Want more colors for your chams?Using generatetexture you usually have this : Code: GenerateTexture(m_pD3Ddev, &texRed,D3DCOLOR_ARGB(255,255,0,0)); Now we have this site = Farbtabelle - Farbtafel - Farbcodes Now they only have 3 number codes, well you may have been like me and put a 0 where it was missing a number.. you are wrong. You do this! Code: GenerateTexture(m_pD3Ddev, &texDPink,D3DCOLOR_XRGB( 255, 20, 147 )); Now up top you do this Code: LPDIRECT3DTEXTURE9 texDPink; Now you can use the colors for chams and etc! Result! No more boring colors, more cool colors!
how do you test your chams? Since you need a bypass but when you inject a bypass with the seperate chams dll the game crashes i think cause of an overbuffer.