Search harder. Check the tutorial section, especially the thread on using VZipFlip and using .cfgs. ._.
I understand(partially..) how to go about adding keybinds through Hell_Demons console, that works perfectly for me..
bind 6 "cc_set_sub_weapon javelin 999"
^This binds the command "cc_set_sub_weapon_javelin 999" to key6
However, I am trying to understand where these commands are binded, what file is associated with storing this command to key6? I assumed it was FAC6B533E4D245CE8B9A67DB1472B2B98F3F54FA.hfs, however I have tried adding the command manually to config_preset_common.cfg, and even default.cfg but neither seem to do the trick..
I guess the real question I am asking is how, or rather which file contains the raw text configuration of the keybinds stored through the console? Sorry if this has been answered before I have searched thoroughly with no luck..
Thanks in advance!
+NULL
Did you recompile it back into a .hfs file?
[IMG]https://i204.photobucke*****m/albums/bb62/Catastrophe7_2007/w_2Flf.gif[/IMG]
do you have whatever key you binded used for something else ingame cause that could be the problem
I've read the tutorials over again just now to make sure that I was doing things correctly.. This is the method I have tried(that does not work..)
First I unpack FAC6B533E4D245CE8B9A67DB1472B2B98F3F54FA.hfs
(I've tried both the VZipFlip method, as well as Bind-Yo-Shits extractor)
Currently I have key 6, 7, 8, 9, and 0 binded through the console to do things(which works fine..) but I want to remove the existing keybinds and add them manually so I made these changes to "config_preset_common.cfg"
After saving I try repacking the .hfs using both methods(VZipFlip, and Bind-Yo-Shits Compiler..) from what I understand FAC6B533E4D245CE8B9A67DB1472B2B98F3F54FA does not require hfssign, but I even tried running it for the hell of it and it returns this..bind "F1" "cc_quick_chat_action 1;"
bind "F2" "cc_quick_chat_action 2;"
bind "F3" "cc_quick_chat_action 3;"
bind "F4" "cc_quick_chat_action 4;"
bind "F5" "cc_play_emotion 4"
bind "F6" "cc_play_emotion 5"
bind "F7" "cc_play_emotion 6"
bind "F8" "cc_play_emotion 1"
bind "F9" "cc_play_emotion 3"
bind "F10" "cc_play_emotion 2"
bind "F11" "cc_play_emotion 7"
bind "F12" "cc_send_ready_message"
bind "SCROLL" "bandi_capture_toggle"
bind "TAB" "cc_cycle_party_member_selection"
bind "[" "+toggle_whisper_mode"
bind "KP_MINUS" "cc_shot_showui_toggle"
bind "1" "+quickslot1"
bind "2" "+quickslot2"
bind "3" "+quickslot3"
bind "4" "+quickslot4"
bind "5" "+quickslot5"
bind "6" "host_timescale 1"
bind "7" "host_timescale 2"
bind "8" ""
bind "9" ""
bind "0" ""
So from there I copy the newly created FAC6B533E4D245CE8B9A67DB1472B2B98F3F54FA into C:\Nexon\Vindictus\en-US\hfs\ overwriting the existing file and try it out but it does not make any changes.. In fact my old keybinds are still there(that I created using the console..)hfssign
-------
This file does not use the secondary checksum!
Generating checksum: 0
Writing to file...
Press any key to continue . . .
Please tell me what I am doing wrong
+NULL
make sure you dont go into menu options, cuz it resets for me if you do.
Yea, I know not to do that because that's the only way I could reset my keybinds before lol.. I mean I can add the binds through the console fine, that method works perfectly for me but it's annoying to explain that to a friend that's not computer savvy.. Sending them a single hfs is a lot easier than explaining the process of .dll injection and console input x_X..
i know what you did wrong when i binded my keys i didnt have a space between the last one and the new one, and mine work.
A space between what..? This is not the correct format?
bind "6" "host_timescale 1"
bind "5" "+quickslot5"
this space<------
bind "6" "host_timescale 1"
Last edited by LordInferno; 05-11-2011 at 03:01 PM.
+NULL (05-11-2011)
That was the problem, thank you for helping me!
no prob man
That was not the problem..
Look at my binds which work just fine..
The problem was since you already had the keys bound (with console) you needed to unbind them... Like "unbind KP_ENTER". But if you keep messing around with it sometimes they will start working without doing the unbind...Code:bind "1" "+quickslot1" bind "2" "+quickslot2" bind "3" "+quickslot3" bind "4" "+quickslot4" bind "5" "+quickslot5" bind "6" "cc_set_sub_weapon javelin_lvl2 999" //fine spear bind "7" "cc_set_sub_weapon handbomb_lvl2 999" //handbomb bind "8" "cc_set_sub_weapon mining_bomb 999"//minebomb bind "9" "cc_set_sub_weapon javelin_piercing_catacomb 999" bind "KP_INS " "exec evy_e3_event_stat.cfg" bind "KP_DEL" "exec evy_e3_event_item.cfg" bind "KP_5" "exec config_e3_event_common.cfg" bind "KP_PGDN" "exec mail.cfg" bind "KP_SLASH" "exec ai.cfg" bind "*" "exec dung.cfg" bind "KP_HOME" "cc_change_figure_height 0.1" bind "KP_UPARROW" "cc_change_figure_height 1" bind "KP_PGUP" "cc_fill_all_items" bind "KP_MINUS" "changemap_to_next_random_sector" bind "KP_PLUS" "changemap_to_current_random_sector" bind "KP_ENTER" "cc_spawn_golden_ball 5 9999999" bind "KP_END" "exec craft.cfg"
*note There is some old binds in there that don't work anymore.. And so you know exec mail.cfg was a test before but now just holds random commands I just never bothered to change the name.
Last edited by DanK; 05-11-2011 at 03:18 PM.
+NULL (05-11-2011)
I think you might be right, I just tried it again and noticed it only works if I unbind them first! Thanks for the follow up nunya
Oh you need to skip a line lol.
I've been doing that without knowing you need it >.<