@CAFlames
I think These Are All Correct. Some of your addresses are wrong. I think These are the updated ones. These are also some of the OFF bytes. Which I also Think Are right
RED = Updated Address
Code:
#define RECOIL1 0x37473C70 - "\xD8\x66\x58"
#define RECOIL2 0x37463809 - "\xD9\x46\x54"
#define RECOIL3 0x37473C84 - "\xD9\x5E\x58"
#define RECOIL4 0x37473C87 - "\xD9\x46\x4C"
#define RECOIL5 0x37473C90 - "\xD9\x5E\x4C"
#define NoReload 0x37511047 - "\x0F\x84\xB1\x01\x00\x00"
#define Engine_Nametags1 0x373110B6
#define Engine_Nametags2 0x373779FD
#define WepRange1 0x374C14D9 - "\xB8\x00\x00\x00\x10\x90"
#define WepRange2 0x374C1859 - "\xB8\x00\x00\x00\x10\x90"
#define GameStatus 0x37843B2C
#define WepManager 0x37870774
#define LTC 0x37832ED0
#define EngineLTC 0x00485E10
#define SuperBullets 0x374C5799 - "\xE8\xD2\xF1"
#define GetPlayerByIndex 0x3715E410
#define LocalPlayer 0x3715EE70
#define PlayerManager 0x3746D532
#define ClientInfoManager 0x37832408
#define GameClientShell 0x37872070
#define D3DPointer 0x90BF20
Remote Kill
Code:
#define ADDR_REMOTEKILL1 0x374C1611 - "\x8B\x84\x24\x84"
#define ADDR_REMOTEKILL2 0x374C1612 - "\x84\x24\x84\x00"
#define ADDR_REMOTEKILL3 0x374C1991 - "\x8B\x84\x24\x84"
#define ADDR_REMOTEKILL4 0x374C1992 - "\x84\x24\x84\x00"