//===============================AcE Logger=============================== //===============Hack Shield===============// #define ADR_ALLSERVER 0x0048246E #define ADR_HACKSHIELD 0x005CD620 #define ADR_HACKSDETECTED 0x004FCDE6 #define ADR_BYPASS24H 0x004FCDE6 #define ADR_ANTIBAN 0x000 //===============Pointer===============// #define ADR_BasePointer 0x00AF7420 #define ADR_DevicePointer 0x00A429C0 #define ADR_ServerPointer 0x00ABCE28 #define ADR_PlayerPointer 0x00BC2248 #define ADR_HealtPointer 0x00A3D1D4 #define ADR_WeaponPointer 0x0096718C #define ADR_UserPointer 0x00BC2294 #define ADR_WeaponBase 0x00967190 #define ADR_ClassBase 0x00AF8FC0 #define ADR_TeamBase 0x00AF90F0 #define ADR_PointOfView 0x008E1C94 #define ADR_ViewAngels 0x00A429BC //===============Offset===============// #define OFS_X /* ====ASCII 'DamageFly0' 1 position */ 0x00102D4 #define OFS_Y /* ====ASCII 'DamageFly0' 1 position */ 0x00102DC #define OFS_Z /* ====ASCII 'DamageFly0' 1 position */ 0x00102D8 #define OFS_NFD 0x00103A8 #define OFS_LowGravityX 0x00C498 #define OFS_LowGravityY 0x00C49C #define OFS_LowGravityZ 0x00C4A0 #define OFS_Stamina 0x0028 #define OFS_NoRecoil1 0x001C #define OFS_NoRecoil2 0x0020 #define OFS_NoRecoil3 0x0024 #define OFS_Premium1 0x0057C #define OFS_Premium2 0x00580 #define OFS_Gravity 0x00C49C #define OFS_1Slot 0x001021A0 #define OFS_2Slot 0x001021A1 #define OFS_3Slot 0x001021A2 #define OFS_4Slot 0x001021A3 #define OFS_5Slot 0x001021A4 #define OFS_6Slot 0x001021A5 #define OFS_7Slot 0x001021A6 #define OFS_8Slot 0x001021A7 #define OFS_Level 0x0011A288 #define OFS_Dinar 0x0011A298 #define OFS_Dig 0x00102D8 #define OFS_GmMode 0x00574 #define OFS_PlayerSlot 0x00FC8C0 #define OFS_PlayerSlot 0x0011B7E4 #define OFS_MaxPlayer 0x00FCD1C #define OFS_PlayerSize 0x001CE8 #define OFS_SlotBase 0x001021A4 #define OFS_RoomMaster 0x00FD148 #define OFS_SuperMaster 0x00FCD30 #define OFS_Weapon1 0x00101D0 #define OFS_Weapon2 0x00101D2 #define OFS_Weapon3 0x0010100 #define OFS_Spectate 0x0011B864 #define OFS_GameMode 0x00FC8C0 #define OFS_Invisible 0x00FC8C0 //===============D3D===============// #define ADR_D3DIp 0x00AF7AF4 #define ADR_D3D_EspName 0x00AF7DE4 #define ADR_D3D_EspHealt 0x00AF8FB4 #define ADR_D3D_EspLevel 0x00AF7B8C #define ADR_D3D_EspBranch 0x00AF8FC0 #define ADR_D3D_EspTeam 0x00AF90F0 #define ADR_NickName 0x00ABCEA0 #define ADR_LoginNames 0x00ABD0E0 #define ADR_PassName 0x00ABD0A0 //===============MEMORY===============// #define ADR_AntiAfk /*not sure*/ 0x00A438A8 #define ADR_FastAmmo 0x00A46D34 #define ADR_FastMedic 0x00A46D38 #define ADR_FastRepair 0x00A46D3C #define ADR_FastFlag 0x00A46D40 #define ADR_ImDrunk 0x00A72EB8 #define ADR_NoBounds1 0x00A6E0A0 #define ADR_NoBounds2 0x00A6E0A4 #define ADR_NoBounds3 0x00A6E0A8 #define ADR_NoSpawnCqc 0x00966F70 #define ADR_ProneCqc 0x00966F70 #define ADR_NoSpread 0x00A43888 #define ADR_NoWater 0x00A49784 #define ADR_QuickSpawn1 0x00A76CB0 #define ADR_QuickSpawn2 0x00A76CB8 #define ADR_QuickSpawn3 0x00A76CB4 #define ADR_Scope 0x00966F80 #define ADR_ScopeSize 0x00966F88 #define ADR_Speed 0x008F1F5C #define ADR_WeaponGravity 0x008E4C68 #define ADR_Wuw 0x00A49780 #define ADR_UAmmo 0x00A7B2B8 #define ADR_HideWeapon 0x008E4D00 #define ADR_Trigger 0x00A46DD0 #define ADR_AlwaysCross 0x00966FE4 #define ADR_NewsBox 0x002F003A00 #define ADR_WaterColor1 0x00967034 #define ADR_WaterColor2 0x00967030 #define ADR_WaterColor3 0x0096702C //===============PX===============// #define ADR_Bandage 0x00A43872 #define ADR_PlantVeryWhere 0x00A43860 #define ADR_2X_Sniper 0x00A4386E #define ADR_2X_Assault 0x00A43870 //===============ASM===============// #define ADR_Stamina 0x0040295C #define ADR_CqcProne 0x004EF4D9 #define ADR_Escalator1 0x0078DDC7 #define ADR_Escalator2 0x0078DF04 #define ADR_Ossigen 0x004FDC53 #define ADR_QuickPlant 0x0050A686 #define ADR_RadarGps 0x0057A938 #define ADR_Antiflash 0x0040AFDB #define ADR_Stw 0x005D6070 #define ADR_Wtw 0x0078CF67 //===============Artillery===============// #define ADR_Artilery1 0x0053468A37 #define ADR_Artilery6 0x00558860 //===============Weapon Binder===============// #define ADR_ClassBase 0x00AF8FC0 #define OFS_PlayerSize 0x001CE8 #define ADR_ServerPointer 0x00ABCE28 #define OFS_SlotBase 0x001021A4 #define ADR_WeaponBase 0x00967190 //===============Vehicle===============// #define ADR_AutoRepair 0x00413DC9 #define ADR_VeichJump1 0x0073A98B #define ADR_VeichJump2 0x000 #define ADR_VeichJump3 0x0073A99F #define ADR_VeichJump4 0x0073A9B6