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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › [HELP]How to make your OWN Chams

[HELP]How to make your OWN Chams

Posts 1–14 of 14 · Page 1 of 1
true1playa
true1playa
[HELP]How to make your OWN Chams
Can someone post a tutorial on how to make your own chams plz?

Or atleast teach me? :P

Thank YOU.
#1 · 18y ago
RA
Rajinn
Quote Originally Posted by »ÑøMå†ê§«
D3D Chams Full tut
This tut will hopefully help u learn how to make d3d chams i will show yellow and red player chams.

open up starter kit and put this under your include files.


Quote:
int m_Stride;



bool onetime = true; // Boolean to only init textures once
LPDIRECT3DTEXTURE8 texRed; //texture
LPDIRECT3DTEXTURE8 texYellow; //texture

next put this


Quote:
const BYTE bRed[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xFF, 0x00, 0x00, 0x50};

const BYTE bGold[60] = //yellow
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0xFF, 0x00, 0x00, 0x01 };

that will add the colors to the players. next u gotta do this


Quote:
HRESULT APIENTRY hkIDirect3DDevice8::BeginScene(void)
{
if(onetime)
{
//create our textures
onetime = false;
D3DXCreateTextureFromFileInMemory(m_pD3Ddev,(LPCVO ID)&bRed,60,&texRed) ;
D3DXCreateTextureFromFileInMemory(m_pD3Ddev,(LPCVO ID)&bGold,60,&texYel low);

}
return m_pD3Ddev->BeginScene();
}


next its time to do the cham code in the

hkIDirect3DDevice8:rawIndexedPrimitive(D3DPRIMITIV ETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount)

put this


Quote:
if(m_Stride == 80)
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, false);//Disable
m_pD3Ddev->SetTexture(0, texYellow);//behind wall color
m_pD3Ddev->SetRenderState(D3DRS_LIGHTING,false);
m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount); //return
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, true);//Re enable
m_pD3Ddev->SetTexture(0, texRed);//front of wall color
m_pD3Ddev->SetRenderState(D3DRS_LIGHTING,false);
it should now look like this


Quote:
HRESULT APIENTRY hkIDirect3DDevice8:rawIndexedPrimitive(D3DPRIMITIV ETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
if(m_Stride == 80)
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, false);//Disable
m_pD3Ddev->SetTexture(0, texYellow);//behind wall color
m_pD3Ddev->SetRenderState(D3DRS_LIGHTING,false);
m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount); //return
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, true);//Re enable
m_pD3Ddev->SetTexture(0, texRed);//front of wall color
m_pD3Ddev->SetRenderState(D3DRS_LIGHTING,false);
return m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount
credits to the quoter over at GDF
#2 · 18y ago
true1playa
true1playa
wat is the starter kit?

can you tell me the original link?
#3 · 18y ago
RA
Rajinn
GOOGLE IT!!!
#4 · 18y ago
OF
Offbeat Ninja
btw the player stride for combat arms is 32.
#5 · 18y ago
CR
crusader1
can somone put a link???

can i use this or this has nothing to do with it?

BinaryIntellect.net :: Tools, code and components
#6 · edited 18y ago · 18y ago
RA
Rajinn
i wont link it because its on a different forum, google it. i dont have their permission to repost it here.
#7 · 18y ago
CR
crusader1
then give us rar file can you? if its not in rar file then compress it into one
#8 · 18y ago
RA
Rajinn
see post 7
#9 · 18y ago
CR
crusader1
so how do we know wat to download u might as well not as even put that post up lol
#10 · 18y ago
RI
Rickyrudy
Google d3d starter kit.
#11 · 18y ago
SK
skinnyboy77
lala
no1 is goin 2 walk u through it
#12 · 18y ago
MA
Marsicano
Actually, I will try make this thing
#13 · 18y ago
Gourav2122
Gourav2122
there you got your tut
closed
#14 · 18y ago
Posts 1–14 of 14 · Page 1 of 1

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Tags for this Thread

#chams#helphow#make