Need help?-Synex- Black Ops Zombie ::Trainer:: - MPGH - MultiPlayer Game Hacking & Cheats
Detected-Synex- Black Ops Zombie ::Trainer::
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-Synex- Black Ops Zombie ::Trainer::
-Synex- Black Ops Zombie ::Trainer:: (Alpha) Version 0.5
This is an early version of my Zombie trainer tool, I’ve been working on this for a few weeks now, and just decided to release an early state of the program so that people may suggest ideas and improvements.
Take it easy on this one, it’s my first release and I know there are tons of trainers out there already, but there is only a few that actually work. I’m making this partially to gain more knowledge in vb.net, but also to give something from myself to this community.
VAC Status This program will NOT GET YOU BANNED when using it inside BlackOps.exe. You can use this in Solo Zombies and Online Zombies Without getting banned, however just for extra safety precautions make sure you set inside your config file vac “0” just in case.
Rumours say it’s just a ghost Dvar (Fake), but I don’t know about that, place it to 0 anyways.
Disclaimer: This program was made by me “Angelchev” (Synex is my Steam Name) and you can only find this tool on this forum, posting this to another forum without permission is not allowed. I do not guarantee this tool will not get you banned, but I’ve being hacking ever since black ops came out, and I’m still going.
Requirement:
Microsoft .Net Framework 3.5 or above
Windows XP/Vista/7
Call of Duty Black Ops (Steam Version)
Features:
- Godmode (Invincible to Zombies)
- Infinite Ammo (You Only)
- Infinite Ammo (All players)
- Noclip (Fly Around threw walls)
- Juggernaut (Gives you the juggernaut perk)
- Stamin Up (Gives everyone the Stamin Up perk Working for all maps)
- Editable Money for all players
- FOV Control (Editable Field of Vision)
- FPS Viewer (Frames Per Second Viewer)
- Gravity Controller (Editable Gravity level)
- Unlimited Sprint for all players
- Slow Motion Mode (Slows the timescale to half the speed)
- Commando pro (Gives everyone further knife distance)
- Knife Distance controller (Free Edit to every players knife distance)
- View Modes: Basic View/Advanced View
- Theme Selector (Containing 3 Themes Created Completely by me)
- Credits Section
- Warning Section
- Help Section
- Black Ops process Checker (Checks if Black Ops is on, and informs you)
Screenshots
Known Bug/Issues
- When giving yourself the juggernaut perk through the trainer, the game screen does not show you actually have the perk (This can’t be fixed) but you can buy the juggernaut perk leaving you with double juggernaut without causes crashes too. Warning sometimes the juggernaut option may not function correctly/as intended inside the game.
- The Trainer may crash when Black ops is exited. By exiting the trainer first then black ops prevents the trainer from crashing upon exit.
--->I have many ideas and Features that I am yet to implement inside until the final release, but please if you have suggestions or possible improvements then do say something. Please don’t judge this bad, it’s not great I know, but this is only an early state, a later Beta version will be released until a Final Proper Release (Version 1.0)
Credits: Blub1337 – For being really friendly and helping me realize stupid mistakes I was making. Master131 – For not rejecting me as a ‘noob’ when I asked for simple help on searching values MPGH – For being what it is. Angelchev (Synex) – For creating this tool and releasing it to the community.
Black Ops Zombies Trainer.rarattachment deleted · 402 downloads before removal
Question: Does it actually give the juggernaut perk or does it just change your max health?
Originally Posted by pyton789
Question: Does it actually give the juggernaut perk or does it just change your max health?
You are right, it changed the health value to juggernaut health value (I managed to find a reference of the Juggernaut perk address but simply couldn’t get it to work, if you ask me it probably can’t be done ) It also uses a mixture of a few timers to get the perfect recovery time (Though I think it’s still a little off) It essentially works exactly like juggernaut, just renaming things to make it easy for people to understand.
That’s the Same with Stamin-Up I’ve found addresses that will do exactly what stamin-up does (longer running duration and faster sprint) I also managed to get these values perfectly which literary simulates Stamin-Up.
I see how the names might be misleading, I have something planned for the next version. I might make a custom overlay showing active “Virtual Perks” or something (If I can create an overlay that is…
wow man nice release
so lets say I used a trainer in black ops single player with vac on "1" instead of "0"
would i get banned from multiplayer?
Originally Posted by Pandemic
so lets say I used a trainer in black ops single player with vac on "1" instead of "0"
would i get banned from multiplayer?
Well do be honest with you I don’t know, the only straight forward way to find out is to actually test it with vac set to “1”, it probably wouldn’t change a thing, but you never know, as I said, you might as well set it to “0” just In case.
@lolbie Sorry about that and Thank you
cant wait to test this baby
omg i almost gathered all multiplayer offsets for ammo for online play
than someone else is going to release it
aw
well nice release
sv_vac has been confirmed to be a completely useless command. Changing it has no effect on if you get banned or not.
Sorry but you have to scan the .rar rather than the .exe
Virus Scans Fixed
Oh ops… ballz , sorry Blub virus scan is now fixed pointing to the .rar silly mistake
You should work on the gui. Remove the form borders and add a custom.
Zombie trainers dont get you banned,
used it lots of times, not a ban or a warning
Approved, enjoy.
Thank You
Thank you for the suggestion, ye I’ve set that out into my “to do list” my next release (Beta version probably) should have a nicer GUI… Here is a little sneak peek into my ‘To Do List’
-Global Game Option Section
-Warning System for invalid values
-Virtual Perk Adder
I’ve Got Tons more that I have written but that’s just a very small glance at some stuff for you guys that are woundering what the next version will be.
BTW, here is a question open to everyone: Do you guys think the viewmode changer is useful in any way, it took me some hard work to get it right if it's useless i will get rid of it, it puts quite a lot of memory inside and if it really isn't that great, i will remove it if it's not really needed.