite.corp@yahoo.com codes Release date of code 1/1/2011
}
return TRUE;
}