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  1. #1
    tomymolina's Avatar
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    Talking MapEdit Bunker Showcase in Rust

    Hi, all. This is mi first thread. In this time I post a bunker in Rust created by me.
    Enjoy.

    Video:
    [YOUTUBE]5iCBkOZBoI0[/YOUTUBE]

    Code:
    Code:
    CreateWalls((918, 650, -223), (918, 687, -190));
    CreateWalls((918, 458, -231), (918, 549, -134));
    CreateGrids((781, 647, -120), (548, 743, -120), (0, 0, 0));/* Suelo en el pasillo */
    CreateWalls((545, 739, -225), (545, 648, -185));
    CreateWalls((883, 1032, -226), (883, 937, -164));
    CreateWalls((867, 1112, -226), (824, 1112, -164));
    CreateWalls((749, 754, -57), (669, 754, -16));
    CreateWalls((469, 749, -189), (421, 749, -156));
    CreateWalls((522, 1095, -205), (522, 997, -38));
    CreateWalls((749, 1112, -164), (651, 1112, -96));
    CreateBlocks((665, 1117, -203), (0, 0, 0));
    CreateBlocks((723, 915, -194), (0, 0, 0));
    CreateRamps((875, 1051, 181), (875, 804, 181));
    CreateRamps((875, 1051, 181), (767, 1051, 259));
    CreateWalls((-465, 794, -223), (-393, 794, -155));
    CreateBlocks((1321, -1, -239), (0, 0, 0));
    CreateWalls((900, 754, -57), (812, 754, -14));
    CreateGrids((1127, 830, 123), (1650, 680, 123), (0, 0, 0));
    CreateGrids((637, 761, -116), (522, 881, -116), (0, 0, 0));
    
    CreateRamps((1461, 665, 127), (1461, 205, -5));/* Rampa a los (b/v)idones xd */
    CreateRamps((1640, 690, 127), (1640, 840, 237));/* Rampa a la parte superior del bunker */
    CreateGrids((1588, 840, 247), (1361, 669, 247), (0, 0, 0));
    
    mgTurret1 = spawnTurret( "misc_turret", (1381, 755, 297), "pavelow_minigun_mp" ); 
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 180, 0);
    
    
    CreateElevator((854, 525, -238), (961, 887, 183), (0, 0, 0));
    CreateBlocks((513, 982, 175), (0, 0, 0));
    CreateRamps((1616, 844, 242), (1616, 1800, 242));
    CreateRamps((1616, 1800, 242), (-148, 1800, 242));
    CreateRamps((-40, 1600, 195), (-40, 1800, 242));
    CreateGrids((-90, 1581, 197), (20, 1461, 197), (0, 0, 0));
    mgTurret1 = spawnTurret( "misc_turret", (-42, 1470, 241), "pavelow_minigun_mp" ); 
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 270, 0);
    CreateRamps((523, 731, 100), (533, 1005, 254));
    Last edited by tomymolina; 03-12-2011 at 02:17 AM. Reason: bad youyube url

  2. The Following 3 Users Say Thank You to tomymolina For This Useful Post:

    parbo (03-12-2011),solha (03-12-2011),StewieGriffin (03-14-2011)

  3. #2
    Yamato's Avatar
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    Nice edit, long and looks balanced, , keep up with the good work.

    Bidones es con B,

  4. #3
    Corey Taylor's Avatar
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    That looks fun actually

  5. #4
    parbo's Avatar
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    Hot Damn. Thanks

  6. #5
    tomymolina's Avatar
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    Jajaj thanks for your comments.

    @Yamato. Gracias, estaba dudando.

  7. #6
    GalAmitai's Avatar
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    how i use it please?

  8. #7
    solha's Avatar
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    Very thx man, this edit is amazing, hours of fun :P

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    tomymolina (03-16-2011)

  10. #8
    tomymolina's Avatar
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    Talking mapedit

    @GalAmitai you need put the code in the function Rust(){here code} in the mapedit of your zombie mod.

  11. #9
    iKiLLYouCro's Avatar
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    Nice Nice Nice..much work?
    ADD ME ON XFire: iKiLLYouCro


    [IMG]https://i238.photobucke*****m/albums/ff303/colby1666/Signatures/ClanTag2.png[/IMG]

  12. The Following User Says Thank You to iKiLLYouCro For This Useful Post:

    tomymolina (03-17-2011)

  13. #10
    colton1111's Avatar
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    Amazing bunker! I'll so use this!!
    Last edited by colton1111; 03-16-2011 at 11:44 PM.

  14. The Following User Says Thank You to colton1111 For This Useful Post:

    tomymolina (03-17-2011)

  15. #11
    tomymolina's Avatar
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    @iKiLLYouCro no much 1day.
    @colton1111 Thanks

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