Results 1 to 11 of 11
  1. #1
    cyTOist's Avatar
    Join Date
    May 2011
    Gender
    male
    Posts
    17
    Reputation
    10
    Thanks
    3
    My Mood
    Bored

    Need help figuring out HFS edit

    I need help trying to figure out how to make this work.
    After studying edits from ezbossx2 and perm edits I've been trying to make it so the "g" key would use the skill blind arrow.

    So in:
    1725BDA3ADE5793E823E9F33DD7AA434EA49D943.hfs

    I edited pc_evy_motion.tx*****mp to make it so emo_greeting instead of doing the animations and stuff it would cast blind arrow AE_skill_evy_blind_arrow.1

    then in:
    FAC6B533E4D245CE8B9A67DB1472B2B98F3F54FA.hfs

    I edited config_preset_common.cfg.comp to set "g" to cc_play_emotion 4 and F5 to nothing in order to cause "g" to cast blind arrow.

    But in game evie still just waves and does not cast anything (F5 causes her to wave instead of do nothing as well, and "g" does not work).

    What am I doing wrong?

    Thank you for reading

    p.s. I hope this is in the right section <3

    p.s.s. I also tried other variations and spells just incase the skill_evy_blind_arrow.1 was wrong
    Last edited by cyTOist; 05-17-2011 at 05:11 AM.

  2. #2
    DanK's Avatar
    Join Date
    Aug 2006
    Gender
    male
    Location
    Arizona
    Posts
    2,892
    Reputation
    100
    Thanks
    3,632
    My Mood
    Devilish
    Quote Originally Posted by cyTOist View Post
    I need help trying to figure out how to make this work.
    After studying edits from ezbossx2 and perm edits I've been trying to make it so the "g" key would use the skill blind arrow.

    So in:
    1725BDA3ADE5793E823E9F33DD7AA434EA49D943.hfs

    I edited pc_evy_motion.tx*****mp to make it so emo_greeting instead of doing the animations and stuff it would cast blind arrow AE_skill_evy_blind_arrow.1

    then in:
    FAC6B533E4D245CE8B9A67DB1472B2B98F3F54FA.hfs

    I edited config_preset_common.cfg.comp to set "g" to cc_play_emotion 4 and F5 to nothing in order to cause "g" to cast blind arrow.

    But in game evie still just waves and does not cast anything (F5 causes her to wave instead of do nothing as well, and "g" does not work).

    What am I doing wrong?

    Thank you for reading

    p.s. I hope this is in the right section <3

    p.s.s. I also tried other variations and spells just incase the skill_evy_blind_arrow.1 was wrong
    The problem with F5 is that you need to reset your bind before you can rebind it, by either using unbind key(never works for me for some reason), or go into options, then press the ok button.

    Also to make greet cast a spell instead you need to insert this code into greet:
    Code:
    	"0"	"AE_SET_CONDITION	COND_ATTACK"
    	"0"	"AE_STATE_SET_CONDITION	As_Cond_ScalablePlayRateByAtkSpeed"
    	"$endframe-1$"
    	{
    		"event"	"AE_STATE_CLEAR_CONDITION	As_Cond_ScalablePlayRateByAtkSpeed"
    		"is_finally"	"1"
    	}
    
    	"0"	"AE_CUSTOM_MOTION	FACE_TO_PRE_INPUTTED_ANGLE_OR_IGNORE_AT_CAM_ATK_DIR"
    	// "0"	"AE_GAIN_AGGRO	30"
    	"0"	"AE_CAMERA_EFFECT	interpolation 1"	// ÀÎÅÍÆú·¹ÀÌ¼Ç »ç¿ë ÇÔ"
    	"0"	"AE_ENABLE_CAMERA_TARGET_BONE"	// Ä«¸Þ¶ó Ÿ°Ùº» »ç¿ëÇÔ
    	"$endframe-1$"
    	{
    		"event"	"AE_DISABLE_CAMERA_TARGET_BONE"
    		"is_finally"	"1"
    	}
    	"0"	"AE_DISABLE_CAMERA_ORIGIN_BONE"	// Ä«¸Þ¶ó  ¿À¸®Áøº» »ç¿ë¾ÈÇÔ
    	"0"	"AE_CAMERA_EFFECT	fov_zoom_begin 0.9 0.1"
    
    	// ///////// ¾ÆÀÌÅÛ Æ¯È* À̺¥Æ®//////////////
    	"0"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	EvyDash"
    
    	// SP °ÔÀÌÁö¸¦ ±ð´Â ½ÃÁ¡
    	"0"	"AE_ITEM_COMMAND	Prepare"
    
    	"0"	"AE_ITEM_COMMAND	PlayEffect"
    	"0"	"AE_ITEM_COMMAND	ApplyStatusEffect"
    
    	"$endframe-1$"
    	{
    		"event"	"AE_ITEM_COMMAND	Finish"
    		"is_finally"	"1"
    	}
    	// //////////////////////////
    
    	"1"	"AE_FIND_ENEMY_FROM_CAMERA	45 2000"
    	"1"	"AE_FACE_TO_ENEMY_OR_AIM_ANGLE"	// ãÀº ÀûÀ̳ª Ä«¸Þ¶ó ¹æÇâÀ¸·Î ¾ó¶óÀÎÇÑ´Ù.
    
    	"5"	"AE_CREATE_PROJECTILE_GROUP	bolt1 evy_bolt_blind_arrow"
    	"12"	"AE_THROW_PROJECTILE_GROUP	bolt1"	// À¯Àúµé ¿ø¼º ¾È »ç·Á¸é À§¿¡ Prepare, Use ÇÏ´Â ºÎºÐÀ» ¿©±â ÇÁ·¹ÀÓ¿¡ ¸ÂÃç¾ßÇÑ´Ù.
    
    	"12"	"AE_CREATE_PROJECTILE_GROUP	bolt2 evy_bolt_blind_arrow_loop"
    	"22"	"AE_THROW_PROJECTILE_GROUP	bolt2 0 25 0 0 -30 0"
    
    	"22"	"AE_CREATE_PROJECTILE_GROUP	bolt3 evy_bolt_blind_arrow_loop"
    	"32"	"AE_THROW_PROJECTILE_GROUP	bolt3 0 -5 0 0 30 0"
    
    	"32"	"AE_CREATE_PROJECTILE_GROUP	bolt4 evy_bolt_blind_arrow"
    	"42"	"AE_THROW_PROJECTILE_GROUP	bolt4 0 35 30 0 -30 0"
    
    	"42"	"AE_CREATE_PROJECTILE_GROUP	bolt5 evy_bolt_blind_arrow_loop"
    	"52"	"AE_THROW_PROJECTILE_GROUP	bolt5 0 -5 -30 0 30 0"
    
    	"62"	"AE_CREATE_PROJECTILE_GROUP	bolt6 evy_bolt_blind_arrow_loop"
    	"72"	"AE_THROW_PROJECTILE_GROUP	bolt6 0 25 0 0 -30 0"
    
    	"72"	"AE_CREATE_PROJECTILE_GROUP	bolt7 evy_bolt_blind_arrow"
    	"82"	"AE_THROW_PROJECTILE_GROUP	bolt7"
    
    	"82"	"AE_CREATE_PROJECTILE_GROUP	bolt8 evy_bolt_blind_arrow_loop"
    	"92"	"AE_THROW_PROJECTILE_GROUP	bolt8 0 25 0 0 -30 0"
    
    	"92"	"AE_CREATE_PROJECTILE_GROUP	bolt9 evy_bolt_blind_arrow_loop"
    	"102"	"AE_THROW_PROJECTILE_GROUP	bolt9 0 -5 30 0 30 0"
    
    	"112"	"AE_CREATE_PROJECTILE_GROUP	bolt10 evy_bolt_blind_arrow"
    	"122"	"AE_THROW_PROJECTILE_GROUP	bolt10 0 45 0 0 -30 0"
    
    	"15"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt1"
    		"is_finally"	"1"
    	}
    	"26"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt2"
    		"is_finally"	"1"
    	}
    	"35"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt3"
    		"is_finally"	"1"
    	}
    	"45"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt4"
    		"is_finally"	"1"
    	}
    	"55"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt5"
    		"is_finally"	"1"
    	}
    	"75"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt6"
    		"is_finally"	"1"
    	}
    	"85"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt7"
    		"is_finally"	"1"
    	}
    	"95"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt8"
    		"is_finally"	"1"
    	}
    	"105"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt9"
    		"is_finally"	"1"
    	}
    	"115"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt10"
    		"is_finally"	"1"
    	}
    
    	"0"	"AE_CUSTOM_MOTION	ENABLE_SUPER_ARMOR_NO_DOWN_MODE"
    	"130"
    	{
    		"event"	"AE_CUSTOM_MOTION	DISABLE_SUPER_ARMOR_NO_DOWN_MODE"
    		"is_finally"	"1"
    	}
    
    	// ÀÌÆåÆ®///////////////////////////
    	"18"	"AE_CL_PLAY_EFFECT	effects/player/evy_bolt_cast_lvl2.efx"
    	"18"	"AE_CL_PLAY_EFFECT	effects/player/sprint_run_concrete_dust.efx"
    	"23"	"AE_CL_PLAY_EFFECT	effects/player/fiona_dash_dust.efx"
    	"25"	"AE_CL_PLAY_EFFECT	effects/player/fiona_dash_dust.efx"
    	"18"	"AE_CL_PLAY_EFFECT	effect_vibration 800 500 800"
    
    	"15"	"AE_CL_PLAYSOUND	Player.Evy.AttackLong"
    	"85"	"AE_CL_PLAYSOUND	Player.Evy.StrongAttack"
    	"10"	"AE_CL_PLAYSOUND	Player.MagicArrow.Fire"
    
    
    	"$endframe-1$"	"AE_KEY_CLEAR"
    
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	BattleIdle"
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	BattleRun"
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	SprintRun"
    	"$endframe-1$"	"AE_ACTIVATE_STATE_CHANGE_CONDITION	SprintRunGamePad"
    
    	"0"	"AE_FLEX_FADE_IN	hostile"
    	"10"	"AE_FLEX_FADE_IN	angry"
    	"15"	"AE_FLEX_FADE_IN	angry_shout"
    	// "40"	"AE_FLEX_FADE_IN	angry"
    	"85"	"AE_FLEX_FADE_IN	hostile"
    You don't really have to use all of that, just the projectiles would suffice, but then it would not have the proper animations it would just shoot the bolts.
    Last edited by DanK; 05-17-2011 at 05:33 AM.

  3. The Following User Says Thank You to DanK For This Useful Post:

    cyTOist (05-17-2011)

  4. #3
    cyTOist's Avatar
    Join Date
    May 2011
    Gender
    male
    Posts
    17
    Reputation
    10
    Thanks
    3
    My Mood
    Bored
    Thanks nunya you're the best xD uhm quick question so would it be ok if I just removed all the animation code of greet and replace it with just the bolts?

    edit: Also for future reference were would I find the code you just gave me? Like is it located in a certain .hfs?

    <3

    edit again: It works now with the code you provided thanks but I still can not stop the greet animation from appearing.
    Last edited by cyTOist; 05-17-2011 at 07:16 PM.

  5. #4
    DanK's Avatar
    Join Date
    Aug 2006
    Gender
    male
    Location
    Arizona
    Posts
    2,892
    Reputation
    100
    Thanks
    3,632
    My Mood
    Devilish
    Quote Originally Posted by cyTOist View Post
    Thanks nunya you're the best xD uhm quick question so would it be ok if I just removed all the animation code of greet and replace it with just the bolts?

    edit: Also for future reference were would I find the code you just gave me? Like is it located in a certain .hfs?

    <3
    All you truly need to fire blind arrow bolts is this:
    Code:
    	"1"	"AE_FIND_ENEMY_FROM_CAMERA	45 2000"
    	"1"	"AE_FACE_TO_ENEMY_OR_AIM_ANGLE"	// ãÀº ÀûÀ̳ª Ä«¸Þ¶ó ¹æÇâÀ¸·Î ¾ó¶óÀÎÇÑ´Ù.
    
    	"5"	"AE_CREATE_PROJECTILE_GROUP	bolt1 evy_bolt_blind_arrow"
    	"12"	"AE_THROW_PROJECTILE_GROUP	bolt1"	// À¯Àúµé ¿ø¼º ¾È »ç·Á¸é À§¿¡ Prepare, Use ÇÏ´Â ºÎºÐÀ» ¿©±â ÇÁ·¹ÀÓ¿¡ ¸ÂÃç¾ßÇÑ´Ù.
    
    	"12"	"AE_CREATE_PROJECTILE_GROUP	bolt2 evy_bolt_blind_arrow_loop"
    	"22"	"AE_THROW_PROJECTILE_GROUP	bolt2 0 25 0 0 -30 0"
    
    	"22"	"AE_CREATE_PROJECTILE_GROUP	bolt3 evy_bolt_blind_arrow_loop"
    	"32"	"AE_THROW_PROJECTILE_GROUP	bolt3 0 -5 0 0 30 0"
    
    	"32"	"AE_CREATE_PROJECTILE_GROUP	bolt4 evy_bolt_blind_arrow"
    	"42"	"AE_THROW_PROJECTILE_GROUP	bolt4 0 35 30 0 -30 0"
    
    	"42"	"AE_CREATE_PROJECTILE_GROUP	bolt5 evy_bolt_blind_arrow_loop"
    	"52"	"AE_THROW_PROJECTILE_GROUP	bolt5 0 -5 -30 0 30 0"
    
    	"62"	"AE_CREATE_PROJECTILE_GROUP	bolt6 evy_bolt_blind_arrow_loop"
    	"72"	"AE_THROW_PROJECTILE_GROUP	bolt6 0 25 0 0 -30 0"
    
    	"72"	"AE_CREATE_PROJECTILE_GROUP	bolt7 evy_bolt_blind_arrow"
    	"82"	"AE_THROW_PROJECTILE_GROUP	bolt7"
    
    	"82"	"AE_CREATE_PROJECTILE_GROUP	bolt8 evy_bolt_blind_arrow_loop"
    	"92"	"AE_THROW_PROJECTILE_GROUP	bolt8 0 25 0 0 -30 0"
    
    	"92"	"AE_CREATE_PROJECTILE_GROUP	bolt9 evy_bolt_blind_arrow_loop"
    	"102"	"AE_THROW_PROJECTILE_GROUP	bolt9 0 -5 30 0 30 0"
    
    	"112"	"AE_CREATE_PROJECTILE_GROUP	bolt10 evy_bolt_blind_arrow"
    	"122"	"AE_THROW_PROJECTILE_GROUP	bolt10 0 45 0 0 -30 0"
    
    	"15"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt1"
    		"is_finally"	"1"
    	}
    	"26"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt2"
    		"is_finally"	"1"
    	}
    	"35"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt3"
    		"is_finally"	"1"
    	}
    	"45"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt4"
    		"is_finally"	"1"
    	}
    	"55"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt5"
    		"is_finally"	"1"
    	}
    	"75"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt6"
    		"is_finally"	"1"
    	}
    	"85"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt7"
    		"is_finally"	"1"
    	}
    	"95"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt8"
    		"is_finally"	"1"
    	}
    	"105"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt9"
    		"is_finally"	"1"
    	}
    	"115"
    	{
    		"event"	"AE_REMOVE_UNTHROWN_PROJECTILE_GROUP	bolt10"
    		"is_finally"	"1"
    	}
    And it came from pc_evy_staff_magic_motion.tx*****mp.. Crtl+f for blind_arrow it's all right there.
    Last edited by DanK; 05-17-2011 at 07:17 PM.

  6. The Following User Says Thank You to DanK For This Useful Post:

    cyTOist (05-17-2011)

  7. #5
    LordInferno's Avatar
    Join Date
    May 2011
    Gender
    male
    Location
    in a Knightmare
    Posts
    411
    Reputation
    10
    Thanks
    304
    My Mood
    Amused
    updates at 1 am(might be midnight who knows) take care of ya hack stuff before then people

    By the time you realize where I am you will already be trapped in my inferno

  8. #6
    DanK's Avatar
    Join Date
    Aug 2006
    Gender
    male
    Location
    Arizona
    Posts
    2,892
    Reputation
    100
    Thanks
    3,632
    My Mood
    Devilish
    Quote Originally Posted by LordInferno View Post
    updates at 1 am(might be midnight who knows) take care of ya hack stuff before then people
    10pm is the standard time. (pacific)

  9. The Following User Says Thank You to DanK For This Useful Post:

    cyTOist (05-17-2011)

  10. #7
    LordInferno's Avatar
    Join Date
    May 2011
    Gender
    male
    Location
    in a Knightmare
    Posts
    411
    Reputation
    10
    Thanks
    304
    My Mood
    Amused
    we should all stay up so we can see if they fix our hfs hacks and if so unfix them lol(if possible)(5 more till dual keyboard)

    By the time you realize where I am you will already be trapped in my inferno

  11. #8
    DanK's Avatar
    Join Date
    Aug 2006
    Gender
    male
    Location
    Arizona
    Posts
    2,892
    Reputation
    100
    Thanks
    3,632
    My Mood
    Devilish
    Quote Originally Posted by LordInferno View Post
    we should all stay up so we can see if they fix our hfs hacks and if so unfix them lol(if possible)(5 more till dual keyboard)
    I will still be up and will try editing HFS before I even log in for the first time..

    But you should worry more about making useful post's and being helpful then how many posts you make and what title it gets you... Seriously, who gives a shit?

  12. The Following User Says Thank You to DanK For This Useful Post:

    cyTOist (05-17-2011)

  13. #9
    LordInferno's Avatar
    Join Date
    May 2011
    Gender
    male
    Location
    in a Knightmare
    Posts
    411
    Reputation
    10
    Thanks
    304
    My Mood
    Amused
    the title reminds me of Kingdom Hearts lol thats all, but good cause im kicking thors ass soon as its up(will try to look for a party)

    By the time you realize where I am you will already be trapped in my inferno

  14. #10
    raj72616a's Avatar
    Join Date
    Apr 2011
    Gender
    male
    Posts
    33
    Reputation
    10
    Thanks
    6
    Quote Originally Posted by cyTOist View Post
    Thanks nunya you're the best xD uhm quick question so would it be ok if I just removed all the animation code of greet and replace it with just the bolts?

    edit: Also for future reference were would I find the code you just gave me? Like is it located in a certain .hfs?

    <3

    edit again: It works now with the code you provided thanks but I still can not stop the greet animation from appearing.
    the codes are only for the effects (projectiles, sfx, sound, facial expression, which moves can this action lead to, etc)
    the animations are in pc_evy_motion.mdl (in 913AFE56B1883AF98A5C27342652001D519C5BE1.hfs)

    unless you can decompile and modify and recompile it, you can't change the animation..

  15. The Following User Says Thank You to raj72616a For This Useful Post:

    cyTOist (05-17-2011)

  16. #11
    cyTOist's Avatar
    Join Date
    May 2011
    Gender
    male
    Posts
    17
    Reputation
    10
    Thanks
    3
    My Mood
    Bored
    Thanks nunya and raj