The problem with F5 is that you need to reset your bind before you can rebind it, by either using unbind key(never works for me for some reason), or go into options, then press the ok button.
Also to make greet cast a spell instead you need to insert this code into greet:
You don't really have to use all of that, just the projectiles would suffice, but then it would not have the proper animations it would just shoot the bolts.Code:"0" "AE_SET_CONDITION COND_ATTACK" "0" "AE_STATE_SET_CONDITION As_Cond_ScalablePlayRateByAtkSpeed" "$endframe-1$" { "event" "AE_STATE_CLEAR_CONDITION As_Cond_ScalablePlayRateByAtkSpeed" "is_finally" "1" } "0" "AE_CUSTOM_MOTION FACE_TO_PRE_INPUTTED_ANGLE_OR_IGNORE_AT_CAM_ATK_DIR" // "0" "AE_GAIN_AGGRO 30" "0" "AE_CAMERA_EFFECT interpolation 1" // ÀÎÅÍÆú·¹ÀÌ¼Ç »ç¿ë ÇÔ" "0" "AE_ENABLE_CAMERA_TARGET_BONE" // Ä«¸Þ¶ó Ÿ°Ùº» »ç¿ëÇÔ "$endframe-1$" { "event" "AE_DISABLE_CAMERA_TARGET_BONE" "is_finally" "1" } "0" "AE_DISABLE_CAMERA_ORIGIN_BONE" // Ä«¸Þ¶ó ¿À¸®Áøº» »ç¿ë¾ÈÇÔ "0" "AE_CAMERA_EFFECT fov_zoom_begin 0.9 0.1" // ///////// ¾ÆÀÌÅÛ Æ¯È* À̺¥Æ®////////////// "0" "AE_ACTIVATE_STATE_CHANGE_CONDITION EvyDash" // SP °ÔÀÌÁö¸¦ ±ð´Â ½ÃÁ¡ "0" "AE_ITEM_COMMAND Prepare" "0" "AE_ITEM_COMMAND PlayEffect" "0" "AE_ITEM_COMMAND ApplyStatusEffect" "$endframe-1$" { "event" "AE_ITEM_COMMAND Finish" "is_finally" "1" } // ////////////////////////// "1" "AE_FIND_ENEMY_FROM_CAMERA 45 2000" "1" "AE_FACE_TO_ENEMY_OR_AIM_ANGLE" // ãÀº ÀûÀ̳ª Ä«¸Þ¶ó ¹æÇâÀ¸·Î ¾ó¶óÀÎÇÑ´Ù. "5" "AE_CREATE_PROJECTILE_GROUP bolt1 evy_bolt_blind_arrow" "12" "AE_THROW_PROJECTILE_GROUP bolt1" // À¯Àúµé ¿ø¼º ¾È »ç·Á¸é À§¿¡ Prepare, Use ÇÏ´Â ºÎºÐÀ» ¿©±â ÇÁ·¹ÀÓ¿¡ ¸ÂÃç¾ßÇÑ´Ù. "12" "AE_CREATE_PROJECTILE_GROUP bolt2 evy_bolt_blind_arrow_loop" "22" "AE_THROW_PROJECTILE_GROUP bolt2 0 25 0 0 -30 0" "22" "AE_CREATE_PROJECTILE_GROUP bolt3 evy_bolt_blind_arrow_loop" "32" "AE_THROW_PROJECTILE_GROUP bolt3 0 -5 0 0 30 0" "32" "AE_CREATE_PROJECTILE_GROUP bolt4 evy_bolt_blind_arrow" "42" "AE_THROW_PROJECTILE_GROUP bolt4 0 35 30 0 -30 0" "42" "AE_CREATE_PROJECTILE_GROUP bolt5 evy_bolt_blind_arrow_loop" "52" "AE_THROW_PROJECTILE_GROUP bolt5 0 -5 -30 0 30 0" "62" "AE_CREATE_PROJECTILE_GROUP bolt6 evy_bolt_blind_arrow_loop" "72" "AE_THROW_PROJECTILE_GROUP bolt6 0 25 0 0 -30 0" "72" "AE_CREATE_PROJECTILE_GROUP bolt7 evy_bolt_blind_arrow" "82" "AE_THROW_PROJECTILE_GROUP bolt7" "82" "AE_CREATE_PROJECTILE_GROUP bolt8 evy_bolt_blind_arrow_loop" "92" "AE_THROW_PROJECTILE_GROUP bolt8 0 25 0 0 -30 0" "92" "AE_CREATE_PROJECTILE_GROUP bolt9 evy_bolt_blind_arrow_loop" "102" "AE_THROW_PROJECTILE_GROUP bolt9 0 -5 30 0 30 0" "112" "AE_CREATE_PROJECTILE_GROUP bolt10 evy_bolt_blind_arrow" "122" "AE_THROW_PROJECTILE_GROUP bolt10 0 45 0 0 -30 0" "15" { "event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt1" "is_finally" "1" } "26" { "event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt2" "is_finally" "1" } "35" { "event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt3" "is_finally" "1" } "45" { "event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt4" "is_finally" "1" } "55" { "event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt5" "is_finally" "1" } "75" { "event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt6" "is_finally" "1" } "85" { "event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt7" "is_finally" "1" } "95" { "event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt8" "is_finally" "1" } "105" { "event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt9" "is_finally" "1" } "115" { "event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt10" "is_finally" "1" } "0" "AE_CUSTOM_MOTION ENABLE_SUPER_ARMOR_NO_DOWN_MODE" "130" { "event" "AE_CUSTOM_MOTION DISABLE_SUPER_ARMOR_NO_DOWN_MODE" "is_finally" "1" } // ÀÌÆåÆ®/////////////////////////// "18" "AE_CL_PLAY_EFFECT effects/player/evy_bolt_cast_lvl2.efx" "18" "AE_CL_PLAY_EFFECT effects/player/sprint_run_concrete_dust.efx" "23" "AE_CL_PLAY_EFFECT effects/player/fiona_dash_dust.efx" "25" "AE_CL_PLAY_EFFECT effects/player/fiona_dash_dust.efx" "18" "AE_CL_PLAY_EFFECT effect_vibration 800 500 800" "15" "AE_CL_PLAYSOUND Player.Evy.AttackLong" "85" "AE_CL_PLAYSOUND Player.Evy.StrongAttack" "10" "AE_CL_PLAYSOUND Player.MagicArrow.Fire" "$endframe-1$" "AE_KEY_CLEAR" "$endframe-1$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleIdle" "$endframe-1$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRun" "$endframe-1$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRun" "$endframe-1$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRunGamePad" "0" "AE_FLEX_FADE_IN hostile" "10" "AE_FLEX_FADE_IN angry" "15" "AE_FLEX_FADE_IN angry_shout" // "40" "AE_FLEX_FADE_IN angry" "85" "AE_FLEX_FADE_IN hostile"