aimsite()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("aim", "+speed_throw");
while(1)
{
self waittill("aim");
gun = self getCurrentWeapon();
if(isSubStr(gun, "cheytac"))
{
wait 0.35;
self allowADS(false);
self allowADS(true);
self allowADS(false);
self allowADS(true);
wait 0.0005;
}
}
}
Qscope()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");
while(1) {
self waittill("[{+toggleads_throw}]");
wait 0.3;
self allowADS(false);
self allowADS(true);
self allowADS(false);
self allowADS(true);
wait 0.0005; }
}
, this is a list of all commands:// Movement bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" // Weapon Controls bind SHIFT "+breath_sprint" bind MOUSE1 "+attack" bind MOUSE2 "+toggleads_throw" bind e "+melee" bind n "+actionslot 1" //Nightvision bind 3 "+actionslot 3" //Grenade Launcher bind 4 "+actionslot 4" //equipment (c4 + airsupport) bind 5 "+actionslot 2" // // Weapon Slots bind 1 "weapnext" bind 2 "weapnext" // Inventory bind MOUSE3 "+frag" bind g "+frag" bind q "+smoke" // Interaction bind f "+activate" bind r "+reload" bind TAB "+scores" // Stance bind SPACE "+gostand" bind CTRL "toggleprone" bind c "togglecrouch" // Mouse movement dvars set sensitivity "5" set cl_freelook "1" set ui_mousePitch "0" set m_pitch "0.022" set m_filter "0" set cl_mouseAccel "0" // Menus bind PAUSE "toggle cl_paused" bind ESCAPE "togglemenu" bind ~ "toggleconsole" bind ` "toggleconsole" // MULTIPLAYER CONTROLS bind t "chatmodepublic" bind y "chatmodeteam" bind z "+talk" //bind x "openscriptmenu ingame changeweapon" // CLIENT ENVIRONMENT COMMANDS bind F12 "screenshotJPEG"
aimsite()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("ADSThrow", "+toggleads_throw");
self notifyOnPlayerCommand("ADS", "+toggleads");
while(1)
{
self waittill_any("ADSThrow", "ADS");
gun = self getCurrentWeapon();
if(isSubStr(gun, "cheytac"))
{
wait 0.35;
self allowADS(false);
self allowADS(true);
self allowADS(false);
self allowADS(true);
wait 0.0005;
}
}
}