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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Hack Adresses/HackSheild Bypass

Hack Adresses/HackSheild Bypass

Posts 1–4 of 4 · Page 1 of 1
SU
superadmins
Hack Adresses/HackSheild Bypass
#define NoReload 0x374BB8F4
#define GlassWalls 0x57276A
#define RPP 0x3785E018
#define TELE 0x3785E118
#define deviceptr 0x000008
#define ltclient 0x3781BE50
#define SuperBullets 0x374B65D6
#define RECOIL1 0x3746F630
#define RECOIL2 0x3745F489
#define RECOIL3 0x3746F644
#define RECOIL4 0x3746F647
#define RECOIL5 0x3746F650
#define GameStatus ????????
#define ptc1 0x484BC0
#define nametag1 ???????????
#define nametag2 0x373747AD
#define DrawPrim 0x000160
#define getplayerbyindex 0x3715DDB0
#define getlocalplayer 0x3715E770
#define clientinfomgr 0x3715E150
#define LTC 0x00485E10.
#define LTB 0x3780CB90.
#define ASUS 0x005727AA.
#define PlayerInfo 0x378508C8.
#define NoRecoil 0x3746955C.
#define NoReload 0x374B54B4.
#define Position 0x00066F34.
#define SuperBullets 0x374B01B6.
#define Engine_Nametags1 0x3736EFDC.
#define Engine_Nametags2 0x3736EFC1.
#define GetPlayerByIndex 0x3715DD50.
#define GetLocalPlayer 0x3715E700.
#define ulThis 0x37826780.
#define BeastMode 0x37825EEC.


This is the code to bypass the hackshield pro. This is quite old so you'll probally need to fix it a bit. Also you need the adress.


#define HS_JMP 0x63B31D
#define HS_JMP2 0x63B323

typedef int (__cdecl *HS_GetProcAddress_t)( int hModule, int a2 );
typedef int (__stdcall *HackshieldComm_t )( int, void*, void* );
typedef signed int (__stdcall *KickProc_t)( int a1, int a2, int a3 );

HS_GetProcAddress_t pHS_GetProcAddress = NULL;
HackshieldComm_t pHackshieldComm = NULL;
KickProc_t pKickProc = NULL;

signed int __stdcall new_KickProc( int a1, int a2, int a3 )
{
return 1;
}

int __stdcall new_HackshieldComm( int hsCommCode, void *Param1, void *Param2 )
{
if( hsCommCode == 4 || hsCommCode == 5 || hsCommCode == 13 ) //kill!
{
if( hsCommCode == 4 ) //replace kick proc
{
DWORD *dwParam1 = (DWORD *)Param1;

pKickProc = (KickProc_t)*dwParam1;
*dwParam1 = (DWORD)new_KickProc;
}

int iReturn = pHackshieldComm( hsCommCode, Param1, Param2 );

return 1;
}

int iReturn = pHackshieldComm( hsCommCode, Param1, Param2 );

return iReturn;
}

void HookCommunication( EXCEPTION_POINTERS* pExceptionInfo )
{
DWORD dwEbp = pExceptionInfo->ContextRecord->Ebp;
DWORD dwParam2 = 0;

__asm
{
push eax;
push edx;
mov eax, dwEbp;
mov edx, [eax+0xC];
mov dwParam2, edx;
pop edx;
pop eax;
}

if( dwParam2 == 0xA ) //this is the ordinal of some export...hmm..
{
pHackshieldComm = (HackshieldComm_t)pExceptionInfo->ContextRecord->Eax;
pExceptionInfo->ContextRecord->Eax = (DWORD)new_HackshieldComm;
}

pExceptionInfo->ContextRecord->Eip = HS_JMP2;

return;
}

PVOID pContextHandler = NULL;

LONG WINAPI ***ExceptionHandler( EXCEPTION_POINTERS* pExceptionInfo )
{
if( pExceptionInfo->ExceptionRecord->ExceptionCode != EXCEPTION_SINGLE_STEP )
{
return EXCEPTION_CONTINUE_SEARCH;
}

if( pExceptionInfo->ExceptionRecord->ExceptionAddress == (PVOID)HS_JMP )
{
HookCommunication( pExceptionInfo );
return EXCEPTION_CONTINUE_EXECUTION;
}

return EXCEPTION_CONTINUE_SEARCH;
}

void InitContextHook()
{
pContextHandler = AddVectoredExceptionHandler( 0x50BE17, ***ExceptionHandler );

CONTEXT Context;
Contex*****ntextFlags = CONTEXT_DEBUG_REGISTERS;
GetThreadContext(GetCurrentThread(), &Context);
Context.Dr0 = HS_JMP;
Context.Dr7 = (1<<0)|(1<<2)|(1<<4)|(1<<6);
SetThreadContext(GetCurrentThread(), &Context);
}
#1 · 15y ago
speedforyou
speedforyou
LEACH.
this has been posted here like 5 times
#2 · 15y ago
MasterLeech
MasterLeech
Quote Originally Posted by speedforyou View Post
LEACH.
this has been posted here like 5 times
DUH!!!! Why don't you request it to be closed?
#3 · 15y ago
speedforyou
speedforyou
Quote Originally Posted by MasterLeech View Post
DUH!!!! Why don't you request it to be closed?
well... ill let him get his share he wants to post go ahead
but he is taking creds thats not right.
#4 · 15y ago
Posts 1–4 of 4 · Page 1 of 1

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