That would be
i guess. I have no idea if it works, that's just a guess. Or maybeCode:setDvar("camera_thirdperson", 0);
Code:setDvar("camera_firstperson", 1);
I started making a code to turn 3rd person on/off, kind of like the ufo code, heres what I got so far
[HTML]
do3rd()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand("5", "+actionslot 2");
for( ;; )
{
self waittill("5");
setDvar("camera_thirdperson", 1);
setDvar("camera_thirdPersonCrosshairOffset", 0);
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1 Press 5 to exit 3rd person." );
}
}
[/HTML]
Can anyone tell me the code to return to normal view ?
That would be
i guess. I have no idea if it works, that's just a guess. Or maybeCode:setDvar("camera_thirdperson", 0);
Code:setDvar("camera_firstperson", 1);
The lines in my Steam are i's
Yep got it to work, thanks alot mate (:
Request solve
@master131
@Toobanooba
The lines in my Steam are i's
/marked as solved
/moved to gsc help
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Extracted from _dev.gsc:
Code:thirdPersonToggle() { self endon ( "death" ); self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" ); thirdPersonElem = self createFontString( "default", 1.5 ); thirdPersonElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 72 + 260 ); thirdPersonElem setText( "3rd Person: " + getDvarInt( "camera_thirdPerson" ) + " [{+actionslot 2}]" ); self thread destroyOnDeath( thirdPersonElem ); for ( ;; ) { self waittill( "dpad_down" ); setDvar( "camera_thirdPerson", !getDvarInt( "camera_thirdPerson" ) ); thirdPersonElem setText( "3rd Person: " + getDvarInt( "camera_thirdPerson" ) + " [{+actionslot 2}]" ); } }