[Pointer List] #define PlayerPointer 0x00DEB628 [Offset List] #define OFS_Z 0x00102F0 #define OFS_X 0x00102FC #define OFS_Y 0x00102E8 #define OFS_NOFALL 0x00102D0 #define GM_OFS 0x0000574 #define OFS_Slot_5 0x00C7E64 #define OFS_Slot_6 0x00C7E65 #define OFS_Slot_7 0x00C7E66 #define OFS_Slot_8 0x00C7E67 #define OFS_Premium 0x000057C #define OFS_Weapon 0x00101E0 #define OFS_Gravity 0x000C4A0 [VIP ASM List] #define ASM_NoRecoil 0x005F2517 #define ASM_WTW 0x009475E4 #define ASM_STW 0x00764600 #define ASM_AutoMedic 0x00000000 /* private */ #define ASM_AutoAmmo 0x00000000 /* private */ #define ASM_NoBounds 0x0049CD53 #define ASM_QuickPlant 0x0060FF44 #define ASM_QuickDefuse 0x0060F93D #define ASM_PlantDefuseAnyWhere 0x0060DC71 #define ASM_AutoRepair 0x00000000 /* private */ #define ASM_VehicleInvisible 0x00458A3E #define ASM_VehicleNoDelay 0x00000000 /* private */ #define ASM_VehicleUnlAmmo 0x00000000 /* private */ #define ASM_VehicleNoDamage 0x004516E8 #define ASM_VehicleNoOverHeat 0x00000000 /* private */
