[HIGHLIGHT=C++]bool IsPlayerNear( D3DXVECTOR3 Pos )
{
float distance = 300.0f;
DWORD dwClientFxEntry = (DWORD)GetModuleHandle( "Clientfx.fxd" );
DWORD dwClass = *(DWORD*)( dwClientFxEntry + 0x66F34 );
if( abs(Pos.x - *(float*)( dwClass + 0xC8 )) < distance
&& abs(Pos.y - *(float*)( dwClass + 0xCC ) < distance )
&& abs(Pos.z - *(float*)( dwClass + 0xD0 ) < distance ) )
return true;
else
return false;
}[/HIGHLIGHT]
Code:ᴺᴼᴼᴮ Gellin